Tom Clancy - Death Match
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- Year:2003
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Written By Diane Duane
BERKLEY JAM BOOKS,NEW YORK
Dont miss any of these exciting adventures starring the teens of Net Force
VIRTUAL VANDALS
The Net Force Explorers go head-to-head with a group of teenage pranksters on-lineand find out firsthand that virtual bullets can kill you!
THE DEADLIEST GAME
The virtual Dominion of Sarxos is the most popular wargame on the Net. But someone is taking the game too seriously
ONE IS THE LONELIEST NUMBER
The Net Force Explorers have exiled Roddywho sabotaged one program too many. But Roddys created a new playroom to blow them away
THE ULTIMATE ESCAPE
Net Force Explorer pilot Julio Cortez and his family are being held hostage. And if the proper authorities refuse to help, itll be Net Force Explorers to the rescue!
THE GREAT RACE
A virtual space race against teams from other countries will be a blast for the Net Force Explorers. But someone will go to any extreme to sabotage the raceeven murder
END GAME
An exclusive resort is suffering Net thefts, and Net Force Explorer Megan OMalley is ready to take the thief down. But the criminal has a plan to put her out of commission permanently
CYBERSPY
A wearable computer permits a mysterious hacker access to a persons most private thoughts. Its up to Net Force Explorer David Gray to convince his friends of the dangerbefore secrets are revealed to unknown spies
SHADOW OF HONOR
Was Net Force Explorer Andy Moores deceased father a South African war hero or the perpetrator of a massacre? Andys search for the truth puts every one of his fellow students at risk
PRIVATE LIVES
The Net Force Explorers must delve into the secrets of their commanders lifeto prove him innocent of murder
SAFE HOUSE
To save a prominent scientist and his son, the Net Force Explorers embark on a terrifying virtual hunt for their enemiesbefore its too late
GAMEPREY
A gamers convention turns deadly when virtual reality monsters escape their confinesand start tracking down the Net Force Explorers!
DUEL IDENTITY
A member of a fencing group lures the Net Force Explorers to his historical simulation sitewhere his dream of ruling a virtual nation is about to come true, but only at the cost of their lives
DEATHWORLD
When suicides are blamed on a punk/rock/morbo website, Net Force Explorer Charlie Davis goes onto the site undercoverand unaware of its real danger
HIGH WIRE
The only ring Net Force Explorer Andy Moore finds in a virtual circus is a black market ringin high-tech weapons software and hardware
COLD CASE
Playing detective in a mystery simulation, Net Force Explorer Matt Hunter becomes the target of a flesh-and-blood killer
RUNAWAYS
Tracking down a runaway friend, Net Force Explorer Megan OMalley discovers that the web is just as fraught with danger as the streets
CLOAK AND DAGGER
A game of hide-and-seek on the web pits the Net Force Explorers against the CIA
We would like to acknowledge the assistance of Martin H. Greenberg, Larry Segriff, Denise Little, John Helfers, Brittiany Koren, Lowell Bowen, Esq., Robert Youdelman, Esq., Danielle Forte, Esq., Dianne Jude and Tom Colgan, our editor. But most important, it is for you, our readers, to determine how successful our collective endeavor has been.
T OM C LANCY AND S TEVE P IECZENIK
This is a work of fiction. Names, characters, places, and incidents either are the product of the authors imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.
TOM CLANCYS NET FORCE: DEATH MATCH
A Berkley Jam Book/published by arrangement with Netco Partners
Copyright 2003 by Netco Partners.
NET FORCE is a registered trademark of Netco Partners.
All rights reserved.
This book, or parts thereof, may not be reproduced in any other form without permission.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage electronic piracy of copyrighted materials. Your support of the authors rights is appreciated.
For information address: The Berkley Publishing Group, a division of Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014.
ISBN: 1-101-01038-X
BERKLEY JAM BOOKS
Berkley Jam Books are published by The Berkley Publishing Group, a division of Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014.
BERKLEY JAM and its logo are trademarks belonging to Penguin Group (USA) Inc.
The score was tied all around, it was four minutes until the end of the third half, and Catie Murray was sitting literally on the edge of her seat, her fists clenched, staring into the gamesphere. All around her, arranged in concentric, nested spheres, hanging in what seemed like floodlit darkness, were the virtual seemings of about fifty thousand other people. Most of them were yelling with excitement, though some of them were silent and rigid with tension, and to Caties amazement, one of these silent ones, sitting next to her, was her brother, Hal, whom she had last noticed being silent sometime in 2009, just before he started learning to talk.
The sphere was transparent, and of full tournament sizeninety meters in diameter. Away down at what was presently the red goal end, seventeen people were gathered, floating just outside of the safe zone, jostling one another gently as they jockeyed for the best positions or tried to steal a little impetus from one another. They wore shorts and socks and T-shirt tunics in their team colors. One group of six wore a truly astonishing lime green with a blue horizontal stripe, another group white with a red chevron, a third group yellow with a pair of black circles emblazoned on each shirt, front and back, like eyes.
Five of the team wearing yellow were currently floating in front of the red end zone, marked out in the space by a red hexagonal gridwork of holographic lines, as the other goals were by hexes of green and yellow, at 180 degree angles to this one. The sixth player in yellow was hanging in midair not too far from the wall of the transparent sphere, holding a fluorescent orange ball, slightly smaller than a soccer ball, in both hands. As Catie watched, he let go of it. It hung in the air in front of him, wobbling only slightly. There was a sudden slight burst of pushing and shoving from the players not dressed in yellow as they boosted themselves off one another and toward the man in the end zone
In a flash the man bent himself almost double, it seemed to Catie, planted his feet against the wall, and hit the ball with his head. Despite the best efforts of all the players of the other teams, it somehow managed to squirt straight through them, though their arms and legs flailed out in an attempt to stop it. There was a roar of satisfaction from parts of the crowd, and much waving of yellow objects, some of them resembling giant inflatable bananas. Still using the impetus from his push, the player who had made the throwback went after it as his teammates also used the curve of the nearby walls to launch themselves in various directions, but not, Catie noticed, at the ball. The other teams were left to chase that for the moment
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