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Jim Butcher - Dresden Files 12 Changes

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Jim Butcher Dresden Files 12 Changes
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Author's Note
When I was seven years old, I got a bad case of strep throat and was out of school for a whole week. During that time, my sisters bought me my first fantasy and sci-fi novels: the boxed set of Lord of the Rings and the boxed set of Han Solo adventure novels by Brian Daley. I devoured them all during that week.
From that point on, I was pretty much doomed to join SF&F fandom. From there, it was only one more step to decide I wanted to be a writer of my favorite fiction material, and here we are.
I blame my sisters.
My first love as a fan is swords-and-horses fantasy. After Tolkien I went after C. S. Lewis. After Lewis, It was Lloyd Alexander. After them came Fritz Leiber, Roger Zelazny, Robert Howard, John Norman, Poul Anderson, David Eddings, Weis and Hickman, Terry Brooks, Elizabeth Moon, Glen Cook, and before I knew it I was a dual citizen of the United States and Lankhmar, Narnia, Gor, Cimmeria, Krynn, Amber--you get the picture.
When I set out to become a writer, I spent years writing swords-and-horses fantasy novels--and seemed to have little innate talent for it. But I worked at my writing, branching out into other areas as experiments, including SF, mystery, and contemporary fantasy. That's how the Dresden Files initially came about--as a happy accident while trying to accomplish something else. Sort of like penicillin.
But I never forgot my first love, and to my immense delight and excitement, one day I got a call from my agent and found out that I was going to get to share my newest swords-and-horses fantasy novel with other fans.
The Codex Alera is a fantasy series set within the savage world of Carna, where spirits of the elements, known as furies, lurk in every facet of life, and where many intelligent races vie for security and survival. The realm of Alera is the monolithic civilization of humanity, and its unique ability to harness and command the furies is all that enables its survival in the face of the enormous, sometimes hostile elemental powers of Carna, and against savage creatures who would lay Alera to waste and ruin.
Yet even a realm as powerful as Alera is not immune to destruction from within, and the death of the heir apparent to the crown has triggered a frenzy of ambitious political maneuvering and infighting amongst the High Lords, those who wield the most powerful furies known to man. Plots are afoot, traitors and spies abound, and a civil war seems inevitable--all while the enemies of the realm watch, ready to strike at the first sign of weakness.
Tavi is a young man living on the frontier of Aleran civilization--because let's face it, swords-and-horses fantasies start there. Born a freak, unable to utilize any powers of furycrafting whatsoever, Tavi has grown up relying up on his own wits, speed, and courage to survive. When an ambitious plot to discredit the Crown lays Tavi's home, the Calderon Valley, naked and defenseless before a horde of the barbarian Marat, the boy and his family find themselves directly in harm's way.
There are no titanic High Lords to protect them, no Legions, no Knights with their mighty furies to take the field. Tavi and the free frontiersmen of the Calderon Valley must find some way to uncover the plot and to defend their homes against the merciless horde of the Marat and their beasts.
It is a desperate hour, when the fate of all Alera hangs in the balance, when a handful of ordinary steadholders must find the courage and strength to defy an overwhelming foe, and when the courage and intelligence of one young man will save the realm--or destroy it.
Thank you, readers and fellow fans, for all of your support and kindness. I hope that you enjoy reading the books of the Codex Alera as much as I enjoyed creating them for you.

--Jim
I answered the phone, and Susan Rodriguez said, "They've taken our daughter."
I sat there for a long five count, swallowed, and said, "Um. What?"
"You heard me, Harry," Susan said gently.
"Oh," I said. "Um."
"The line isn't secure," she said. "I'll be in town tonight. We can talk then."
"Yeah," I said. "Okay."
"Harry..." she said. "I'm not... I never wanted to--" She cut the words off with an impatient sigh. I heard a voice over the loudspeaker in the background, saying something in Spanish. "We'll have time for that later. The plane is boarding. I've got to go. About twelve hours."
"Okay," I said. "I'll... I'll be here."
She hesitated, as if about to say something else, but then she hung up.
I sat there with the phone against my ear. After a while, it started making that double-speed busy-signal noise.
Our daughter.
She said our daughter.
I hung the phone up. Or tried. I missed the base. The receiver clattered to the floor.
Mouse, my big, shaggy grey dog, rose up from his usual napping spot in the tiny kitchenette my basement apartment boasted, and came trotting over to sit down at my feet, staring up at me with dark, worried doggy eyes. After a moment, he made a little huffing sound, then carefully picked the receiver up in his jaws and settled it onto the base. Then he went back to staring worriedly at me.
"I..." I paused, trying to get my head around the concept. "I... I might have a child."
Mouse made an uncertain, high-pitched noise.
"Yeah. How do you think I feel?" I stared at the far wall. Then I stood up and reached for my coat. "I... think I need a drink," I said. I nodded, focusing on nothing. "Yeah. Something like this... yeah."
Mouse made a distressed noise and rose.
"Sure," I told him. "You can come. Hell, maybe you can drive me home or something."

I got honked at a lot on the way to McAnally's. I didn't care. I made it without crashing into anyone. That's the important thing, right? I pulled my battered, trusty old Volkswagen Bug over into the little parking lot next to Mac's place. I started inside.
Mouse made a whuffing sound.
I looked over my shoulder. I'd left the car door open. The big dog nosed it closed.
"Thanks," I said.
We went into the pub.
Mac's place looks like Cheers after a mild apocalypse. There are thirteen wooden pillars irregularly spaced around the room, holding up the roof. They're all carved with scenes of Old World fairy tales, some of them amusing, more of them sinister. There are thirteen ceiling fans spinning lazily throughout the place, and the irregularly shaped, polished wooden bar has thirteen stools. There are thirteen tables in the room, placed in no specific pattern.
"There're a lot of thirteens in here," I said to myself.
It was about two thirty in the afternoon. No one was in the pub except for me and the dog--oh, and Mac. Mac is a man of medium height and medium build, with thick, bony wrists and a shining smooth pate that never shows signs of growing in. He could be anywhere between thirty and fifty and, as always, he was wearing a spotless white apron.
Mouse stared intently at Mac for a moment. Then he abruptly sat down in the entryway at the top of the little stairs, turned around once, and settled down by the door, his chin on his paws.
Mac glanced toward us. "Harry."
I shambled over to the bar.
Mac produced a bottle of one of his microbrews, but I shook my head. "Um. I'd say, 'Whiskey, Mac,' but I don't know if you have any whiskey. I need something strong, I think."
Mac raised his eyebrows and blinked at me.
You've got to know the guy. He was practically screaming.
But he poured me a drink of something light gold in a little glass, and I drank it. It burned. I wheezed a little, and then tapped a finger next to the glass.
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