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Gamma Erich - Design Patterns: Elements of Reusable Object-Oriented Software

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Gamma Erich Design Patterns: Elements of Reusable Object-Oriented Software

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Creational Patterns

Abstract Factory () Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

Builder () Separate the construction of a complex object from its representation so that the same construction process can create different representations.

Factory Method () Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.

Prototype () Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

Singleton () Ensure a class only has one instance, and provide a global point of access to it.

Structural Patterns

Adapter () Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldnt otherwise because of incompatible interfaces.

Bridge () Decouple an abstraction from its implementation so that the two can vary independently.

Composite () Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.

Decorator () Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

Facade () Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.

Flyweight () Use sharing to support large numbers of fine-grained objects efficiently.

Proxy () Provide a surrogate or placeholder for another object to control access to it.

Behavioral Patterns

Chain of Responsibility () Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

Command () Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.

Interpreter () Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

Iterator () Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

Mediator () Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.

Memento () Without violating encapsulation, capture and externalize an objects internal state so that the object can be restored to this state later.

Observer () Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

State () Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

Strategy () Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

Template Method () Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithms structure.

Visitor () Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.

Addison-Wesley Professional Computing Series

Brian W. Kernighan, Consulting Editor

Matthew H. Austern, Generic Programming and the STL: Using and Extending the C++ Standard Template Library

David R. Butenhof, Programming with POSIX Threads

Brent Callaghan, NFS Illustrated

Tom Cargill, C++ Programming Style

William R. Cheswick/Steven M. Bellovin/Aviel D. Rubin, Firewalls and Internet Security, Second Edition: Repelling the Wily Hacker

David A. Curry, UNIX System Security: A Guide for Users and System Administrators

Stephen C. Dewhurst, C++ Gotchas: Avoiding Common Problems in Coding and Design

Dan Farmer/Wietse Venema, Forensic Discovery

Erich Gamma/Richard Helm/Ralph Johnson/John Vlissides, Design Patterns: Elements of Reusable Object-Oriented Software

Erich Gamma/Richard Helm/Ralph Johnson/John Vlissides, Design Patterns CD: Elements of Reusable Object-Oriented Software

Peter Haggar, Practical Java Programming Language Guide

David R. Hanson, C Interfaces and Implementations: Techniques for Creating Reusable Software

Mark Harrison/Michael McLennan, Effective Tcl/Tk Programming: Writing Better Programs with Tcl and Tk

Michi Henning/Steve Vinoski, Advanced CORBA Programming with C++

Brian W. Kernighan/Rob Pike, The Practice of Programming

S. Keshav, An Engineering Approach to Computer Networking: ATM Networks, the Internet, and the Telephone Network

John Lakos, Large-Scale C++ Software Design

Scott Meyers, Effective C++ CD: 85 Specific Ways to Improve Your Programs and Designs

Scott Meyers, Effective C++, Third Edition: 55 Specific Ways to Improve Your Programs and Designs

Scott Meyers, More Effective C++: 35 New Ways to Improve Your Programs and Designs

Scott Meyers, Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library

Robert B. Murray, C++ Strategies and Tactics

David R. Musser/Gillmer J. Derge/Atul Saini, STL Tutorial and Reference Guide, Second Edition: C++ Programming with the Standard Template Library

John K. Ousterhout, Tel and the Tk Toolkit

Craig Partridge, Gigabit Networking

Radia Perlman, Interconnections, Second Edition: Bridges, Routers, Switches, and Internetworking Protocols

Stephen A. Rago, UNIX System V Network Programming

Eric S. Raymond, The Art of UNIX Programming

Marc J. Rochkind, Advanced UNIX Programming, Second Edition

Curt Schimmel, UNIX Systems for Modern Architectures: Symmetric Multiprocessing and Caching for Kernel Programmers

W. Richard Stevens, TCP/IP Illustrated, Volume 1: The Protocols

W. Richard Stevens, TCP/IP Illustrated, Volume 3: TCP for Transactions, HTTP, NNTP, and the UNIX Domain Protocols

W. Richard Stevens/Bill Fenner/Andrew M. Rudoff, UNIX Network Programming Volume 1, Third Edition: The Sockets Networking API

W. Richard Stevens/Stephen A. Rago, Advanced Programming in the UNIX Environment, Second Edition

W. Richard Stevens/Gary R. Wright, TCP/IP Illustrated Volumes 1-3 Boxed Set

John Viega/Gary McGraw, Building Secure Software: How to Avoid Security Problems the Right Way

Gary R. Wright/W. Richard Stevens, TCP/IP Illustrated, Volume 2: The Implementation

Ruixi Yuan/W. Timothy Strayer, Virtual Private Networks: Technologies and Solutions

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