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Lucas Jordan - Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (Beginning Apress)

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Lucas Jordan Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (Beginning Apress)
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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. Youll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, youll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. What youll learn How to use UIViews to display game assets How to create frame-by-frame animations for action games How to integrate with Game Center and other social media services Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents Introduction and HelloGame Setting Up your Game App Project Explore the Game App Life cycle Quickly Build an Input Driven Game Quickly Build a Frame by Frame Game Build Your Game: Game Engine, Image Actors, and Behaviors Build Your Game: Vector Actors and Particles Build Your Game: Understand Gestures and Movements Build Your Game: Apples Game Center and Social Media A Complete Example: Belt Commander Design and Create Graphics Monetizing via the Apple App Store

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Beginning iOS 5 Games Development Using the iOS 5 SDK for iPad iPhone and - photo 1

Beginning iOS 5 Games Development: Using the iOS 5 SDK for iPad, iPhone, and iPod Touch

Copyright 2011 by Lucas Jordan

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-13 (pbk): 978-1-4302-3710-5

ISBN-13 (electronic): 978-1-4302-3711-2

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

President and Publisher: Paul Manning
Lead Editor: James Markham
Technical Reviewer: Tony Hillerson
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell,
Morgan Engel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle
Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick,
Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh
Coordinating Editor: Corbin Collins
Copy Editor: Tracy Brown
Compositor: MacPS, LLC
Indexer: BIM Indexing & Proofreading Services
Artist: SPi Global
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media, LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com.

For information on translations, please e-mail rights@apress.com, or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

The information in this book is distributed on an as is basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your book's source code, go to http://www.apress.com/source-code/.

To those who make great games.

Contents at a Glance

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About the Author Lucas L Jordan is a lifelong computer en - photo 24

About the Author Lucas L Jordan is a lifelong computer enthusiast who has - photo 25

About the Author Lucas L Jordan is a lifelong computer enthusiast who has - photo 26

About the Author

Lucas L Jordan is a lifelong computer enthusiast who has worked for many years - photo 27Lucas L. Jordan is a lifelong computer enthusiast who has worked for many years as a developer focusing on user interface design. He is the author of JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements and the co-author of Practical Android Projects, both by Apress. Lucas is interested in mobile application development in its many forms. When the time is right, he will commit himself fulltime to game development at ClayWare Games, LLC.

About the Technical Reviewer

Tony Hillerson is a software architect at EffectiveUI He graduated from - photo 28Tony Hillerson is a software architect at EffectiveUI. He graduated from Ambassador University with a BA in Management Information Systems. On any given day, Tony might be working with Android, Rails, Objective-C, Java, Flex, or shell scripts. He has been interested in developing for Android since the early betas. Hillerson has created Android screencasts, has spoken about Android at conferences, and has served as technical reviewer on Android books. He also sometimes gets to write Android code.

He is interested in all levels of usability and experience design, from the database to the server to the glass.

In his free time, Hillerson enjoys playing the bass, playing World of Warcraft, and making electronic music. Tony lives outside Denver, Colorado, with his wife and two sons.

Acknowledgments

Without Corbin Collins this book would have never been completed. My wife and family deserve praise for helping me find the time to get this work done. Thank you, Tony Hillerson, for providing the technical editing. Lastly, special thanks to the rest of the Apress staff that helped get this book out the door in time for the iOS 5 release.

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