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Sanjay Madhav [Madhav - Game Programming in C++: Creating 3D Games (Game Design)

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Sanjay Madhav [Madhav Game Programming in C++: Creating 3D Games (Game Design)
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    Game Programming in C++: Creating 3D Games (Game Design)
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About This E-Book
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Game Programming in C++
Creating 3D Games
Sanjay Madhav
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Library of Congress Control Number: 2017964125
Copyright 2018 Pearson Education, Inc.
All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms, and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/.
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ISBN-13: 978-0-13-459720-1
ISBN-10: 0-13-459720-6
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Contents
Preface
Today, video games are some of the most popular forms of entertainment. Newzoos Global Games Market Report estimates over $100 billion in revenue for games in 2017. This staggering amount shows how popular this field truly is. Because of the size of this market, game programmers are in low supply and high demand.
Alongside this explosion of games, game technology has become increasingly democratized. A single developer can make award-winning and hit games by using one of many popular game engines and tools. For game designers, these tools are fantastic. So what value is there in learning how to program games in C++?
If you take a step back, you can see that many game engines and tools are, at their core, written in C++. This means that C++ is ultimately the technology behind every game created using one of these tools.
Furthermore, top-notch developers who release some of the most popular games todayincluding Overwatch , Call of Duty , and Uncharted still predominantly use C++ because it provides a great combination of performance and usability. Thus, any developer who wants to eventually work for one of these companies needs a strong understanding of programming gamesspecifically in C++.
This book dives into many of the technologies and systems that real game developers use. The basis for much of the material in this book is video game programming courses taught at the University of Southern California over the course of almost a decade. The approach used in this book has successfully prepared many students to make it in the video games industry.
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