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Greg Shackles - Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications

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Greg Shackles Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications
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Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications: summary, description and annotation

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Its true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework--with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. Its an ideal marriage of platform-specific development and the write once, run everywhere philosophy.
By building a series of simple applications, youll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of todays three most important mobile platforms.
  • Learn the building blocks for building applications on iOS, Android, and Windows Phone
  • Discover how the Mono tools interact with iOS and Android
  • Use several techniques and patterns for maximizing non-UI code reuse
  • Determine how much functionality can go into the shared business logic layer
  • Connect to external resources with .NETs rich networking stack
  • Read and write data using each platforms filesystem and local database
  • Create apps to explore the platforms location and mapping capabilities

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Mobile Development with C#
Greg Shackles
Editor
Rachel Roumeliotis

Copyright 2012 Greg Shackles

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (.

Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. Mobile Development with C# , the Caspian tern, and related trade dress are trademarks of OReilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

OReilly Media Preface As you start to look at getting into mobile - photo 1

O'Reilly Media

Preface

As you start to look at getting into mobile development, it can be overwhelming to try and choose between all the different options and platforms available to you. Each platform comes with its own set of tools, preferred languages, and overall way of doing things. In many cases, you wont want to restrict your application to a single platform, so naturally youll start looking for ways to reuse your code across the different platforms. If youre a .NET developer, you are already in a great position, as you can actually leverage the .NET framework across iOS, Android, and Windows Phone, and hit the ground running on all of them.

This book will introduce you to all three platforms from the ground up, exploring how to write native applications for each of them. As part of this exploration, you will see how to perform some common tasks required by applications, such as accessing the network, finding the users location, and persisting data on the device. In addition to learning about the platforms themselves, you will see how you can use .NET and C# to build these native applications, as well as various techniques for achieving a large amount of code reuse across all of them.

Who Is This Book For?

This book assumes that you are already familiar with the basics of the .NET Framework and the C# programming language. If you arent already experienced in either of these, this book will still be useful, but I first suggest familiarizing yourself with the basics before diving in.

That said, this book does not assume any level of familiarity with mobile development prior to reading. If youre brand new to mobile development, or even if youre familiar with the platforms but are curious to see how to leverage C# across them, this book will walk you through everything you need in order to get started writing your applications.

Contents of This Book

Introduces the different platforms and options for developing applications for them

Walks you through setting up your environments and creating your first application on each platform

Presents several techniques to help maximize code reuse across each platform

Describes how to access network resources in your applications

Introduces several methods for saving data in an application, including the filesystem and local databases

Demonstrates how to access a users location in an application, as well as how to use each platforms mapping APIs

Explains how to customize Android virtual devices in order to emulate different device configurations

Lists various resources for learning more about developing for each platform

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Tip

This icon signifies a tip, suggestion, or general note.

Caution

This icon indicates a warning or caution.

This Books Example Files

You can download all of the code examples from this book from the following locations:

http://github.com/gshackles/MobileDevelopmentInCSharpBook

http://examples.oreilly.com/0636920024002/

In the example files you will find the completed versions of the applications built in every chapter of the book, which will contain all the code required to run them.

Using Code Examples

This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Mobile Development with C# by Greg Shackles (OReilly). Copyright 2012 Greg Shackles, 978-1-449-32023-2.

If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at .

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How to Contact Us

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