Chris James - Learn Go with Tests
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Chris James
Art by Denise
I am proud to offer this resource for free, but if you wish to give some appreciation
- Tweet me @quii
- Buy me a coffee
- Sponsor me on GitHub
- Explore the Go language by writing tests
- Get a grounding with TDD. Go is a good language for learning TDD because it is a simple language to learn and testing is built-in
- Be confident that you'll be able to start writing robust, well-tested systems in Go
Translations:
- Portugus
- Trke
I have some experience introducing Go to development teams and have tried different approaches as to how to grow a team from some people curious about Go into highly effective writers of Go systems.
An approach we tried was to take the blue book and every week discuss the next chapter along with the exercises.
I love this book but it requires a high level of commitment. The book is very detailed in explaining concepts, which is obviously great but it means that the progress is slow and steady - this is not for everyone.
I found that whilst a small number of people would read chapter X and do the exercises, many people didn't.
Katas are fun but they are usually limited in their scope for learning a language; you're unlikely to use goroutines to solve a kata.
Another problem is when you have varying levels of enthusiasm. Some people just learn way more of the language than others and when demonstrating what they have done end up confusing people with features the others are not familiar with.
This ends up making the learning feel quite unstructured and ad hoc.
By far the most effective way was by slowly introducing the fundamentals of the language by reading through go by example, exploring them with examples and discussing them as a group. This was a more interactive approach than "read chapter x for homework".
Over time the team gained a solid foundation of the grammar of the language so we could then start to build systems.
This to me seems analogous to practicing scales when trying to learn guitar.
It doesn't matter how artistic you think you are, you are unlikely to write good music without understanding the fundamentals and practicing the mechanics.
When I learn a new programming language I usually start by messing around in a REPL but eventually, I need more structure.
What I like to do is explore concepts and then solidify the ideas with tests. Tests verify the code I write is correct and documents the feature I have learned.
Taking my experience of learning with a group and my own personal way I am going to try and create something that hopefully proves useful to other teams. Learning the fundamentals by writing small tests so that you can then take your existing software design skills and ship some great systems.
- People who are interested in picking up Go
- People who already know some Go, but want to explore testing more
- A computer!
- Installed Go
- A text editor
- Some experience with programming. Understanding of concepts like
if
, variables, functions etc. - Comfortable with using the terminal
- Add issues/submit PRs here or tweet me @quii
MIT license
Here's a link to a video of me chatting about this topic
If you're not into videos, here's wordy version of it.
The promise of software is that it can change. This is why it is called soft ware, it is malleable compared to hardware. A great engineering team should be an amazing asset to a company, writing systems that can evolve with a business to keep delivering value.
So why are we so bad at it? How many projects do you hear about that outright fail? Or become "legacy" and have to be entirely re-written (and the re-writes often fail too!)
How does a software system "fail" anyway? Can't it just be changed until it's correct? That's what we're promised!
A lot of people are choosing Go to build systems because it has made a number of choices which one hopes will make it more legacy-proof.
- Compared to my previous life of Scala where I described how it has enough rope to hang yourself, Go has only 25 keywords and a lot of systems can be built from the standard library and a few other small libraries. The hope is that with Go you can write code and come back to it in 6 months time and it'll still make sense.
- The tooling in respect to testing, benchmarking, linting & shipping is first class compared to most alternatives.
- The standard library is brilliant.
- Very fast compilation speed for tight feedback loops
- The Go backward compatibility promise. It looks like Go will get generics and other features in the future but the designers have promised that even Go code you wrote 5 years ago will still build. I literally spent weeks upgrading a project from Scala 2.8 to 2.10.
Even with all these great properties we can still make terrible systems, so we should look to the past and understand lessons in software engineering that apply no matter how shiny (or not) your language is.
In 1974 a clever software engineer called Manny Lehman wrote Lehman's laws of software evolution.
The laws describe a balance between forces driving new developments on one hand, and forces that slow down progress on the other hand.
These forces seem like important things to understand if we have any hope of not being in an endless cycle of shipping systems that turn into legacy and then get re-written over and over again.
Any software system used in the real-world must change or become less and less useful in the environment
It feels obvious that a system has to change or it becomes less useful but how often is this ignored?
Many teams are incentivised to deliver a project on a particular date and then moved on to the next project. If the software is "lucky" there is at least some kind of hand-off to another set of individuals to maintain it, but they didn't write it of course.
People often concern themselves with trying to pick a framework which will help them "deliver quickly" but not focusing on the longevity of the system in terms of how it needs to evolve.
Even if you're an incredible software engineer, you will still fall victim to not knowing the future needs of your system. As the business changes some of the brilliant code you wrote is now no longer relevant.
Lehman was on a roll in the 70s because he gave us another law to chew on.
As a system evolves, its complexity increases unless work is done to reduce it
What he's saying here is we can't have software teams as blind feature factories, piling more and more features on to software in the hope it will survive in the long run.
We
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