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Weber - Python Programming for Kids: Beginners Guide with Easy to Learn Activities to Unlock the Adventurous World of Python Programming

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Python Programming for Kids
Beginners Guide With Easy-to-Learn Activities to Unlock the Adventurous World of Python Programming
Author
Simon Weber
Copyright 2019 - All rights reserved.
The content contained within this book may not be reproduced, duplicated or transmitted without direct written permission from the author or the publisher.
Under no circumstances will any blame or legal responsibility be held against the publisher, or author, for any damages, reparation, or monetary loss due to the information contained within this book. Either directly or indirectly.
Legal Notice:
This book is copyright protected. This book is only for personal use. You cannot amend, distribute, sell, use, quote or paraphrase any part, or the content within this book, without the consent of the author or publisher.
Disclaimer Notice:
Please note the information contained within this document is for educational and entertainment purposes only. All effort has been executed to present accurate, up to date, and reliable, complete information. No warranties of any kind are declared or implied. Readers acknowledge that the author is not engaging in the rendering of legal, financial, medical or professional advice. The content within this book has been derived from various sources. Please consult a licensed professional before attempting any techniques outlined in this book.
By reading this document, the reader agrees that under no circumstances is the author responsible for any losses, direct or indirect, which are incurred as a result of the use of information contained within this document, including, but not limited to, errors, omissions, or inaccuracies.
Table of Contents
Introduction
I want to thank you for choosing this book, Python Programming for Kids - Beginners Guide With Easy-to-Learn Activities to Unlock the Adventurous World of Python Programming .
Why is it important to learn how to program?
When you learn how to program, you can improve your creativity, problem-solving abilities, and reasoning skills. Programmers always have the opportunity to create or build something from nothing. They can turn logic into a code that helps a machine perform actions and functions that it will normally not d0. They also spend time trying to understand why a specific code has not worked or what they can do better to improve how the machine works. Programming is a challenging and fun activity, and the skills that you develop through programming will help you in school and work. You don't necessarily have to work with computers to make use of the skills that you develop, though. If nothing else, you can program to make good use of your time.
If you are interested in computer programming, this book is for you. This book is titled Python for Kids , but adults can also use it if they are working on the matter for the first time. To understand more about the building software and avoid depending on the applications available on the Internet, this is a great place to start. In this book, you will learn how to install Python, open the shell, as well as perform basic calculations, create lists, and print data on the screen. You can learn more about improving the flow of the program using loops and conditional statements, too. Furthermore, you can figure out how to reuse code within functions, the descriptions of some modules and functions in Python, and the basics of objects and classes.
So, why Python?
Python is an easy programming language with some useful features that a beginner can learn about. It is easy to read the code since it is a high-level programming language. The best part about Python is that you can run all the codes on an interactive shell that allows you to see the program you have written run. Apart from being a programming language that is easy to understand, Python also provides some features that make it easy for a programmer to build games or any other application. One such module is the Turtle module. It was inspired by Turtle graphics and designed specifically for educational purposes. Another example is the tkinter module that acts as an interface for a GUI toolkit called Tk. This interface allows programmers to create complex programs using advanced animation and graphics.
You may now be wondering how you should learn to code. When you learn something for the first time, you always begin from the basics. You should, therefore, begin with the first chapter and slowly progress into the remaining chapters. Do not skip to the later chapters and have no idea about what you are doing. You can never expect a student pilot to fly a plane after his or her first class, can you? If you do not follow the right order, you will not know the basics and find that the rest of the content is hard to understand and slightly more complex than they are. When you go through this book, you must ensure that you try the examples provided in every chapter and understand how each of them works. There are some exercises given at the end of most chapters as well, and it is important to work on them to improve your skills. It will be easier to figure out some complex ideas if you know the basics of programming fully.
If there is something that you are unable to understand, and it is frustrating for you, you should try the following:
  1. Break the large problem into smaller segments and try checking every line of code. You can also worry about a smaller part of the idea before you focus on writing the code.
  2. If this does not help, ignore the program for a while and go play with your friends. You can come back the following day or a few hours later and then look at the problem again. This is a very good way to solve the problem.
You will find that the chapters in the book are simple; you will also learn more about creating graphics using turtle in Python. There are some exercises present at the end of some chapters, and the complexity of the questions varies across them. This will test your understanding and give you the chance to build small programs. When you realize the fundamentals of the language, you can learn to create your games and develop excellent graphics. You will also know about events, collision detection, and different techniques to animate processes.
Most of the examples in the book are written in Pythons Integrated DeveLopment Environment (IDLE). This interface will highlight the incorrect syntax, help you copy and paste code, and edit it for later. This means that IDLE works as an interactive environment and test editor. The examples in the book will function in the same way in the console, but the IDLE is a better interface to use since you will know exactly where there are errors. This is a user-friendly environment that will help you build a program faster than when you use the console.
It is important to remember that programming can be fun, and you should never think of it as work. You should always look at it as a way to create some exciting applications or games that you can share with other people via the Internet. The results of programming can be rewarding, and it is important for you to remember that you should have fun irrespective of what you do!
Chapter One: What Is an Algorithm?
Most kids are unaware of what an algorithm is because it is not relevant to kids. However, this is far from the truth. An algorithm is all around you. You can govern everything right from technology to the easiest processes using an algorithm. It does not always have to be complex since you can write simple algorithms. So, let us understand what it means.
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