Gaston C. Hillar - Swift 3 Object-Oriented Programming
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Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications
About This Book- Leverage the most efficient object-oriented design patterns in your Swift applications
- Write robust, safer, and better code using the blueprints that generate objects
- Build a platform with object-oriented code using real-world elements and represent them in your apps
This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0.
What You Will Learn- Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux
- Work with encapsulation, abstraction, and polymorphism using Swift 3.0
- Work with classes, instances, properties, and methods in Swift 3.0
- Take advantage of inheritance, specialization, and the possibility to overload or override members
- Implement encapsulation, abstraction, and polymorphism
- Explore functional programming techniques mixed with object-oriented code in Swift 3.0
- Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code
Swift has quickly become one of the most-liked languages and developers de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.
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