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John Boxall - Arduino Workshop, 2nd Edition: A Hands-on Introduction with 65 Projects

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John Boxall Arduino Workshop, 2nd Edition: A Hands-on Introduction with 65 Projects
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Long-awaited revision of this best-selling book on the Arduino electronics platform (35,000+ copies sold). Readers gain an in-depth understanding of the Arduino -- beyond just making simple projects.The Arduino is an affordable, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. This second edition of Arduino Workshop has been updated for the latest version of Arduino IDE. It begins with an overview of the Arduino system and then moves on to coverage of various electronic components and concepts, including revised content reflecting advances in displays, touchscreens, sensors, motors, GPS, and wireless technology. Youll learn about new hardware and find updated projects that cover areas like touchscreens and LED displays, robotics, using sensors with wireless data links, and even controlling projects remotely through a cell phone. Brand new chapters include coverage of MAX7219-based LED numeric displays, LED matrix modules, and creating your own Arduino libraries. Throughout the book, hands-on projects reinforce what youve learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Along the way, youll learn valuable lessons in coding, including how to create your own Arduino libraries to efficiently reuse code across multiple projects. Among the books 65 projects are useful devices like: A digital thermometer that charts temperature changes on an LCD A GPS logger that records data from your travels, which can be displayed on Google Maps A handy tester that lets you check the voltage of any single-cell battery A keypad-controlled lock that requires a secret code to open Youll also learn to build Arduino toys and games like: An electronic version of the classic six-sided die A binary quiz game that challenges your number conversion skills A motorized remote control car with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, youll have fun as you learn to harness the power of the Arduino for your own DIY projects.

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Reviews for the first edition of Arduino Workshop When it comes to technology - photo 1
Reviews for the first edition of Arduino Workshop

When it comes to technology, theres really something to be said for learning by example, and with each key point focused around a specific project, the information in this book is easy to learn and retain.

Dave Rankin, About.com Open Source

Arduino Workshop was the first book Ive read that helped me really make sense of the practical applications the Arduino is capable of.

AmateurRadio.com

A very thorough primer for those wishing to jump on the [Arduino] bandwagon.

Kevin Wierzbicki, Campus Circle

Ive checked out several Arduino primers, and found the best one for my purposes to be Arduino Workshop: A Hands-on Introduction with 65 Projects by John Boxall.

Jeff Rowe, MCADCafe.com Blog

A good book for getting started... I highly recommend it if youre thinking about getting into Arduino projects and youre brand new to this stuff.

Nathan Yau, FlowingData

Arduino Workshop

2nd Edition

A Hands-on Introduction with 65 Projects

John Boxall

Arduino Workshop 2nd Edition A Hands-on Introduction with 65 Projects - image 2

San Francisco

Arduino Workshop, 2nd Edition. Copyright 2021 by John Boxall.

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-13: 978-1-7185-0058-7 (print)
ISBN-13: 978-1-7185-0059-4 (ebook)

Publisher: William Pollock
Executive Editor: Barbara Yien
Production Editor: Rachel Monaghan
Developmental Editors: Patrick DiJusto and Nathan Heidelberger
Cover Illustration: Charlie Wylie
Interior Design: Octopod Studios
Technical Reviewer: Xander Soldaat
Copyeditor: Paula L. Fleming
Compositor: Happenstance Type-O-Rama
Proofreader: Rachel Head
Indexer: JoAnne Burek

Circuit diagrams made using Fritzing (http://fritzing.org/).

For information on book distributors or translations, please contact No Starch Press, Inc. directly:

No Starch Press, Inc.
245 8th Street, San Francisco, CA 94103
phone: 1-415-863-9900;
www.nostarch.com

The Library of Congress issued the following Cataloging-in-Publication Data for the first edition:

Boxall, John, 1975-
Arduino workshop : a hands-on introduction with 65 projects / by John Boxall.
pages cm
Includes index.
ISBN-13: 978-1-59327-448-1
ISBN-10: 1-59327-448-3
1. Arduino (Microcontroller) I. Title.
TJ223.P76B68 2013
629.895--dc23
2013008261

No Starch Press and the No Starch Press logo are registered trademarks of No Starch Press, Inc. Other product and company names mentioned herein may be the trademarks of their respective owners. Rather than use a trademark symbol with every occurrence of a trademarked name, we are using the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

For the two people who have always believed in me: my mother and my dearest Kathleen

About the Author

John Boxall has been in the electronics design, distribution, and e-commerce field for over 26 years. He has lately been writing Arduino tutorials, projects, and kit reviews during his spare time.

About the Technical Reviewer

Xander Soldaat is a former Mindstorms Community Partner for LEGO MINDSTORMS. He was an IT infrastructure architect and engineer for 18 years before becoming a full-time software developer, first for Robomatter and VEX Robotics and now as an R&D engineer for an embedded Wi-Fi solutions provider. In his spare time, he likes to tinker with robots, 3D printing, and home-built retro-computers.

Acknowledgments

First of all, a huge thank you to the Arduino team: Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis. Without your vision, thought, and hard work, none of this would have been possible.

Thank you to all the readers of the first edition for your feedback and constructive criticism.

Many thanks to my technical reviewer, Xander Soldaat, for his contributions and for having the tenacity to follow through with such a large project.

I also want to thank the following organizations for their images and encouragement: Adafruit, Keysight Technologies, Freetronics, PMD Way, Seeed Studio, Sharp Corporation, SparkFun, and Tronixlabs.

Furthermore, a big thanks to Freetronics and PMD Way for the use of their excellent hardware products. And thank you to all those who have contributed their time making Arduino libraries, which makes life much easier for everyone. Kudos and thanks to the Fritzing team for their open source circuit schematic design tool, which Ive used throughout this book.

Thanks also to the following people (in no particular order) from whom Ive received encouragement, inspiration, and support: Elizabeth Pryce, Jonathan Oxer, Philip Lindsay, Ken Shirriff, Nathan Kennedy, and David L. Jones.

Finally, thank you to everyone at No Starch Press for their efforts in this updated edition, including Patrick DiJusto for his editorial input, Dapinder Dosanjh and Nathan Heidelberger for their endless patience, Rachel Monaghan for guiding the book through the production process, Paula Fleming for copyediting, Rachel Head for proofreading, JoAnne Burek for indexing, and of course Bill Pollock for his support and guidance and for convincing me that sometimes there is a better way to explain something.


Getting Started

Have you ever looked at some gadget and wondered how it really worked? Maybe it was a remote control boat, an elevator, a vending machine, or an electronic toy. Or have you wanted to create your own robot or make electronic signals for a model railroad? Or perhaps youd like to capture and analyze weather data over time? Where and how do you start?

The Arduino microcontroller board (shown in ) can help you find the answers to some of the mysteries of electronics in a hands-on way. The original creation of Massimo Banzi and David Cuartielles, the Arduino system offers an inexpensive way to build interactive projects, such as remote-controlled robots, GPS tracking systems, and electronic games.

The Arduino project has grown exponentially since its introduction in 2005. Its now a thriving industry, supported by a community of people united with the common bond of creating something new. Youll find individuals and groups ranging from small clubs to local hackerspaces to educational institutions, all interested in trying to make things with the Arduino.

Figure 1-1 The Arduino board To get a sense of the variety of Arduino projects - photo 3

Figure 1-1: The Arduino board

To get a sense of the variety of Arduino projects in the wild, simply search the internet. There, youll find an incredible number of projects, blogs, experiences, and ideas that show what is possible with the Arduino.

The Possibilities Are Endless

A quick scan through this book will show you that you can use the Arduino to do something as simple as blinking a small light or something as complicated as interacting with a cellular phoneand many different things in between.

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