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Pink - Drive: the Surprising Truth About What Motivates Us

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Pink Drive: the Surprising Truth About What Motivates Us
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The New York Times bestseller that gives readers a paradigm?shattering new way to think about motivation. Most people believe that the best way to motivate is with rewards like money?the carrot-and-stick approach. Thats a mistake, says Daniel H. Pink (author of the forthcoming book To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home?is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does?and how that affects every aspect of life. He examines the three elements of true motivation?autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live.;Introduction: The puzzling puzzles of Harry Harlow and Edward Deci -- A new operating system. The rise and fall of motivation 2.0 ; Seven reasons carrots and sticks (often) dont work (and the special circumstances when they do) ; Type I and Type X -- The three elements. Autonomy ; Mastery ; Purpose -- The Type I toolkit. Type I for individuals : nine strategies for awakening your motivation ; Type I for organizations : nine ways to improve your company, office, or group ; The zen of compensation : paying people the Type I way ; Type I for parents and educators : nine ideas for helping our kids ; The Type I reading list : fifteen essential books ; Listen to the gurus : six business thinkers who get it ; The Type I fitness plan : four tips for getting (and staying) motivated to exercise ; Drive : the recap ; Drive : the glossary ; The Drive discussion guide : twenty conversation starters to keep you thinking and talking ; Find out more -- about yourself and this topic.

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INTRODUCTION

I n the middle of the last century, two young scientists conducted experiments that should have changed the world but did not.

Harry F. Harlow was a professor of psychology at the University of Wisconsin who, in the 1940s, established one of the world's first laboratories for studying primate behavior. One day in 1949, Harlow and two colleagues gathered eight rhesus monkeys for a two-week experiment on learning. The researchers devised a simple mechanical puzzle like the one pictured on the next page. Solving it required three steps: pull out the vertical pin, undo the hook, and lift the hinged cover. Pretty easy for you and me, far more challenging for a thirteen-pound lab monkey.

Harlow's puzzle in the starting (left) and solved (right) positions.

The experimenters placed the puzzles in the monkeys' cages to observe how they reacted and to prepare them for tests of their problem-solving prowess at the end of the two weeks. But almost immediately, something strange happened. Unbidden by any outside urging and unprompted by the experimenters, the monkeys began playing with the puzzles with focus, determination, and what looked like enjoyment. And in short order, they began figuring out how the contraptions worked. By the time Harlow tested the monkeys on days 13 and 14 of the experiment, the primates had become quite adept. They solved the puzzles frequently and quickly; two-thirds of the time they cracked the code in less than sixty seconds.

Now, this was a bit odd. Nobody had taught the monkeys how to remove the pin, slide the hook, and open the cover. Nobody had rewarded them with food, affection, or even quiet applause when they succeeded. And that ran counter to the accepted notions of how primates including the bigger-brained, less hairy primates known as human beings behaved.

Scientists then knew that two main drives powered behavior. The first was the biological drive. Humans and other animals ate to sate their hunger, drank to quench their thirst, and copulated to satisfy their carnal urges. But that wasn't happening here. Solution did not lead to food, water, or sex gratification, Harlow reported.

But the only other known drive also failed to explain the monkeys' peculiar behavior. If biological motivations came from within, this second drive came from without the rewards and punishments the environment delivered for behaving in certain ways. This was certainly true for humans, who responded exquisitely to such external forces. If you promised to raise our pay, we'd work harder. If you held out the prospect of getting an A on the test, we'd study longer. If you threatened to dock us for showing up late or for incorrectly completing a form, we'd arrive on time and tick every box. But that didn't account for the monkeys' actions either. As Harlow wrote, and you can almost hear him scratching his head, The behavior obtained in this investigation poses some interesting questions for motivation theory, since significant learning was attained and efficient performance maintained without resort to special or extrinsic incentives.

What else could it be?

To answer the question, Harlow offered a novel theory what amounted to a third drive: The performance of the task, he said, provided intrinsic reward. The monkeys solved the puzzles simply because they found it gratifying to solve puzzles. They enjoyed it. The joy of the task was its own reward.

If this notion was radical, what happened next only deepened the confusion and controversy. Perhaps this newly discovered drive Harlow eventually called it intrinsic motivation was real. But surely it was subordinate to the other two drives. If the monkeys were rewarded with raisins! for solving the puzzles, they'd no doubt perform even better. Yet when Harlow tested that approach, the monkeys actually made more errors and solved the puzzles less frequently. Introduction of food in the present experiment, Harlow wrote, served to disrupt performance, a phenomenon not reported in the literature.

Now, this was really odd. In scientific terms, it was akin to rolling a steel ball down an inclined plane to measure its velocity only to watch the ball float into the air instead. It suggested that our understanding of the gravitational pulls on our behavior was inadequate that what we thought were fixed laws had plenty of loopholes. Harlow emphasized the strength and persistence of the monkeys' drive to complete the puzzles. Then he noted:

It would appear that this drive... may be as basic and strong as the [other] drives. Furthermore, there is some reason to believe that [it] can be as efficient in facilitating learning.

At the time, however, the prevailing two drives held a tight grip on scientific thinking. So Harlow sounded the alarm. He urged scientists to close down large sections of our theoretical junkyard and offer fresher, more accurate accounts of human behavior. He warned that our explanation of why we did what we did was incomplete. He said that to truly understand the human condition, we had to take account of this third drive.

Then he pretty much dropped the whole idea.

Rather than battle the establishment and begin offering a more complete view of motivation, Harlow abandoned this contentious line of research and later became famous for studies on the science of affection. His notion of this third drive bounced around the psychological literature, but it remained on the periphery of behavioral science and of our understanding of ourselves. It would be two decades before another scientist picked up the thread that Harlow had so provocatively left on that Wisconsin laboratory table.

In the summer of 1969, Edward Deci was a Carnegie Mellon University psychology graduate student in search of a dissertation topic. Deci, who had already earned an MBA from Wharton, was intrigued by motivation but suspected that scholars and businesspeople had misunderstood it. So, tearing a page from the Harlow playbook, he set out to study the topic with the help of a puzzle.

Deci chose the Soma puzzle cube, a then popular Parker Brothers offering that, thanks to YouTube, retains something of a cult following today. The puzzle, shown below, consists of seven plastic pieces six comprising four one-inch cubes, one comprising three one-inch cubes. Players can assemble the seven pieces into a few million possible combinations from abstract shapes to recognizable objects.

The seven pieces of the Soma puzzle unassembled (left) and then fashioned into one of several million possible configurations.

For the study, Deci divided participants, male and female university students, into an experimental group (what I'll call Group A) and a control group (what I'll call Group B). Each participated in three one-hour sessions held on consecutive days.

Here's how the sessions worked: Each participant entered a room and sat at a table on top of which were the seven Soma puzzle pieces, drawings of three puzzle configurations, and copies of Time , The New Yorker , and Playboy . (Hey, it was 1969.) Deci sat on the opposite end of the table to explain the instructions and to time performance with a stopwatch.

In the first session, members of both groups had to assemble the Soma pieces to replicate the configurations before them. In the second session, they did the same thing with different drawings only this time Deci told Group A that they'd be paid $1 (the equivalent of nearly $6 today) for every configuration they successfully reproduced. Group B, meanwhile, got new drawings but no pay. Finally, in the third session, both groups received new drawings and had to reproduce them for no compensation, just as in session one. (See the table below.)

HOW THE TWO GROUPS WERE TREATED

The twist came midway through each session. After a participant had assembled the Soma puzzle pieces to match two of the three drawings, Deci halted the proceedings. He said that he was going to give them a fourth drawing but to choose the right one, he needed to feed their completion times into a computer. And this being the late 1960s, when room-straddling mainframes were the norm and desktop PCs were still a decade away that meant he had to leave for a little while.

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