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Daniel Cox - Dynamic Story Scripting with the ink Scripting Language: Create dialogue and procedural storytelling systems for Unity projects

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Daniel Cox Dynamic Story Scripting with the ink Scripting Language: Create dialogue and procedural storytelling systems for Unity projects
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Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects

Key Features
  • Learn how to translate stories into ink code to create interactive projects
  • Gain valuable insight into the ink story API to create engaging stories using the Unity plugin
  • Develop drop-in solutions to common narrative problems for Unity projects
Book Description

ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it.

Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. Youll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, youll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. Youll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input.

By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.

What you will learn
  • Discover how ink understands stories and their parts
  • Examine ink patterns for making branching narratives
  • Develop code in Unity using the ink plugin to manipulate stories
  • Design advanced projects combining ink stories with C# code
  • Compare common use cases for ink and Unity, such as dialogue systems
  • Determine how ink can best fit into future narrative projects
Who this book is for

This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.

Table of Contents
  1. Text, Flow, Choices, and Weaves
  2. Knots, Diverts, and Looping Patterns
  3. Sequences, Cycles, and Shuffling Text
  4. Variables, Lists, and Functions
  5. Tunnels and Threads
  6. Adding and Working with the ink-Unity Integration Plugin
  7. Unity API Making Choices and Story Progression
  8. Story API - Accessing ink Variables and Functions
  9. Story API - Observing and Reacting to Story Events
  10. Dialogue Systems with ink
  11. Quest Tracking and Branching Narratives
  12. Procedural Storytelling with ink

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Dynamic Story Scripting with the ink Scripting Language Create dialogue and - photo 1
Dynamic Story Scripting with the ink Scripting Language

Create dialogue and procedural storytelling systems for Unity projects

Daniel Cox

BIRMINGHAMMUMBAI Dynamic Story Scripting with the ink Scripting Language - photo 2

BIRMINGHAMMUMBAI

Dynamic Story Scripting with the ink Scripting Language

Copyright 2021 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Group Product Manager: Aaron Lazar

Publishing Product Manager: Harshal Gundetty

Senior Editor: Ruvika Rao

Content Development Editor: Urvi Shah

Technical Editor: Maran Fernandes

Copy Editor: Safis Editing

Project Coordinator: Deeksha Thakkar

Proofreader: Safis Editing

Indexer: Manju Arasan

Production Designer: Prashant Ghare

First published: October 2021

Production reference: 1061021

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80181-932-9

www.packt.com

To the Inkle Discord and the larger ink community for supporting my previous work creating ink tutorials and video guides. To my friends, both local and remote, for being patient with me while I took on this project.

Daniel Cox

Contributors
About the author

Daniel Cox is a PhD student in Texts and Technology program and a visiting instructor in the Games and Interactive Media department at the University of Central Florida with a decade of experience creating online learning materials across interactive fiction tools such as Twine, Bitsy, and ink. He previously helped create and served as the managing editor of the Twine Cookbook for 4 years. He currently teaches game design as a full-time instructor and volunteers with the Interactive Fiction Technology Foundation.

I want to thank the people who have supported me, especially my friends and my program advisor, Anastasia Salter.

About the reviewer

Johnnemann Nordhagen is an 18-year veteran of the game industry. He has worked as a QA tester, in Sony's Research and Development department, on the BioShock series at 2K Marin, and was cofounder of The Fullbright Company and the sole programmer on Gone Home. He founded Dim Bulb Games and headed the development of Where the Water Tastes Like Wine, released in February of 2018. He lives in Santa Fe, New Mexico.

Table of Contents
Preface

Dynamic Story Scripting with the ink Scripting Language teaches you an easy-to-learn narrative scripting language. Instead of needing to build an entirely new system for every project, ink allows authors to create story-driven content using a robust markup language designed for simple and advanced narrative experiences alike. Combined with the ink Unity Integration plugin, authors can work with developers to write all their story content in one language, ink, and access its variables, call functions, or move between sections of a story using code in Unity.

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