Cribbage for Beginners
Complete Beginners to Pro Guide on How to Master the Cribbage Game, Rules of Cribbage
Renold Pascal
Copyright@2019
TABLE OF CONTENT
CHAPTER 1
INTRODUCTION
Cribbage was evolved from a previous English game called nobody and the man credited with inventing it is Sir John Suckling who was a wealthy English poet, Cribbage affords players with both the anticipation of the luck of the deal and also a lot of opportunity to show their skills in discarding and play
One of the major feature of cribbage is that a cribbage board is used for scoring instead of using paper and pencil, the rectangular wooden board is equipped with holes that can accommodate pegs, the board speed scoring and in this fast moving game, pegging greatly reduces the occurrence of errors in computing scores
NUMBER OF PLAYER
Two or three people can play, or four people can play two against two as partners, but cribbage is mostly played by two people and the rules are for that number
THE PACK
The standard 52-card pack is used
RANK OF CARDS
K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
THE DRAWS, SHUFFLE AND CUT
Starting with the shuffled pack face down, each player cuts a card, leaving at least four cards at either end of the pack, if both player cut cards of the same rank, each draws again
The player with the lower card deals the first hand, thereafter the turn to deal changes between the two players, except that the loser of the game deals first if another game is played
The dealer has the right to shuffle last and present the cards to the non-dealer for the cut before the deal or in some games, there is no cut at this time
THE DEAL
The dealer distributes six cards face down to each player beginning with the opponent
OBJECT OF THE GAME
The goal is to be the first player to score 121 points (some games are to 61 points), players earn points during play and for making different card combinations
THE CRIB
Each player looks at their six cards and lays away two of them face down to reduce the hand to four, the four cards laid away together constitute the crib
The crib are owned by the dealer, but these cards are not shown or been used till when the hands have already been played
PRIOR TO THE PLAY
When the crib is laid used, the non-dealer removes the pack, the dealer exposes the top card of the lower packet and puts it facing up over the pack
This card is called the starter, when the starter is a jack, it is called His Heels and the dealer pegs (scores) 2 points at once
The starter is not used in the play phase of cribbage, but is used later for making various card combinations that score points
CHAPTER 2
THE PLAY
After the starter is turned on, the non-dealer lays one of their cards face up on the table, the dealer similarly exposes a card, then the non-dealer again and so on
The hands are exposed one card after the other, alternating except for a GO as shown below, each player keeps their cards separate from those of their opponents
As each person plays, they announce a running total of pips reached by the addition of the last card to all those previously played
Eg the non-dealer begins with a four saying four, the dealer plays a nine saying thirteen)
The kings, queens and jacks count 10 each, every other card counts its pip value (the ace counts one)
THE GO
During the play, the running total of cards may never be carried above 31, if a player cannot add another card without exceeding 31
Besides the point for Go, he may the score any additional points that can be made through pairs and runs
If a player gets to exactly 31, he pegs two instead of one for GO, the player who called GO leads for the next series of p lays, with the count starting from zero, the lead should not be joined with any cards already played to make a scoring combination, the Go has obstructed the sequence
The individual who plays the last card pegs one for GO, and one additional if the card take the count to 31, the dealer will peg a minimum of at least one point in each hand, for he will have a GO on the last card if not before
PEGGING
The object in play is to score points by pegging, in addition to a Go, a player may score for the following combinations
Fifteen
For adding a card of the same rank as the card just played Peg 2
Pair
For adding a card of the same rank as the card just played Peg 2
You should note that face cards pair only by actual rank, jack with jack, but not jack with queen
Triplet
For adding the third card of the same rank Peg6
Four
This is also called DOUBLE PAIR or DOUBLE PAIR ROYAL
For adding the fourth card of the same rank Peg 2
Run or sequence
For adding a card that forms with those just played
For a sequence of three Peg 3
For a sequence of four Peg 4
For a sequence of five Peg 5
Peg one point more for every extra card of a sequence
Note that runs are independent of suits, but go strictly by rank, to give example 9, 10, J or J, 9, 10 is a run but 9, 10 , Q is not
It is vital to keep track of the order in which cards are played so as to determine whether what resembles a sequence or run has been interrupted by a foreign card
Examples: card are played in the order 8, 7, 7, 6 ,
The dealer pegs 2 to 15 and the opponent pegs 2 for pair, but the dealer cannot peg for run because of the extra 7 (foreign card) that has been played
Example: cards are played in this order: 9, 6, 8, 7 , the dealer pegs 2 for fifteen when he or she plays the six and pegs 4 for run when he plays the seven (the 6, 7, 8, 9, sequence)
The card were not played in sequential order, but they form a true run with no foreign card
COUNTING THE HANDS
When play ends, the three hands are counted in order: non-dealer hand (first), dealer hand (second) and the crib (third)
This order is important because, towards the end of the game, the non-dealer may count out and win before the dealer has a chance to count, even though the dealers total would have exceeded that of his opponent
The starter is considered to be a part of each hand, so that all hands in counting comprise five cards
The basic scoring formation as follows
COMBINATION COUNTS
Fifteen
Each combination of cards that total 15 2
Run
Each combination of three or more 1 cards in sequence for each card in the sequence
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