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JAVA CRASH COURSE The Complete Beginner's Course to Learn Java Programming in 21 Clear-Cut Lessons - Including Dozens of Practical Examples & Exercises By Alphy Books
Copyright 2016 All rights reserved. No part of this publication may be reproduced, distributed or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in reviews and certain non-commercial uses permitted by copyright law. Trademarked names appear throughout this book. Rather than use a trademark symbol with every occurrence of a trademark name, names are used in an editorial fashion, with no intention of infringement of the respective owner's trademark. The information in this book is distributed on an "as is" basis, exclusively for educational purposes, without warranty.
Table of Contents

I would love to change the world, but they won't give me the source code
Unknown Author
Greetings and Welcome
Hello and welcome to your new programming language.
Table of Contents

I would love to change the world, but they won't give me the source code
Unknown Author
Greetings and Welcome
Hello and welcome to your new programming language.

This book is an introduction to programming using Java. Well focus on breadth rather than depth. The goal is to be able to do something interesting as quickly as possible. Well start out with fairly detailed explanations because its important to have a thorough understanding of the basics, but as we go on, well have to leave a lot of stuff out. Some of the topics could have an equally long guide themselves. You dont need to understand all aspects of everything you read; what you should retain is knowledge that a particular capability exists and what it is called so that you can look it up when you need it.

This is what most programmers do. The first few sections of the book are fairly self-contained with simple examples. You should certainly not read them without typing them into the interpreter; youll get even more out of the tutorial if you experiment with extending the examples yourself. The remainder of the tutorial is structured around building a program that does something interesting. This will allow us to touch on many aspects of programming that are necessary to write real world programs: reading and writing to disk; error handling; code organization into classes, modules, and packages; regular expressions; and user input. Well also touch on some general principles in programming, such as clarity and efficiency.

Let's get started! Alphy Books

Chapter 1
Let's Start From The Beginning
Short History
We should start saying that Java is a programming language that was created by James Gosling from Sun Microsystems (Sun) in 1991 and first made publicly available in 1995, after Sun Microsystems was inherited by Oracle. The platform was originally designed for interactive television, but it surpassed the technology and design of the digital cable television industry at the time. Today, Java remains an open-source programming language that falls under the GPL (General Public License) The language derives much of its syntax from C and C++, but lacks the power of those languages because it asks less of the user (less customization, more simplicity). For example, tasks such as garbage collection (the process of reducing memory being used by the program) are automated in Java. Five principles were used in the creation of the Java programming language: It must be simple, object-oriented, and familiar It must be robust and secure It must be architecture-neutral and portable It must execute with high performance It must be interpreted, threaded, and dynamic An important design goal that was a key factor in Javas sudden popularity is portability. In this context, portability means that code written in Java can be executed on any hardware, using any operating system.

Java was built as an exclusively object-oriented programming languagewhich doesnt mean much right now, but will later in this guide. For now, suffice it to say that object-oriented programming allows for the creation of efficient, organized, and powerful code. Simply put, Java is a multithreaded, object-oriented, platform-independent programming language. This means that Java programs can perform multiple tasks using object-oriented concepts that can work across all platforms and operating systems. It is the most important factor distinguishing Java from other languages. Java helps us to develop normal desktop applications, mobile applications, and web applications through the use of separate packages such as the J2ME package for mobile application development and the J2EE package for web application development.

In this guide, we are going to learn the basics of object-oriented concepts as they apply to Java programming. We have two different types of application development concepts in Java: console-based application and GUI application development. Lets see how to develop these types of applications using Java.

What is Java?
Java is a programming language that is supported by all devices, whether it is an Android phone, a Windows computer, or an Apple product. Javas flexibility has made it one of the most popular programming languages around the globe. Java can be used to create web applications, games, Windows applications, database systems, Android apps, and much more.

Javas combined simplicity and power makes it different from other programming languages. Java is simple in that it doesnt expect too much from the user in terms of memory management or dealing with a vast and complex hive of intricate classes extending from each other. Although this doesnt make much sense right now, it will once we start learning about inheritance in Java. A Java program is run through a Java Virtual Machine (JVM), which is essentially a software implementation of an operating system that is used to execute Java programs. The compiler (process of converting code into readable instructions for the computer) analyzes the Java code and converts it into byte code, which then allows the computer to understand the instructions issued by the programmer and execute them in the appropriate manner. The distribution of the Java platform comes in two packages: the Java Runtime Environment (JRE) and the Java Development Kit (JDK).

The JRE is essentially the Java Virtual Machine (JVM) that runs Java programs. The JDK, on the other hand, is a fully featured software development kit that includes the JRE, compilers, tools, etc. A casual user who only wants to run Java programs on their machine would only need to install the JRE, as it contains the JVM that allows Java programs to be executed. However, a Java programmer must download the JDK. We will explore these concepts in greater detail in the next part. As previously stated, Java programming creates an object-oriented and platform-independent program because the Java compiler creates a .class file instead of an .exe file.

This .class file is an intermediate file that has byte code, and this is the reason why Java programs are platform independent. However, there are also disadvantages: Java programs take more time to complete their execution because the .class file must first load in the JVM before they are able to run in the OS. We can develop all kinds of applications using Java, but we need to use separate packages for separate application developments. For example, if you want develop a desktop application, then you need to use JDK; if you want to develop an Android application, then you need to use Android SDK, because they have different sets of classes.

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