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John Horton - Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition

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John Horton Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition
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Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition

Key Features
  • Learn Java, Android, and object-oriented programming from scratch
  • Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
  • Create and design your own games by learning all the concepts that a game developer must know
Book Description

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesnt assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.

This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once youve got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, youll be able to test your understanding by implementing the concepts that youve learned to develop a game. Toward the end, youll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.

By the end of this Java book, youll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

What you will learn
  • Set up a game development environment in Android Studio
  • Respond to a players touch and program intelligent enemies who can challenge the player in different ways
  • Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions
  • Animate objects at 60 FPS and manage multiple independent objects using OOP
  • Work with design patterns such as OOP, singleton, strategy, and entity-component
  • Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers
Who this book is for

Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Table of Contents
  1. Java, Android, and Game Development
  2. Java- First Contact
  3. Variables, Operators, and Expressions
  4. Structuring Code with Java Methods
  5. The Android Canvas Class - Drawing to the Screen
  6. Repeating Blocks of Code with Loops
  7. Making Decisions with Java If, Else, and Switch
  8. Object-Oriented Programming
  9. The Game Engine, Threads, and the Game Loop
  10. Coding the Bat and Ball
  11. Collisions, Sound Effects, and Supporting Different Versions of Android
  12. Handling Lots of Data with Arrays
  13. Bitmap Graphics and Measuring Time
  14. Java Collections, the Stack, the Heap, and the Garbage Collector
  15. Android Localization- Hola!
  16. Collections and Enumerations
  17. Manipulating Bitmaps and Coding the Snake Class
  18. Introduction to Design Patterns and Much More!
  19. Listening with the Observer Pattern, Multitouch, and Building a Particle System
  20. More Patterns, a Scrolling Background, and Building the Players Ship
  21. Completing the Scrolling Shooter Game
  22. What Next?

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Learning Java by Building Android Games Third Edition Learn Java and Android - photo 1
Learning Java by Building Android Games
Third Edition

Learn Java and Android from scratch by building five exciting games

John Horton

BIRMINGHAMMUMBAI

Learning Java by Building Android Games
Third Edition

Copyright 2021 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Associate Group Product Manager: Pavan Ramchandani

Publishing Product Manager: Rohit Rajkumar

Senior Editor: Keagan Carneiro

Content Development Editor: Feza Shaikh

Technical Editor: Shubham Sharma

Copy Editor: Safis Editing

Project Coordinator: Kinjal Bari

Proofreader: Safis Editing

Indexer: Rekha Nair

Production Designer: Alishon Mendonca

First published: January 2015

Second edition: August 2018

Third Edition: March 2021

Production reference: 1110321

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80056-586-9

www.packt.com

Contributors
About the author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

About the reviewer

Nishant Srivastava is primarily an Android engineer with experience in developing mobile applications and SDKs for the Android platform. However, he has also dabbled in firmware engineering and DSP. He is an open source enthusiast and contributes to the ecosystem via giving talks, writing blog posts, writing/reviewing books, and more. He is a listed inventor on two patents for using mobile tech in the cross-device mobile ad retargeting domain using unique audio beacon tech.

In the past he has done the following:

  • Co-authored Kotlin Coroutines by Tutorial (Raywenderlich Tutorials Team)
  • Reviewed

    Seven Mobile Apps in Seven Weeks: Native Apps, Multiple Platforms (Pragmatic Programmer), and Beginning Android Game Development (Apress)

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