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Gavin Lew - AI and UX Why Artificial Intelligence Needs User Experience

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Gavin Lew AI and UX Why Artificial Intelligence Needs User Experience

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Gavin Lew and Robert M Schumacher Jr AI and UX Why Artificial Intelligence - photo 1
Gavin Lew and Robert M. Schumacher Jr.
AI and UX
Why Artificial Intelligence Needs User Experience
1st ed.
Gavin Lew S Barrington IL USA Robert M Schumacher Jr Wheaton IL USA - photo 2
Gavin Lew
S Barrington, IL, USA
Robert M. Schumacher Jr.
Wheaton, IL, USA

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484257746 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-5774-6 e-ISBN 978-1-4842-5775-3
https://doi.org/10.1007/978-1-4842-5775-3
Gavin Lew, Robert M. Schumacher Jr. 2020
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 1 New York Plaza, New York, NY 100043. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Preface
Our perspectives and biases

We have both been around long enough to see technology grow from mail order Heathkit computers sold from the ads in Popular Mechanics to the exponential and ubiquitous presence that technology has in our lives. And were not that old.

Because computing advances came at us so fast, the user was often seen simply as an input/output device. The user had to adapt to the system rather than building the system around the users skills, knowledge, and capabilities. What has driven us professionally and personally is that what we do as user experience (UX) professionals matters in the lives of people. While working together at Ameritech (a Baby Bell regional phone company) in the 1990s, we were involved with making products more successful by focusing on the UX. We evaluated products and often paused to shake our heads and think, Why would anyone design the product this way?

To put it simply, we believe experiences matter. We want to make the world a little easier for people.

Our perspective on how AI can be more successful is admittedly and unashamedly from a UX point of view. AI needs a focus on UX to be successful.

UX has a history with DNA strands from several places, most notably psychology. We were both trained as experimental psychologists, but along the way we had some significant exposure to computer science and AI in particular. It was easy to be seduced by programs like Eliza that seemingly converses with you or believe in proclamations of the glorious future that AI would bring because the culture had such limited experience in computing technology. It was mysterious and magical. But as the scales fell away, we saw it for what it was: code. What we thought was smarter computing was simply clever code that often fooled the user. Thats not to say that computer scientists werent sincerethey understood that these were not true thinking machines. But those who did not understand (journalists and the rest of us) may have gotten over our skis as to what AI could do. The payment for overhyping in the eyes of the public was to lose faith and trust in AI.

Part of that loss of trust, as shown in several examples, was due to the fact that AI was often unpolished. The thinking was often this: the AI engine works, yay! But there was not a lot of attention to how the end users benefitted from the AI tool. Humans are impatient and fickle creatures; unless they are going to see the benefit very early on, they often will not invest the time or attention needed to appreciate the AI brilliance. And this is what happened. A bad experience with AI poisons the well. People wont go back. Whats worse is that those users will often paint a whole class of AI-enabled products with the same brush.

These failed experiences in AI bore a remarkable similarity to failures we saw due to poor UX in product design. Bad experiences meant poor perceptions, lack of usage, and ultimately declining success.

But with AI, we often witnessed a gap where those who normally have strong opinions would give AI technology the benefit of the doubt, as it was beyond their area of expertise. If AI is to be successful, the design matters. The UX matters. How people would interact with AI matters. We believe UX can help; thats the main point of the book!

About this book

AI and UX are expansive, and we are unable to plumb the depths of either of them. We try to stay close to what we know and what we thought was relevant to make our points.

We dont wish to lump all AI applications together. In this book, we mainly center on AI that directly touches people doing taskswhether its at home, in the office, or on the go. The focus is not on financial trading algorithms or epidemiological modeling or the AI that runs in the background of industrial automation that does not rely on or present information to people. Our focus in this book is on the AI that most of us will experiencespecifically the AI that is experienced by us all in commonly used applications.

We employ dialogs in the book that allows us to be more casual and communicate more as you would talking to a friend or colleague. Sometimes we use the dialogs to make the point, other times to reinforce it. It is our hope that this technique is successful in highlighting our key points.

The book is laid out so that in the early chapters, we describe the relevant history of both AI and UXand how that history intertwined in the lives of some very influential researchers. We then lay out the specific problem in Chapter is where we are prescriptive about how UX can benefit AI through the user-centered design model.

Acknowledgments

Any endeavor of this sort does not happen without support from an awesome collection of people. What started as a number of discussions with a colleague, Dan Delaney, over lunch perhaps 5 years ago formed the thesis that drove the book, which was to not focus on the algorithms but the impact AI could have on everyday people. But we knew that this could only occur if AI was successful. We spent our careers shaping the design of products to better fit those who would use and benefit.

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