Joshua Au-Yeung - Music for Film and Game Soundtracks with FL Studio: Learn Music Production, Compose Orchestral Music, and Launch Your Music Career
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- Book:Music for Film and Game Soundtracks with FL Studio: Learn Music Production, Compose Orchestral Music, and Launch Your Music Career
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Create and compose production-quality music with the power of FL Studio 20 along with MuseScore and Wwise
Key Features- Develop widely applicable music composition techniques and create full orchestral scores
- Leverage the power of FL Studio to create your own production-level soundtracks
- Use cutting-edge tools to fuel your creative ideas and launch your composer career
FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, youll discover how to use FL Studios tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more.
Youll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, youll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. Youll create sheet music using MuseScore for live musicians to play your compositions. Later, youll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, youll work on a sample project that will help you prepare for your composing career.
By the end of this book, youll be able to create professional soundtrack scores for your films and video games.
What you will learn- Compose production-ready music for films and video games
- Plan and deliver a soundtrack music score for clients like a professional
- Apply practical music theory using themes, leitmotifs, scales, and modes
- Compose orchestral music with MIDI programming
- Design music for specific emotions
- Create sheet music with MuseScore, score music for films with Fruity Video Player, and make diegetic music
- Design interactive music by leveraging horizontal resequencing and vertical remixing
This book is for musicians and programmers who want to take their music composing skills to a professional level. Film directors and game designers who want to get involved in scoring music for their own productions will also find this book useful. All you need is a computer and FL Studio to get started.
Table of Contents- The Business of Composing for Clients
- Navigating Through the Key Features of FL Studio
- Designing Music with Themes, Leitmotifs, and Scales
- Orchestral MIDI Composing
- Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music
- Influencing Mood with Music and Designing Emotional Music
- Creating Interactive Music for Video Games with Wwise
- Soundtrack Composing Templates
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