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J. Burton Browning - C++20 Recipes: A Problem-Solution Approach

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J. Burton Browning C++20 Recipes: A Problem-Solution Approach

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Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++20 Recipes: A Problem-Solution Approach, youll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, youll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. What You Will Learn See whats new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics Who This Book Is For Programmers with at least some prior experience with C++.

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Contents
Landmarks
J Burton Browning and Bruce Sutherland C20 Recipes A Problem-Solution - photo 1
J. Burton Browning and Bruce Sutherland
C++20 Recipes
A Problem-Solution Approach
2nd ed.
J Burton Browning Bolivia NC USA Bruce Sutherland Carnegie VIC Australia - photo 2
J. Burton Browning
Bolivia, NC, USA
Bruce Sutherland
Carnegie, VIC, Australia

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484257128 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-5712-8 e-ISBN 978-1-4842-5713-5
https://doi.org/10.1007/978-1-4842-5713-5
J. Burton Browning and Bruce Sutherland 2020
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Distributed to the book trade worldwide by Apress Media, LLC, 1 New York Plaza, New York, NY 10004, U.S.A. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

This book is dedicated to Zada Browning, my love and light.

Introduction

The C++ programming language is undergoing continuous development and improvement. This effort to keep C++ on the cutting edge of language features is driven by the fact that C++ still finds an important role to play in high-performance, portable applications. Few other languages can be used on as many platforms as C++ without having a runtime environment dependency. This is partly thanks to the nature of C++ as a compiled programming language. C++ programs are built into application binaries through a combination of processes that include compiling and linking.

Compiler choice is particularly important in todays C++ landscape, thanks to the rate at which the language is changing. Development of the C++ programming language was started by Bjarne Stroustrup in 1979, when it was called C with Classes. The language didnt see formal standardization until 1998; an updated standard was published in 2003. There was another gap of eight years until the standard was updated again with the introduction of C++11 in 2011. This version brought a considerable number of updates to the C++ programming language and is distinguished from older C++ with the modern C++ moniker. C++ 17 and C++ 20 deprecated old features and brought many significant changes to the language.

This book introduces you to code written for the C++14 through C++20 ISO standard using both the Clang compiler , Microsoft Visual Studio (VS) 2019, and Xcode. Clang is an open source compiler that started life as a closed source Apple project. Apple released the code to the open source community in 2007, and the compiler has been adding strengths ever since. This book explains how to install and use Clang on a computer running OS X, Windows, or Linux (Ubuntu). The examples that accompany each chapter have been compiled and tested using Clang 3.5 and/or Visual Studio 2019. All of the listed applications are free, so choose which works best for your needs, or use them all to learn more!

The books accompanying source code can be accessed via theDownload Source Codelink located at www.apress.com/9781484257128 . You can find source code for all of the executable code listings contained in this book along with makefiles that can be used to build running programs.

Acknowledgments

The authors would like to acknowledge Steve Anglin, Matthew Moodie, and Mark Powers of Apress and the production team for their help and support. You are all fantastic to work with!

Table of Contents
About the Authors
J. Burton Browning
earned his doctorate from North Carolina State University in 1999 under the - photo 3

earned his doctorate from North Carolina State University in 1999 under the advisement of Dr. Richard Peterson. He has conducted research in areas including distance learning, programming, and instructional technology. As a life-long learner and someone who has interests in topics such as programming, photography, robotics, car restoration, woodworking, hunting, reading, fishing, and archery, he is never at a loss for something to do. Dr. Brownings previous publications include works on cross-functional learning teams (CFLT), The Utopian School (teacher-led school model), computer programming (several languages), open source software, healthcare statistics and data mining, CNC plasma cutter operation, educational technology, biography, mobile learning, online teaching, and more. Since retiring as a college professor in 2018, Burton is traveling and working on many automotive and other projects.

Bruce Sutherland

is a video game programmer hailing from Dundee, Scotland. He graduated with a BSc (Hons) Computer Games Technology from the University of Abertay, Dundee, in Scotland, in 2005. After graduating, he began his first job in the game industry at 4J Studios where he worked onStar Trek: Encounters(PS2),The Elder Scrolls IV: Oblivion(PS3),Star Trek: Conquest(PS2, Wii),Ducati Moto(NDS), andAMF Bowling Pinbusters!(NDS). In July 2008, he moved from Dundee to Melbourne, Australia, where he joined Visceral Studios and was a software engineer onDead Space(Xbox 360, PS3, PC),The Godfather II(Xbox 360, PS3, PC), andDead Space 3(Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog.

About the Technical Reviewer
Michael Thomas
has worked in software development for more than 20 years as an individual - photo 4

has worked in software development for more than 20 years as an individual contributor, team lead, program manager, and vice president of engineering. Michael has more than 10 years of experience working with mobile devices. His current focus is in the medical sector, using mobile devices to accelerate information transfer between patients and healthcare providers.

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