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Nikolaus Gradwohl - Processing 2: Creative Coding Hotshot

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Nikolaus Gradwohl Processing 2: Creative Coding Hotshot
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Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

Overview

  • Teach your computer to create physical objects, visualize data, and program a custom hardware controller
  • Create projects that can be run on a variety of platforms, ranging from desktop computers to Android smartphones
  • Each chapter presents a complete project and guides you through the implementation using easy-to-follow, step-by-step instructions

In Detail

Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing.

Processing 2: Creative Coding Hotshot will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.

Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.

Through nine complete projects, Processing 2: Creative Coding Hotshot will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeares Romeo and Juliet, to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.

What you will learn from this book

  • Make your computer see, hear, and feel with Processing
  • Have fun with entertaining projects while learning new tricks with Processing
  • Use Processing to teach a pair of cardboard robots to enact famous plays
  • Write code you can run on a variety of devices ranging from your desktop computer to your Android smartphone
  • Learn to build a custom hardware controller and control it using Processing
  • Use Processing to create motion sensor games you can play using your Kinect
  • Design objects you can print using a 3D printer with Processing

Approach

Using a project-based approach, you will be able to learn the coolest aspects of working with Processing. Each project contains step-by-step explanations, diagrams, screenshots, and downloadable material to make learning Processing even easier.

Who this book is written for

This book targets Processing developers ,visual artists, creative professionals, and students who want to move to the next level of learning Processing for gaining inspiration, work, or just for fun. The book assumes a basic understanding of programming. However, this book is also recommended to non-artistic readers, looking to expand their graphics and develop their creativity.

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Processing 2: Creative Coding Hotshot

Processing 2: Creative Coding Hotshot

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2013

Production Reference: 1130513

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-672-6

www.packtpub.com

Cover Image by Nikolaus Gradwohl (<>)

Credits

Author

Nikolaus Gradwohl

Reviewers

Mag. Erwin Gradwohl

Kasper Kamperman

Tim Pulver

R.A. Robertson

Acquisition Editor

Kartikey Pandey

Lead Technical Editor

Joel Noronha

Technical Editors

Veronica Fernandes

Ishita Malhi

Hardik B. Soni

Project Coordinator

Hardik Patel

Proofreader

Paul Hindle

Indexer

Tejal R. Soni

Graphics

Ronak Dhruv

Production Coordinator

Prachali Bhiwandkar

Cover Work

Prachali Bhiwandkar

About the Author

Nikolaus Gradwohl was born in 1976 in Vienna, Austria, and always wanted to become an inventor like Gyro Gearloose. When he got his first Atari, he decide that becoming a computer programmer was the closest he could get to that dream. He has since made a living writing programs for nearly anything that can be programmed, ranging from an 8-bit microcontroller to mainframes. In his free time, he likes gaining knowledge on programming languages and operating systems.

Nikolaus has been using Processing since 2008, and has written countless sketches and some Processing libraries.

You can see some of his work on his blog at http://www.local-guru.net/.

This is a huge thank you for my wife, Mars, and my kids for all their support, patience, and love.

I want to thank Zita, "the Spacegirl", for her feedback on the first project and on my robots.

I would also like to give a big thank you for all the help, answers, reminders to deadlines, and feedback to Amber D'souza, Kartikey Pandey, Hardik Patel, and Joel Noronha from Packt Publishing.

About the Reviewers

Mag. Erwin Gradwohl is a retired consultant and former bank auditor, interested in programming, music, and videos.

Kasper Kamperman is a teacher and creative coder based in Enschede, Netherlands. He works on the Art and Technology program at the Saxion University of Applied Sciences, where he teaches subjects like Interaction Design and Programming and Physical Computing.

Besides his work as a teacher, Kasper designs and develops interactive installations. He has a fascination for light and currently uses Processing and Arduino to prototype and develop dynamic light objects.

You can check out his projects at http://www.kasperkamperman.com.

I would like to thank the Processing development team for creating this great open source programming language and environment. Also thanks to the writer of this book, Nikolaus Gradwohl, and the Packt Publishing team, it was a pleasure to review this book.

Tim Pulver is an interface design student from Potsdam, Germany. He studied software engineering while at University, giving him the knowledge to realize his creative ideas. He uses Processing as an artistic medium for building his own tools. One of his recent projects is a gigantic real-time data visualization software, which is used for visualizing global crop production. It has been specifically made to be viewed in a planetarium/full dome environment.

In another project, Tim wrote a program that translated an image of an eye based on its structure into unique jewelry, which was printed out using a 3D printer.

He likes the idea of sharing and free culture. In 2011, he founded the electronic music netlabel Yarn Audio, which supports sharing and remixing of the released music. All the cover artwork for this netlabel has been generated using Processing too.

I would like to thank my family for their support, Isi for motivating me to do what I do now, and Hanna and Paul for inspiring talks and chili con carne.

R.A. Robertson discovered Processing late in the summer of 2008, and with it, the joy of generative art. Along with some occasional forays into Quartz Composer, Ross found Processing to be an entrance into the world of procedural literacy as well as a path for understanding nature, society, and himself.

For most of his adult life, Ross has studied music and design (formally and otherwise), and spent many years as a professional Aikido instructor in Austin, Texas. In addition, he holds a Bachelor's degree in Cultural Anthropology from the University of Texas in Austin. Although superficially disparate, these streams converge with programming as multivalent languages whose grammar, syntax, vocabulary, and structure serve to inform and enhance one another. Ross' work is a continuing effort to unify these elements into a coherent way of design for the purpose of exploring beauty, the meanings of fitness, and the cultivation of a better human being capable of creating a better world for all.

Ross is the founder and host for Processing's Austin meet-up group, and owner of the nascent Still Moving Designs studio.

A lover of travel, Ross is pleased to call Austin his home base, where he resides with his lovely consort, companion, and friend, Dr. Catherine Parsoneault. Ross has three grown childrenEhren, Calen (and his delightful bride Taylor), and Raananwho are unequivocally to him the most interesting and wonderful people on this planet. For Ross, the time spent in discourse and shared activity with these amazing people is better than Heaven's own manna.

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