• Complain

Pratheep Sevanthinathan - smarTEST Prep: Guide to LSAT Logic Games

Here you can read online Pratheep Sevanthinathan - smarTEST Prep: Guide to LSAT Logic Games full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2013, publisher: UPA, genre: Children. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover

smarTEST Prep: Guide to LSAT Logic Games: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "smarTEST Prep: Guide to LSAT Logic Games" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

smarTEST Prep: Guide to LSAT Logic Games presents a standardized and methodical approach to conquering the Logic Games section of the LSAT. This book helps readers to understand the fundamentals of logic games and how to properly diagram their solutions. Featuring innovative strategies to increase your score, step-by-step guides to accurate diagrams, and twenty-three original and challenging practice games, the book will help every reader feel prepared on test day.

Pratheep Sevanthinathan: author's other books


Who wrote smarTEST Prep: Guide to LSAT Logic Games? Find out the surname, the name of the author of the book and a list of all author's works by series.

smarTEST Prep: Guide to LSAT Logic Games — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "smarTEST Prep: Guide to LSAT Logic Games" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Acknowledgements

We would like to thank Shantel Miller for her illustrations throughout this manual, and to Alexis Sharp for her tireless proofreading, feedback, comments, and assistance. This book would not have been possible without your help.

Appendices

Appendix A FORMAL LOGIC

Appendix B SYMBOLOGY

APPENDIX A FORMAL LOGIC
DEDUCTIVE REASONING

Deductive Reasoning is the process of using general statements or premises to reach specific conclusions. Here is an example:

All humans are mammals.

I am a human.

Therefore, I am a mammal.

If the rules of deductive logic are followed and the premises are true, then the conclusion must necessarily be true.

Thus, if you properly use deductive logic on the LSAT, and the premises are true (which will be on the LSAT) then your conclusions will also be true. [This is an example of deductive logic!]

The LSAT tests deductive reasoning. Be careful not to confuse deductive reasoning with inductive reasoning, which is the process of reasoning from specific examples to reach general conclusions. Inductive arguments can be strong or weak, but deductive arguments can be valid or invalid. The LSAT tests whether you can make valid deductive arguments.

INTERPRETING IF-THEN STATEMENTS

Formal logic, in the realm of the LSAT, is a system of deductive reasoning. It is the primary concept tested in the LSAT Logic Games section. On test day, you will be presented if-then statements, such as If Alice dances first then Beth dances fourth. The statement if A is 1st, then B is always 4th is a deductive formal logic statement.

If-then statements are conditional statements. If a certain condition is met, a result will occur.

If-then statements can be presented in a variety of ways. Here are several different ways If Alice dances first then Beth dances fourth can be written:

  • If Alice dances first then Beth dances fourth.
  • Alice dances first only if Beth dances fourth.
  • Alice dances first if, and only if, Beth dances fourth.
  • Beth always dances fourth if Alice dances first.
  • When Alice dances first, Beth dances fourth.
  • Alice dances first only when Beth dances fourth.
  • If Alice dances fourth, Beth must dance fourth.

All of the above statements are equivalent and mean the same exact thing. Notice that, although these are all considered if-then statements, they do not all contain the words if or then.

All of the above statements can be represented very easily in a diagram using a simple arrow. If Alice dances first then Beth dances fourth is represented symbolically as A B. At the back end of the arrow is the if entity, and the front end of the arrow is the then entity. A is the trigger, and B is the result. Thus, no matter how the logical statement is presented, it can be simply diagrammed as:

CONTRAPOSITIVE The contrapositive is an inverted manner to express a - photo 1
CONTRAPOSITIVE

The contrapositive is an inverted manner to express a conditional statement. Every conditional statement has a contrapositive. A conditional statement and its contrapositive are logically equivalent, i.e. they mean the same thing.

For example, the logical statement If Alice dances first then Beth dances fourth, can also be written in these inverted contrapositive forms:

  • If Beth does not dance fourth, then Alice does not dance first.
  • If Beth does not dance fourth, then Alice cannot dance first.
  • When Beth does not dance fourth, Alice does not dance first.

Proper use of the Contrapositive is a critical skill that will either simplify your game setup or jeopardize the entire diagram. If a logical rule is true, then its contrapositive must also be true.

We can demonstrate this by using a contrapositive example from real life. Consider the following rule:

If the sun is visible in the sky, then it must be daytime.

S D

In order to get the contrapositive, negate both statementsandflip the arrow:

Not D not S

If it is not daytime, the sun is not visible in the sky.

But proceed with Caution: DO NOT negate the statements without flipping the arrow and DO NOT flip the arrow without negating the statements!!! If you make an improper negative deduction, the result would be:

Not D not S

If the sun is not visible, then it cannot be daytime.

Our real life example demonstrates the limits of a proper contrapositive. If the sun is visible in the sky, it must be daytime. If it is not daytime, then the sun is not visible in the sky.

However, just because the sun is not visible in the sky does not necessarily mean that it is not daytime. The sun could be obstructed by fog, or covered by clouds and rain. It is entirely possible for it to be daytime but for the sun to not be visible.

Use contrapositives properly and wisely to make deductions!

APPENDIX B SYMBOLOGY Using uniform symbols to represent logic is key to success - photo 2
APPENDIX B SYMBOLOGY

Using uniform symbols to represent logic is key to success in the Logic Games section. There are many different ways in which you can visually represent logic that is provided on the LSAT, and there is no correct way to symbolize the logic. We recommend using the symbols below, as they will allow you to maintain consistency throughout.

Symbol

Translation

Usage

Ordering

Non-Ordering

Arrow

A B

If-Then

Represents an if-then or trigger-result relationship.

The arrow can go either any direction, with the if or trigger on the back end of the arrow, and then then or result going on the front end of the arrow.

If Al shoots first, then Bud shoots fourth:


A B

If Al drinks wine, then Bud also drinks wine:

Wine Beer H20


A B

Circled Entity

Always goes in designated spot Represents a must be true or always true - photo 3

Always goes in designated spot.

Represents a must be true or always true logical statement.

One of the girls finishes third:

Bud drinks wine Multiple Circled Entities - photo 4

Bud drinks wine:

Multiple Circled Entities Ordering Entities are consecutive as - photo 5

Multiple Circled Entities

Ordering Entities are consecutive as drawn Non-Ordering Entities always - photo 6
Ordering Entities are consecutive as drawn Non-Ordering Entities always - photo 7

Ordering : Entities are consecutive, as drawn.

Non-Ordering : Entities always go together.

Ordering : Represents the relationship that two entities must be consecutive, as drawn.

If the entities are consecutive but not in a specific order, then a double arrow must be placed above to indicate this.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «smarTEST Prep: Guide to LSAT Logic Games»

Look at similar books to smarTEST Prep: Guide to LSAT Logic Games. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «smarTEST Prep: Guide to LSAT Logic Games»

Discussion, reviews of the book smarTEST Prep: Guide to LSAT Logic Games and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.