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Alasdair Allan - IOS Sensor Apps with Arduino: Wiring the IPhone and IPad Into the Internet of Things

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Turn your iPhone or iPad into the hub of a distributed sensor network with the help of an Arduino microcontroller. With this concise guide, youll learn how to connect an external sensor to an iOS device and have them talk to each other through Arduino. Youll also build an iOS application that will parse the sensor values it receives and plot the resulting measurements, all in real-time. iOS processes data from its own onboard sensors, and now you can extend its reach with this simple, low-cost project. If youre an Objective-C programmer who likes to experiment, this book explains the basics of Arduino and other hardware components you needand lets you have fun in the process.Learn how to connect the Arduino platform to any iOS device Build a simple application to control your Arduino directly from an iPad Gather measurements from an ultrasonic range finder and display them on your iPhone Connect an iPhone, iPad, or iPod Touch to an XBee radio network Explore other methods for connecting external sensors to iOS, including Ethernet and the MIDI protocol

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iOS Sensor Apps with Arduino
Alasdair Allan
Editor
Brian Jepson
Editor
Shawn Wallace

Copyright 2011 Alasdair Allan

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (.

Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. iOS Sensor Apps with Arduino , the image of an agouti, and related trade dress are trademarks of OReilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

OReilly Media Preface The iPhone iPod touch and iPad platform comes with - photo 1

O'Reilly Media

Preface

The iPhone (iPod touch and iPad) platform comes with a growing range of built-in sensors: GPS, accelerometer, magnetometer, and most recently a gyroscope. The devices also have near-ubiquitous data connections, whether via a local wireless hotspot or via carrier data, and user positioning via multiple methods, including the GPS. They make excellent hubs for a distributed sensor network.

However, until recently, it was actually quite difficult to interface these otherwise interesting devices and connect them to your iPhone. Apples proprietary dock connector is a major stumbling block. This has now changed, and by the end of the book, youll be able to use your phone as the hub of a sensor network, making it part of the Internet of Things.

Who Should Read This Book?

This book provides an introduction to connecting your iOS device to the real world. As part of that, well make extensive use of the Arduino open source electronics prototyping platform. If you are a programmer who has had some experience with the iPhone before, this book will help you connect your iOS device to external hardware. If you are an experienced Mac programmer, already familiar with Objective-C, this book will give you an introduction to the hardware-specific parts of iPhone programming .

What Should You Already Know?

The book assumes some previous experience with the Objective-C language. Additionally, some familiarity with the iPhone platform is assumed. If youre new to the iPhone platform you may be interested in Learning iPhone Programming (OReilly), also by Alasdair Allan. Little or no familiarity with the Arduino platform is assumed or expected. This book is intended for Objective-C programmers who want to learn how to talk to external hardware. However, if you are totally unfamiliar with the Arduino platform, you might want to take a look at Getting Started with Arduino by Massimo Banzi (OReilly).

Warning

This book assumes a working knowledge of how to build and deploy applications onto your iPhone, iPod touch, or iPad. If you have no experience with iOS, you should probably read this book in conjunction with Learning iPhone Programming.

What Will You Learn?

This book will guide you through developing applications for the iOS platform that make use of the Redpark Serial Cable and the External Accessory framework to connect your iPhone, iPod touch, or iPad to any standard serial (RS-232) capable device. Beyond this, well also take a look at less official (but possibly more fun) ways to accomplish the same ends.

Whats in This Book?

This chapter is intended for Objective-C programmers new to Arduino. It will introduce you to the platform and walk you through the hardware equivalent of Hello World, the blinking LED. Well also discuss how to use the serial connection between the Arduino and your development machine.

This chapter will introduce the Redpark Serial Cable and walk you through building two basic applications. The first will allow the Arduino to talk to the iPhone, and the second will allow the iPhone to talk to the Arduino.

This chapter walks through building a full-scale application for the iPad to allow arbitrary control over an Arduino from a user-friendly interface.

In this chapter, we will attach sensors to the Arduino and then use the serial cable to communicate the readings to the iPhone. Well also look at the Core Plot library for graphing.

This chapter introduces the Digi XBee radio and walks you through connecting them to both the Arduino and iOS platforms.

This chapter looks at other ways to connect your iPhone or iPad to serial devices. We look at using the MIDI protocol, which is officially supported by the iOS SDK, but also at using the headphone jack of your iOS device as a soft modem.

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Note

This icon signifies a tip, suggestion, or general note.

Warning

This icon signifies a warning or caution.

Using Code Examples

This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: iOS Sensor Apps with Arduino , by Alasdair Allan (OReilly). Copyright 2011 Alasdair Allan, 978-1-449-30848-3.

If you feel your use of code examples falls outside fair use or the permission given here, feel free to contact us at .

Warning

Almost all of the code in this book will not run on the iPhone or iPad Simulator and must be deployed and tested directly on your device.

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