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Majumder Aditi - Introduction to visual computing: core concepts in computer vision, graphics, and image processing

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Majumder Aditi Introduction to visual computing: core concepts in computer vision, graphics, and image processing
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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processingcovers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline.
The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway.
The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us.
The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections.
The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

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Contents Guide In the context of visual computing data can be thought of - photo 1
Contents
Guide

In the context of visual computing, data can be thought of as a function that depends on one or more independent variables. For example, audio can be thought of as one dimensional (1D) data that is dependent on the variable time. Thus, it can be represented as A ( t ) where t denotes time. An image is data that is two dimensional (2D) data dependent on two spatial coordinates x and y and can be denoted as I ( x , y ) . A video is three dimensional (3D) data that is dependent on three variables two spatial coordinates ( x , y ) and one temporal coordinate t . It can therefore be denoted by V ( x , y , t ) .

The simplest visualization of a multidimensional data is a traditional plot of the dependent variable with respect to the independent ones, as illustrated in ).

Figure 11 Most common visualization of 1 D left and 2 D right data The 1 - photo 2

Figure 1.1 Most common visualization of 1 D (left) and 2 D (right) data. The 1 D data shows the population of US ( Y axis) during the 20th century (specified by time in the Xaxis) while the 2 D data shows the surface elevation ( Z axis) of a geographical region (specified by X and Y axes). This is often called height field .

Figure 12 Conducive Visualizations An image is represented as three 2 D - photo 3

Figure 1.2 Conducive Visualizations: An image is represented as three 2 D functions, R ( x , y ) , G ( x , y ) and B ( x , y ) . But instead of three height fields, a more conducive visualization is where every pixel ( x , y ) is shown in RGB color (left). Similarly, volume data T ( x , y , z ) is visualized by depicting the data at every 3 D point by its transparency (right).

Data exists in nature as a continuous function. For example, the sound we hear changes continuously over time; the dynamic scenes that we see around us also change continuously with time and space. However, if we have to digitally represent this data, we need to change the continuous function to a discrete one, i.e. a function that is only defined at certain values of the independent variable. This process is called discretization . For example, when we discretize an image defined in continuous spatial coordinates ( x , y ) , the values of the corresponding discrete function are only defined at integer locations of ( x , y ) , i.e. pixels.

Figure 13 This figure illustrates the process of sampling On top left the - photo 4

Figure 1.3 This figure illustrates the process of sampling. On top left, the function f ( t ) (curve in blue) is sampled uniformly. The samples are shown with red dots and the values of t at which the function is sampled is shown by the vertical blue dotted lines. On top right, the same function is sampled at double the density. The corresponding discrete function is shown in the bottom left. On the bottom right, the same function is now sampled nonuniformly i.e. the interval between different values of t at which it is sampled varies.

A sample is a value (or a set of values) of a continuous function f ( t ) at a specified value of the independent variable t . Sampling is a process by which one or more samples are extracted from a continuous signal f ( t ) thereby reducing it to a discrete function f ^ ( t ) . The samples can be extracted at equal intervals of the independent variable. This is termed as uniform sampling. Note that the density of sampling can be changed by changing the interval at which the function is sampled. If the samples are extracted at unequal intervals, then it is termed as non uniform sampling. These are illustrated in .

The process of getting the continuous function f ( t ) back from the discrete function f ^ ( t ) is called reconstruction . In order to get an accurate reconstruction, it is important to sample f ( t ) adequately during discretization. For example, in , a high frequency sine wave (in blue) is sampled in two different ways, both uniformly, shown by the red and blue samples. But in both cases the sampling frequency or rate is not adequate. Hence, a different frequency sine wave is reconstructed for blue samples a zero frequency sine wave and for red samples a much lower frequency sine wave than the original wave. These incorrectly reconstructed functions are called aliases (for imposters) and the phenomenon is called aliasing .

Figure 14 This figure illustrates the effect of sampling frequency on - photo 5

Figure 1.4 This figure illustrates the effect of sampling frequency on reconstruction. Consider the high frequency sine wave shown in blue. Consider two types of sampling shown by the blue and red samples respectively. Note that none of these sample the high frequency sine wave adequately and hence the samples represent sine waves of different frequencies.

This brings us to the question of what is adequate sampling frequency ? As it turns out, for sine or cosine waves of frequency f , one has to sample them at a minimum of double the frequency, i.e. 2 f , to assure correct reconstruction. This rate is called the Nyquist sampling rate . However, note that the reconstruction is not a process of merely connecting the samples. The reconstruction process is discussed in details in later chapters.

We just discussed adequate sampling for sine and cosine waves. But, what is adequate sampling for a general signal not a sine or a cosine wave ? To answer this question, we have to turn to the operation complementary to reconstruction, called decomposition . Legendary 19th century mathematician, Fourier, showed that any periodic function f ( t ) can be decomposed into a number of sine and cosine waves which when added together give the function back. We will revisit Fourier decomposition in greater detail at has to be sampled at least at a rate of 6 f to assure a correct reconstruction.

Figure 15 This figure illustrates how addition of different frequency sine - photo 6

Figure 1.5 This figure illustrates how addition of different frequency sine waves results in the process of generation of general periodic signals.

A analog or continuous signal can have any value of infinite precision. However, whenever it is converted to digital signal, it can only have a limited set of value. So a range of analog signal values is assigned to one digital value. This process is called quantization . The difference between the original value of a signal and its digital value is called the quantization error .

The discrete values can be placed at equal intervals resulting in uniform step size in the range of continuous values. Each continuous value is usually assigned the nearest discrete value. Hence, the maximum error is half the step size. This is illustrated in .

Put a Face to the Name

Harry Theodore Nyquist is considered to be one of the founders of communication - photo 7

Harry Theodore Nyquist is considered to be one of the founders of communication theory. He was born to Swedish parents in February 1886 and immigrated to the United States at the age of 18. He received his B.S. and M.S. in electrical engineering from the University of North Dakota in 1914 and 1915 respectively. He received his PhD in physics in 1917 from Yale University. He worked in the Department of Development and Research at AT&T from 1917 to 1934, and continued there when it became Bell Telephone Laboratories until his retirement in 1954. He died in April 1976.

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