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Felicia P. - Unity 5 From Zero to Proficiency (Foundations): A step-byto creating your first game with Unity

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Unity 5 From Zero to Proficiency (Foundations): A step-byto creating your first game with Unity: summary, description and annotation

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Patrick Felicia, 2015. 241 p. ASIN: B016YF7OKS.
Why this book can help you to get started with Game Development:
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g., lack of time or coding expertise).
Often, these barriers seem higher than they actually are. You may be a teacher trying to introduce games in the classroom, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on the games that you enjoy playing; maybe you are a student getting started with game development but you just dont know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: How can I start to create my games if I have no experience of coding, or this game engine is so complex that I just dont know where to get started.
This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from a wide range of backgrounds from no knowledge of coding or game development to good levels of proficiency in Unity.
Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity.Content and structure of this book:
In this book, entitled From Zero to Proficiency (Foundations), which is the first book in the series (i.e., Foundations, Beginner, Intermediate and Advanced), the readers will become comfortable with Unitys interface and its core features, by creating a project (with no coding involved) that includes both an indoor and an outdoor environment.The book includes:
A list of the learning objectives at the start of each chapter.
Step-by-step activities.
Opportunities to engage in deeper learning and problem-solving skills through the challenges offered at the end of each chapter.
Quizzes to test your knowledge.The content of each chapter is as follows:
Chapter 1 provides general information on game engines and explains why you should use such software, and how, by using Unity more specifically, you can create games seamlessly.
Chapter 2 takes you through the very first steps of installing Unity and becoming familiar with the interface. It will also show you the different shortcuts necessary to navigate through scenes and projects in Unity.
Chapter 3 gets you to create and export your first
scene by combining built-in objects. You will learn how to manage objects, apply textures and colors, and transform objects to create a simple scene.
Chapter 4 explains how you can create an indoor scene (i.e., a maze) with built-in shapes. You will also work with and manage lights in your scene to set the atmosphere and navigate through the scene with a First-Person Controller.
Chapter 5 explains how to create an island with sandy beaches and palm trees using Unitys built-in assets. You will also drive a car and pilot a plane.
Chapter 6 provides answers to frequently asked questions.
Chapter 7 summarizes the topics covered in this book and provides tips for your next steps. iPAD Amazon Kindle, PC , Cool Reader (EPUB), Calibre (EPUB, MOBI, AZW3), Adobe Digital Editions (EPUB), FBReader (EPUB, MOBI, AZW3).

Felicia P.: author's other books


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A step-by-step guide to creating your first game.

PatrickFelicia


Unity 5 From Zero to Proficiency

(Foundations)

Copyright 2015 Patrick Felicia

All rights reserved. No part ofthis book may be reproduced, stored in retrieval systems, or transmitted in anyform or by any means, without the prior written permission of the publisher(Patrick Felicia), except in the case of brief quotations embedded in criticalarticles or reviews.

Every effort has been made in thepreparation of this book to ensure the accuracy of the information presented.However, the information contained in this book is sold without warranty,either expressed or implied. Neither the author and its dealers anddistributors will be held liable for any damages caused or alleged to be causeddirectly or indirectly by this book.

First published: October 2015

Published by Patrick Felicia

Credits

Author: Patrick Felicia

About theAuthor

Patrick Felicia is a lecturer andresearcher at Waterford Institute of Technology, where he teaches andsupervises undergraduate and postgraduate students. He obtained his MSc inMultimedia Technology in 2003 and PhD in Computer Science in 2009 fromUniversity College Cork, Ireland. He has published several books and articleson the use of video games for educational purposes, including the Handbook ofResearch on Improving Learning and Motivation through Educational Games:Multidisciplinary Approaches (published by IGI), and Digital Games in Schools:a Handbook for Teachers, published by European Schoolnet. Patrick is also theEditor-in-chief of the International Journal of Game-Based Learning (IJGBL),and the Conference Director of the Irish Symposium on Game-Based Learning, apopular conference on games and learning organized throughout Ireland.

Support and Resources for this Book

So that you can complete the projectpresented in this book seamlessly, a website has been setup, and it includesall the material you need to complete the project presented in the nextchapters (e.g., textures or solutions for each chapter), as well as bonusmaterial.

To avail of this content, you can openthe link:

http://www.learntocreategames.com/learn-unity-ebook/ .

http://www.learntocreategames.com alsoprovides you with the opportunity to subscribe to a newsletter, obtain exclusivediscounts and offers on new books, and gain access to video tutorials oncreating games.

Why should you subscribe ?

Be the first to be notified ofnew resources available.

Receive regular updates andtutorials on creating games.

Receive a newsletter with tipsand hints on game development.


This book is dedicated to Helena

Preface

After teaching Unityfor over 4 years, I always thought it could be great to find a book that couldget my students started on Unity in a few hours and that showed them how tomaster the core functionalities offered by this fantastic software.

Many of the books thatI found were too short and did not provide enough details on the why behind theactions recommended and taken; other books were highly theoretical, and I foundthey lacked practicality and would not get my students full attention. Inaddition, I often found that game development may be preferred by those with a programmingbackground but that those with an Arts background, even if they wanted to getto know how to create games, often had to face the issue of learning to codefor the first time.

As a result, I startedto consider a format that would cover both: be approachable (even to thestudents with no programming background), keep students highly motivated andinvolved using an interesting project, cover the core functionalities availablein Unity to get started on game programming, provide answers to common questions,and also provide, if need be, a considerable amount of details for some topics.

This book series entitled FromZero to Proficiency does just this. In this book series, you havethe opportunity to play around with Unitys core features, and essentiallythose that will make it possible to create an interesting 3D game rapidly.After reading this book series, you should find it easier to use Unity and itscore functionalities.

This book series assumesno prior knowledge on the part of the reader, and it will get you started onUnity so that you quickly master all the wonderful features that this softwareprovides by going through an easy learning curve. By completing each chapter, andfollowing step-by-step instructions, you will progressively improve yourskills, become more proficient in Unity, and create a survival game usingUnitys core features in terms of programming (C# and JavaScript), game design,and drag and drop features.

In addition tounderstanding and being able to master Unitys core features, you will alsocreate a game that includes many of the common techniques found in video games,including: level design, object creation, textures, collection detection,lights, weapon creation, character animations, particles, artificialintelligence, and menus.

Throughout this book series,you will create a game that includes both indoor and outdoor environments wherethe player needs to finds its way out of the former through tunnels,escalators, traps, and other challenges, avoid or eliminate enemies usingweapons (i.e., gun or grenades), drive acar or pilot an aircraft.

You will learn how tocreate customized menus and simple user interfaces using Unitys new UI system,and animate and give (artificial) intelligence to Non-Player Characters (NPCs)who will be able to follow your character using Mecanim and Mavmesh navigation.

Finally you will alsoget to export your game for the web at the different stages of the books, sothat you can share it with friends and get some feedback.



ContentCovered by this Book

Chapter1 , TheBenefits of Using Unity, provides general infor mation on game engines and explains why you should use suchsoftware, and how, by using Unity more specifically, you can create gamesseamlessly.

Chapter2 , InstallingUnity and Becoming Familiar with the Interface, takes you through the veryfirst steps of installing Unity and becoming familiar with the interface. Itwill also show you the different shortcuts necessary to navigate through scenesand projects in Unity.

Chapter3 , Creatingand Exporting your First Scene, gets you to create and export your firstscene by combining built-in objects. You will learn how to manage objects, applytextures and colors, and transform objects to create a simple scene.

Chapter4 , TransformingBuilt-in Objects to Create an Indoor Scene, explains how you can create anindoor scene (i.e., a maze) with built-in shapes. You will also work with andmanage lights in your scene to set the atmosphere and navigate through thescene with a First-Person Controller.

Chapter5 , Creating anoutdoor Scene with Unity's Built-in Terrain Generator, explains how you cancreate an outdoor scene with water, hills, sandy beaches and palm trees usingUnitys built-in assets. You will also be able to add and control a car and aplane.

Chapter6 provides answers to frequently asked questionsbased on specific themes and topics (e.g., assets creation or transformations).

Chapter7 summarizes the topics covered in this book andalso provides useful information if you would like to progress further withthis book series.

What you Need to Use this Book

To complete the project presented in thisbook, you only need Unity 5.0 (or a more recent version) and to also ensurethat your computer and its operating system comply with Unitys requirements.Unity can be downloaded from the official website ( http://www.unity3d.com/download ),and before downloading, you can check that your computer is up to scratch onthe following page: http://www.unity3d.com/unity/system-requirements .At the time of writing this book, the following operating systems are supportedby Unity for development: Windows XP (i.e., SP2+, 7 SP1+), Windows 8, and MacOS X 10.6+. In terms of graphics card, most cards produced after 2004 should besuitable.

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