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Mullen - 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

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Mullen 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software
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Acquisitions Editor Mariann Barsolo Development Editor Kathi Duggan Technical - photo 1
Acquisitions Editor Mariann Barsolo Development Editor Kathi Duggan Technical - photo 2

Acquisitions Editor: Mariann Barsolo

Development Editor: Kathi Duggan

Technical Editor: Romain Marucchi-Foino

Production Editor: Rachel McConlogue

Copy Editor: Judy Flynn

Editorial Manager: Pete Gaughan

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Publisher: Neil Edde

Book Designer: Caryl Gorska

Compositor: Chris Gillespie, Happenstance Type-O-Rama

Proofreader: Nancy Bell

Indexer: Ted Laux

Project Coordinator, Cover: Lynsey Stanford

Cover Design: Ryan Sneed

Cover Image: The squirrel character on the cover is copyright Blender Foundation | www.bigbuckbunny.org. Game images featured on the cover include images from Cerebrii 2009 Richard Stoner, Shootin Annie 2009 Tony Mullen, Black Sheep 2009 Rarebyte OG, Dropoly 2009 Inovaworks, Touch Ski 3D 2009 Michael Perl, Naquatic, Ivory Tower 2009 APC LLC (4igames.com), Manic Marble 2009 Rich Olson, Guns of War 2009 Dumbgames.net, iPunch 2009 iDev.com, iPentris 2009 Rarebyte OG, and Meditation Garden 2009 SIO2 Interactive.

Copyright 2010 by Wiley Publishing, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-0-470-57492-8

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Web site is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Web site may provide or recommendations it may make. Further, readers should be aware that Internet Web sites listed in this work may have changed or disappeared between when this work was written and when it is read.

For general information on our other products and services or to obtain technical support, please contact our Customer Care Department within the U.S. at (877) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002.

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Library of Congress Cataloging-in-Publication Data

Mullen, Tony, 1971

3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software / Tony Mullen.

p. cm.

ISBN 978-0-470-57492-8 (paper/website)

1. Computer gamesProgramming. 2. SIO2 (Electronic resource) 3. iPhone (Smartphone)Programming. I. Title.

QA76.76.C672M858 2010

794.8'1526dc22

2009047260

TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. iPhone is a registered trademark of Apple, Inc. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.

10 9 8 7 6 5 4 3 2 1

Dear Reader,

Thank you for choosing 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, were still committed to producing consistently exceptional books. With each of our titles, were working hard to set a new standard for the industry. From the paper we print on to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. Id be very interested to hear your comments and get your feedback on how were doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at . Customer feedback is critical to our efforts at Sybex.

Best regards,

Neil Edde Vice President and Publisher Sybex an Imprint of Wiley For Yuka and - photo 3

Neil Edde

Vice President and Publisher

Sybex, an Imprint of Wiley

For Yuka and Hana

Acknowledgments

Im very grateful to everyone involved in the creation of this book and the software it deals with. In particular, Id like to thank Romain Marucchi-Foino, author of the SIO2 game engine, for his efforts in creating such a useful set of tools for the game-programming community as well as for his great help as tech editor of this book. Id also like to thank Ton Roosendaal and the Blender developers for their tireless work to make Blender the fantastic piece of software that it is. In addition to the developers, Id like to thank the many users and game creators who helped me directly or indirectly through their posts on the SIO2 forum. Im especially grateful to the game creators who allowed me to use images from their games in this book. Their work provides a great showcase for the power of the Blender/SIO2 pipeline. This book wouldnt have been possible without the collaboration of the editorial and production team at Sybex, and Im very grateful to everyone who had a hand in bringing it to publication, in particular Mariann Barsolo, Pete Gaughan, Kathryn Duggan, and Rachel McConlogue. These are just the people I interacted with most regularly on this project; there are many other people whose contributions I am also grateful for. Id also like to thank my students and colleagues at Tsuda College, Tokyo, for their support. In particular Id like to thank my colleague Associate Professor Akihasa Kodate for suggesting I take over teaching his computer graphics class. The deepening of my knowledge of OpenGL that I gained through preparing that class was a great help for me in coming to grips with SIO2 and game development for the iPhone. Finally Id like to thank my wife, Yuka, and our daughter, Hana, for their love, support, and patience!

About the Author

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