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Sam Fury - Basic Card Magic

Here you can read online Sam Fury - Basic Card Magic full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2021, publisher: SF Nonfiction Books, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Sam Fury Basic Card Magic
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    Basic Card Magic
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Basic Card Magic: summary, description and annotation

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Teach Yourself 25 Beginner Card Tricks!

Amaze your friends and family with these easy to learn card tricks.

Basic Card Magic contains 6 card magic routines with several tricks in each. You can use the routines as they are, tweak them, combine them, mix them up, or use any trick on its own.

You can do all 25 card tricks using a standard deck of cards and with no prior setup.

Stun your friends with your new skills, because learning card magic doesnt come any easier than this.

Get it now.

Learn a Variety of Tricks and Skills

  • Basic Card handling
  • False shuffles
  • Double lifts
  • Predictions
  • Transportations
  • Color Changes
  • Vanishes
  • ...and more.

    Fun for All Ages

    These beginners card tricks come with easy to follow instructions and pictures. Easy enough for kids to learn but good enough to fool adults.

    Discover your inner magician, because this is one of the best basic card magic books on the market.

    Limited Time Only...

    Get your copy of Basic Card Magic today and you will also receive:

  • Free SF Nonfiction Books new releases
  • Exclusive discount offers
  • Downloadable sample chapters
  • Bonus content
  • ... and more!

    Get it now.

    Sam Fury: author's other books


    Who wrote Basic Card Magic? Find out the surname, the name of the author of the book and a list of all author's works by series.

    Basic Card Magic — read online for free the complete book (whole text) full work

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    Basic Card Magic 25 Easy Card Magic Tricks for Beginners Sam Fury - photo 1
    Basic Card Magic
    25 Easy Card Magic Tricks for Beginners
    Sam Fury
    Illustrated by Neil Germio
    Copyright SF Nonfiction Books 2021 wwwSFNonfictionBookscom All Rights - photo 2

    Copyright SF Nonfiction Books 2021

    www.SFNonfictionBooks.com

    All Rights Reserved

    No part of this document may be reproduced without written consent from the author.

    Warnings and Disclaimers

    The information in this publication is made public for reference only.

    Neither the author, publisher, nor anyone else involved in the production of this publication is responsible for how the reader uses the information or the result of his/her actions.

    Contents
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    INTRODUCTION

    This card magic book has 25 no-setup and gimmick-free card tricks. This means you will be to pick up any standard deck of cards, have your spectator shuffle them, then perform any of the tricks in this book.

    This book is split into six sections, and is laid out so you learn a variety of card-magic skills in a progressive manner. If you are a total beginner, start from the start and practice each new technique as you come to it.

    If you already know some basic skills, you can skip to any trick you want to learn. If there is a new skill you dont know, use the internal links (if your device allows you to do so) or refer to the contents page to find the tutorial on how to do it.

    Each section will teach you fundamental card-magic skills and several tricks to go with them.

    In most of the sections, the tricks are combined into a themed sequence. You can use the sequences as they are, tweak them, combine them, mix them up, or use any trick on its own.

    Here is a brief explanation of the six sections:

    • Basic Handling. Basic card handling skills accompanied with "self-working" prediction tricks.
    • Keeping Track. Several tricks designed to fool your spectator about where his card is.
    • Soulmates. Soulmates are two cards that share the same face value and color, for example, the ace of hearts and the ace of diamonds. The tricks in this section revolve around this concept.
    • Reversals. Tricks in which the selected card reveals itself facing in the opposite direction to the rest of the cards.
    • Ambitious Card. A famous card sequence in which the spectators selection continuously returns back to the top of the deck.
    • Color changes. Several ways to make cards instantly change from one to another, or disappear completely.

    TERMINOLOGY

    Here is a list of card-magic-specific terminology used in this book:

    • Break. Creating a gap between the cards that your spectator cant see. Usually done with either your pinky or thumb.
    • Color change. Instantly changing one card for another.
    • Control. Moving a card to a certain position in the deck without your spectator knowing.
    • Cut or cutting the cards. Taking a portion of cards off the top of the deck.
    • Swing cut. A type of cut where the top packet of cards pivots on your thumb while being transferred to your other hand.
    • Deck. A full packet of cards.
    • Dominant hand. The hand you are most comfortable using for common acts, such as writing.
    • Non-dominant hand. The hand that isnt your dominant hand.
    • Double lift. Lifting two cards as one.
    • Trick. A single effect in a sequence.
    • False shuffle. Shuffling the cards while keeping some or all of them in order.
    • Finishing clean. Finishing a trick with no evidence of how you did it.
    • Flashing. Unintentionally showing a card or technique.
    • Flush. Making or having the cards align perfectly.
    • Force. Making your spectator choose the card you want her to choose.
    • Force card. The card you are forcing.
    • Gimmick. A prop used to make a trick possible that the spectator is unaware of.
    • In-jog. When one or more cards stick in towards you more than the rest of the packet.
    • Out-jog. When one or more cards stick out towards you more than the rest of the packet.
    • Method. How you perform a trick.
    • Packet. A portion of cards.
    • Patter. What you say while performing a trick.
    • Peek. Secretly looking at the value of a card.
    • Picture cards. Cards that are not assigned a number (such as the jack, queen, and king).
    • Reveal. The part of a trick that shows that something "magical" has happened.
    • Riffle. Allowing the cards to leave the grip of your fingers or thumb one by one.
    • Selection. The card you or your spectator chooses.
    • Sequence. A number of tricks performed one after another.
    • Setup. An action you need to do before performing a trick in order to make the trick work.
    • Shuffle. Mixing up the cards.
    • Sleight. A technique used to help make the trick work.
    • Soulmates. Two cards that share the same face value and color.
    • Spectator. The person for whom you are performing the trick.
    • Squaring. The act of aligning a packet or deck of cards flush with each other.

    BASIC PRINCIPLES OF MAGIC

    Here are some fundamental principles which will help you in all areas of magic.

    Not all of these principles will apply to every trick, but in general, adhering to them will make your sleights, tricks, and sequences better.

    Misdirection

    Misdirection is when you draw your spectators attention to one thing to prevent him from noticing another.

    There are two basic ways to do this. The first encourages the spectator to look away. Some examples of this are to:

    • Look up, so the spectator follows your eyes.
    • Ask him to look at and memorize his card.
    • Use patter, so he looks at you instead of your hands.

    The second method of redirection is to use a larger movement to cover the smaller one. The idea of this is that the spectator will think the larger movement contains the secret, and so will not pay attention to how the real sleight is happening. A basic example of this is to do a sleight under the guise of squaring up a deck of cards.

    Same Actions

    Use the same action when doing a sleight as you would when doing the action normally. If you use one action to do something and then another when doing a sleight, it will look suspicious.

    Patter

    Patter is what you say throughout a trick and/or sequence of tricks. It has several uses:

    • Misdirection. Engaging patter can distract your spectator from things you dont want him to see.
    • Memory aid. Creating a story will help you remember the sequence of sleights in a trick and/or the order of tricks in your sequence.
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