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Fred Reinfeld - The complete chess course : from beginning to winning chess!

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Fred Reinfeld The complete chess course : from beginning to winning chess!
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Generations of chess players have grown up on Fred Reinfelds books. He has a way of reducing the most intricate, complicated combinations to their basic components. After Reinfeld explains a combination, it makes sense.
Reinfeld not only taught us how to play the game well, but also implanted in us his enthusiastic passion for learning. His books are peppered throughout with words and phrases in italics to emphasize ideas. Moves are punctuated with single, double, and even triple exclamation marks and question marks to span the entire spectrum of emotions the moves conjure up.
The Complete Chess Course is filled with advice on how to play better chess, regardless of how strong or weak a player you may be. It begins with the most fundamental ideas, reviewing the basic moves of the pieces and pawns, and continues with fantastic examples from the very best players.
We are taken through a full course of chess strategy and tactics; he introduces us to the nine bad moves and how to refute them as well as how to avoid making them.
We learn how to handle the white pieces and how to fight back with the black pieces. We get a much-needed lesson on how to win the game when we have gained a big advantage, and another, equally important lesson on how to put up the stiffest resistance when in an inferior position.
We get treated to a full spectrum of the many ways to make the most of whatever position we get in one of the best chapters of any book Ive seen: Book Six on How to Fight Back. Fred guides us through some master games, revealing the secrets of their struggles to overcome strong resistance.
These secrets include how to meet the crisis; how to simplify; and the point of no return.
Finally, we are treated to an introduction to the major openings, including what to strive for in gambits, classical structures, hypermodern structures, as well as off beat lines. Hint: play to control the center and develop your pieces.
Absorb the material included in this volume and you will play chess at a fairly high level. Or read through it all and enjoy Freds masterful explanations. In either case, you will be entranced by his enthusiasm for the intricate relationships the pieces experience in the context of a game or even a standout plan or combination

Fred Reinfeld: author's other books


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Book One

The Basic Rules of Chess

Chess is played by two opponents, White and Black, who take turns making their moves. White always makes the first move. The chessboard (Diagram 1) has eight horizontal rows (ranks) and eight vertical rows (files). Each row is therefore made up of eight squares.

All 64 squares are used in the play, and in order to make it easier to tell them apart, they are alternately light colored (light squares) and dark colored (dark squares). (D)

The Chessboard At the beginning of a game each player has 16 chessmen always - photo 1

The Chessboard

At the beginning of a game, each player has 16 chessmen, always placed as in Diagram 2. (D)

The Opening Position White always takes the light colored chessmen Black has - photo 2

The Opening Position

White always takes the light colored chessmen; Black has the dark colored chessmen. The names of the forces shown in Diagram 2 are:

An important point to remember is that in the opening position the right-hand - photo 3

An important point to remember is that in the opening position the right-hand corner square nearest to White must be a light square.

Another important point about the opening position: the two queens face each other along the same vertical row (the d-file). Each queen is placed on a square of its own color, the white queen on a light square, the black queen on a dark square.

Both kings likewise face each other across the e-file.

The king bishop is placed next to the king, on the f-file.

The king knight is placed next to the king bishop, on the g-file.

The king rook is placed next to the king knight, on the h-file.

The queen bishop is placed next to the queen, on the c-file.

The queen knight is placed next to the queen bishop, on the b-file.

The queen rook is placed next to the queen knight, on the a-file.

The white pawns are set out on the second row (the second rank), in front of the pieces just named.

The black pawns are set out on the seventh row (the seventh rank), in front of the pieces just named.

Each pawn is named for the file it stands on.

Thus, the pawn on the e-file (where the kings begin the game) is the e-pawn.

How the Pieces Move

Each of the men moves in a different way. In describing the moves it is necessary to refer to ranks, files, and also diagonals. (A diagonal is a row of squares of the same color all going in the same direction. In Diagram 2 the row of light squares from Whites king rook to Blacks queen rook is a diagonal.)

The King

The king (subject to limitations that are described later on) moves one square in any direction. (D)

Whites king has eight possible moves indicated by an X The king captures the - photo 4

Whites king has eight possible moves, indicated by an X.

The king captures the same way it moves; when it captures an enemy piece it displaces that piece (occupies the square of the captured unit). (D)

Whites king can capture any one of the black men The Queen The queen is the - photo 5

Whites king can capture any one of the black men.

The Queen

The queen is the most powerful of all the chess forces. Like the king, the queen can move in any direction but with this important difference: the queen can move the whole length of any available line, as long as there is no obstacle in the way. (D)

The queen can move to any of the squares indicated by an X it moves in only - photo 6

The queen can move to any of the squares indicated by an X; it moves in only one direction at a time.

There are two possible obstacles: friendly pieces, which the queen cannot displace or leap over; or enemy pieces, which can be captured by displacement. (D)

The white queen can capture the black rook or bishop or either black knight - photo 7

The white queen can capture the black rook or bishop or either black knight.

The Rook

The rook (next most powerful piece after the queen) moves horizontally (on ranks) or vertically (on files) one direction at a time. (D)

The rook can move to any square indicated by an X The rook captures hostile - photo 8

The rook can move to any square indicated by an X.

The rook captures hostile pieces by displacement, but it cannot displace or leap over its own forces. The rook captures in the same way it moves. (Some players call the rook a castle, but rook is the proper term.) (D)

The rook can capture the bishop or knight but not the pawn The Bishop The - photo 9

The rook can capture the bishop or knight, but not the pawn.

The Bishop

The bishop, moving in one direction at a time, moves and captures diagonally. (D)

The bishop can move to any of the squares indicated by an X The bishop - photo 10

The bishop can move to any of the squares indicated by an X.

The bishop captures hostile pieces by displacement. It cannot displace or leap over its own forces. (D)

The bishop can capture either of the black pawns The Knight The knight is - photo 11

The bishop can capture either of the black pawns.

The Knight

The knight is the only piece that can leap over other units his own or the opponents. The knight is also the only piece that has a move of fixed length. It moves a total of three squares in either one of two ways:

(a) One square forward or backward; then two squares to the right or left.

(b) One square to the right or left; then two squares forward or backward.

The knight captures only on the terminal square of his move, displacing the piece it captures. (D)

The knight has the option of moving to any square indicated by an X This - photo 12

The knight has the option of moving to any square indicated by an X.

This is one of the eight possible moves available to the knight in Diagram 11 - photo 13

This is one of the eight possible moves available to the knight in Diagram 11.

Note that the knight changes the color of its square each time it moves. It goes from a light square to a dark square or from a dark square to a light square. (D)

The white knight can capture Blacks bishop The knight leaps over two - photo 14

The white knight can capture Blacks bishop.

The knight leaps over two pawns to capture the most distant pawn The Pawn - photo 15

The knight leaps over two pawns to capture the most distant pawn.

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