Dvoretskys Endgame Manual
Copyright 2003, 2006, 2008, 2011, 2014
Mark Dvoretsky
Copyright 2020
Leonid Dvoretsky
All Rights Reserved
ISBN: 978-1-949859-18-8 (print)
ISBN: 978-1-949859-19-5 (eBook)
No part of this book maybe used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews.
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Cover design by Opus 1 Design and Fierce Ponies
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Table of Contents
From the Author
(First Edition)
Endgame theory is not a complicated subject to study!
All one needs is thorough knowledge of a limited number of precise positions (as a rule, elementary ones) plus some of the most important principles, evaluations, and standard techniques. The question is, how to select the most important material from the thousands of endings analyzed in various handbooks? That is why this book was written: it offers the basic information you need as the foundation of your own personal endgame theory.
As long ago as 1970, when I was just a young chess master and a student at Moscow University, I was unexpectedly invited to give some endgame lectures to the chess faculty of the Moscow High School for Sports. It was then that I had to think about what exactly a practical chess player must study. I defined sound methods of studying endgame theory (from the point of view of logic, rather obvious ones) and prepared examples of the most important types of endgames (pawn, rook-and-pawn endgames, and those with opposite-color bishops). I also prepared a series of lectures on the general principles of endgame play. By the way, the main ideas of that series became (with my permission) the basis of the popular book Endgame Strategy by Mikhail Shereshevsky (I recommend that book to my readers).
Later on, these materials, continually corrected and enlarged, were used in teaching numerous apprentices. They proved to be universal and useful for players of widely different levels: from ordinary amateurs to the worlds leading grandmasters. My work with grandmasters, some of them belonging to the worlds Top Ten, have convinced me that almost none of them had studied chess endings systematically. They either did not know or did not remember many important endgame positions and ideas, which can be absorbed even by those of relatively modest chess experience. As a result, even among grandmasters, grave errors occur even in elementary situations: you will find plenty of examples in this book. Some grandmasters asked me to help them, and our studies resulted usually in a substantial improvement of their tournament achievements. Two weeks of intensive study were usually more than enough to eliminate the gaps in their endgame education.
So, what will you find in this book?
Precise positions
This is our term for concrete positions positions with a minimum number of pawns, which should be memorized and which will serve as guideposts again and again in your games.
The hardest part of preparing this book was deciding which positions to include and which to leave out. This required rejection of many examples that were intrinsically interesting and even instructive, but of little practical value. Common sense dictates that effort should be commensurate to the expected benefit. Human memory is limited, so there is no sense in filling it up with rarely-seen positions that will probably never occur in our actual games. One should study relatively few positions, the most important and most probable, but study and understand them perfectly. One should not remember long and perplexing analyses. We may never have an opportunity to reproduce them in our games, and we will certainly forget them sooner or later. Our basic theoretical knowledge must be easy to remember and comprehend. Some complicated positions are also important, but we may absorb their general evaluations and basic ideas, plus perhaps a few of their most important lines only.
The positions that I consider part of the basic endgame knowledge system are shown by diagrams and comments in blue print. [Text which had appeared in blue in prior editions is now highlighted with a light gray background in the fifth edition.] If the explanatory notes are too complicated or less important the print is black; these positions are also useful but there is not much sense in committing them to memory.
Endgame ideas
These represent, of course, the most significant part of endgame theory. Study of certain endgame types can be almost fully reduced to absorbing ideas (general principles, standard methods and evaluations) rather than to memorizing precise positions.
When discussing precise positions, we will certainly point out the endgame ideas in them. But many standard ideas transcend any particular precise position. These ideas should be absorbed with the help of schemata very simple positions where a technique or a tool works in a distilled form and our attention is not distracted by any analysis of side lines. Over the course of time we may forget the precise shape of a schema but will still remember the technique. Another method of absorbing endgame ideas is to study practical games or compositions where the ideas have occurred in the most attractive form.
The schemata and the most instructive endgames are represented by color diagrams as well. Plus, important rules, recommendations and names of the important tools are given in bold italics.
As I am sure you realize, the choice of the ideas and precise positions included in this system of basic endgame knowledge is, to some extent, a subjective matter. Other authors might have made slightly different choices. Nevertheless I strongly recommend that you not ignore the blue text: it is very important. However you of course are free to examine it critically, and to enrich it with the other ideas in this book (those in black print), as well as with examples you already know, from other books or your own games.
Retention of the material
This book would have been rather thin if it included only a laconic list of positions and ideas related to the obligatory minimum of endgame knowledge. As you see, this is not so.
Firstly, the notes are definitely not laconic, after all, this is a manual, not a handbook. In a handbook, a solution of a position is all one needs; in a manual, it should be explained how one can discover the correct solution, which ideas are involved.
Second, in chess (as in any other sphere of human activity), a confident retention of theory cannot be accomplished solely by looking at one example: one must also get some practical training with it. For this purpose, additional examples (those with black diagrams and print) will be helpful.
You will see instructive examples where the basic theoretical knowledge you have just studied is applied in a practical situation. The connection between the theory and the practical case will not always be direct and obvious. It is not always easy to notice familiar theoretical shapes in a complicated position, and to determine which ideas should be applied in this concrete case. On the other hand, a position may resemble theory very much but some unobvious details exist; one should discover them and find how this difference influences the course of the fight and its final outcome.
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