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Orson Scott Card - Enders Game

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Enders Game: summary, description and annotation

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Winner of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien races next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew Ender Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didnt make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Enders skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Enders two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

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This is a work of fiction All the characters and events portrayed in this book - photo 1

This is a work of fiction. All the characters and events portrayed in this book are fictitious, and any resemblance to real people or events is purely coincidental.

ENDERS GAME

Copyright 1977, 1985, 1991 by Orson Scott Card

All rights reserved, including the right to reproduce this book, or portions thereof, in any form.

Introduction copyright 1991 by Orson Scott Card. First published in Phoenix Rising.

This book was printed on acid-free paper.

A Tor Book

Published by Tom Doherty Associates, LLC

49 West 24th Street

New York, NY 10010

Tor is a registered trademark of Tom Doherty Associates, LLC

Cover art by John Harris.

Library of Congress Cataloging-in-Publication Data

Card, Orson Scott.

Enders Game / Orson Scott Card.

p. cm.

A Tom Doherty Associates book.

ISBN 0-312-85323-8 (pbk.)

ISBN 0-312-93208-1 (he)

I. Title.

[PS3553.A655E5 1991]

91-9908

813 .54dc20

CIP

Printed in the United States of America

20 19 18 17 16 15 14 13

ENDERS GAME

TOR BOOKS BY ORSON SCOTT CARD

Eye for Eye

The Folk of the Fringe

Future on Fire (editor)

Future on Ice (editor) *

Harts Hope

Maps in a Mirror:

The Short Fiction of Orson Scott Card

Saints

Songmaster

The Worthing Saga

Wyrms

THE TALES OF ALVIN MAKER

Seventh Son

Red Prophet

Prentice Alvin

ENDER

Enders Game

Speaker for the Dead

Xenocide

* forthcoming

For Geoffrey,

who makes me remember

how young and how old

children can be

ACKNOWLEDGMENTS

Portions of this book were recounted in my first published science fiction story, Enders Game, in the August 1977 Analog, edited by Ben Bova; his faith in me and this story are the foundation of my career.

Harriet McDougal of Tor is that rarest of editorsone who understands a story and can help the author make it exactly what he meant it to be. They dont pay her enough. Harriets task was made more than a little easier, however, because of the excellent work of my resident editor, Kristine Card. I dont pay her enough, either.

I am grateful also to Barbara Bova, who has been my friend and agent through thin and, sometimes, thick; and to Tom Doherty, my publisher, who let me talk him into doing this book at the ABA in Dallas, which shows either his superb judgment or how weary one can get at a convention.

INTRODUCTION

It makes me a little uncomfortable, writing an introduction to Enders Game. After all, the book has been in print for six years now, and in all that time, nobody has ever written to me to say, You know, Enders Game was a pretty good book, but you know what it really needs? An introduction! And yet when a novel goes back to print for a new hardcover edition, there ought to be something new in it to mark the occasion (something be-sides the minor changes as I fix the errors and internal contradictions and stylistic excesses that have bothered me ever since the novel first appeared). So be assuredthe novel stands on its own, and if you skip this intro and go straight to the story, I not only wont stand in your way, Ill even agree with you!

The novelet Enders Game was my first published science fiction. It was based on an ideathe Battle Roomthat came to me when I was six-teen years old. I had just read Isaac Asimovs Foundation trilogy, which was (more or less) an extrapolation of the ideas in Gibbons Decline and Fall of the Roman Empire, applied to a galaxy-wide empire in some far future time.

The novel set me, not to dreaming, but to thinking, which is Asimovs most extraordinary ability as a fiction writer. What would the future be like? How would things change? What would remain the same? The premise of Foundation seemed to be that even though you might change the props and the actors, the play of human history is always the same. And yet that fundamentally pessimistic premise (you mean well never change?) was tern-pered by Asimovs idea of a group of human beings who, not through genetic change, but through learned skills, are able to understand and heal the minds of other people.

It was an idea that rang true with me, perhaps in part because of my Mormon upbringing and beliefs: Human beings may be miserable specimens, in the main, but we can learn, and, through learning, become decent people.

Those were some of the ideas that played through my mind as I read Foundation, curled on my beda thin mattress on a slab of plywood, a bed my father had made for mein my basement bedroom in our little rambler on 650 East in Orem, Utah. And then, as so many science fiction readers have done over the years, I felt a strong desire to write stories that would do for others what Asimovs story had done for me.

In other genres, that desire is usually expressed by producing thinly veiled rewrites of the great work: Tolkiens disciples far too often simply rewrite Tolkien, for example. In science fiction, however, the whole point is that the ideas are fresh and startling and intriguing; you imitate the great ones, not by rewriting their stories, but rather by creating stories that are just as startling and new.

But new in what way? Asimov was a scientist, and approached every field of human knowledge in a scientific mannerassimilating data, combining it in new and startling ways, thinking through the implications of each new idea. I was no scientist, and unlikely ever to be one, at least not a real scientistnot a physicist, not a chemist, not a biologist, not even an engineer. I had no gift for mathematics and no great love for it, either. Though I relished the study of logic and languages, and virtually inhaled histories and biographies, it never occurred to me at the time that these were just as valid sources of science fiction stories as astronomy or quantum mechanics.

How, then, could I possibly come up with a science fiction idea? What did / actually know about anything?

At that time my older brother Bill was in the army, stationed at Fort Douglas in Salt Lake City; he was nursing a hip-to-heel cast from a bike-riding accident, however, and came home on weekends. It was then that he had met his future wife, Laura Dene Low, while attending a church meeting on the BYU campus; and it was Laura who gave me Foundation to read. Perhaps, then, it was natural for my thoughts to turn to things military.

To me, though, the military didnt mean the Vietnam War, which was then nearing its peak of American involvement. I had no experience of that, except for Bills stories of the miserable life in basic training, the humiliation of officers candidate school, and his lonely but in many ways successful life as a noncom in Korea. Far more deeply rooted in my mind was my experience, five or six years earlier, of reading Bruce Cattons three-volume Army of the Potomac. I remembered so well the stories of the commanders in that warthe struggle to find a Union general capable of using McClellans magnificent army to defeat Lee and Jackson and Stuart, and then, finally, Grant, who brought death to far too many of his soldiers, but also made their deaths mean something, by grinding away at Lee, keeping him from dancing and maneuvering out of reach. It was because of Cattons history that I had stopped enjoying chess, and had to revise the rules of

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