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Elaine Sandberg - Winning American Mah Jongg Strategies: A Guide for the Novice Player -Learn the Secrets of Success to Strategize, Excel and Win at Mah Jongg

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Elaine Sandberg Winning American Mah Jongg Strategies: A Guide for the Novice Player -Learn the Secrets of Success to Strategize, Excel and Win at Mah Jongg
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    Winning American Mah Jongg Strategies: A Guide for the Novice Player -Learn the Secrets of Success to Strategize, Excel and Win at Mah Jongg
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Master the fascinating and rewarding game of American Mahjong with this guide for beginners.
Strategies, strategies, strategies! If I only knew more strategies I could win more games! is the frequent lament of beginning Mahjong players. Following up on the success of her acclaimed book, A Beginners Guide to American Mah Jongg, bestselling author Elaine Sandbergs new book offers novice players the advice they need to excel at the game of Mahjong. Winning American Mah Jongg Strategies: A Guide for the Novice Player is the strategy guidebook that provides American Mahjongg beginners with the practical information they need to build hands, improve game-play skills, strategize, and win!
This easy-to-follow, comprehensive book teaches players how to overcome common difficulties and provides the knowledge to sharpen strategic skills and increase win ratios. By showing beginners how to see and utilize different strategic elements and scenarios, players learn how to elevate their skills.
Challenges covered in this Mahjongg book include:
  • Finding the best hand
  • The use of defensive tools
  • To Expose or not to Expose and why
  • Determining an opponents hand
  • And many more...
  • Winning American Mah Jongg Strategies is a gem of a book that is the perfect gift for Mahjong players of all ages!

    Elaine Sandberg: author's other books


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    About This Book

    Today is Mahj day with your buddies. Greetings exchanged, the latest events shared, the Oohs and Aahs over the snacks, and finally, everyone settles in to have a fun time. The tiles are mixed, the Wall is built and quiet descends. You put your tiles up on your rack, expectations soaring. After looking them over, deflated, lament, I dont have anything!

    Ive heard this same complaint over and over in my classes and I am chagrined because 99% of the time, you do have something and its possible to Make lemonade out of lemons. If you know how.

    Most novice players know the basics of the game and have at least a fairly good knowledge of the hands on the card, but their experience is limited. They have been playing for several months or a year or so and find they dont seem to win very often. They assign their lack of winning to bad luck, or a lack of Jokers, or strategic knowledge.

    Yes, luck does play a part, as well as the help Jokers afford. But regrettably, in many instances, their Mah Jongg education did not provide them with the important strategic nuances of the game. They are left to figure those things out for themselves. These novice players are not exactly beginners, but not exactly experienced.

    My Mah Jongg 101 B classes are filled with these players. And in all of these classes, the same questions come up again and again. The most frequent and almost universal is the one about finding a hand. Another is about choosing between hands and another is about changing the hand. And there are many more.

    It became obvious there was a need to fulfill the request for answers from these players and it was the compelling motive for me to write this book.

    In the following chapters, you will learn to interpret the information presented by these challenges, and to then choose from the strategic options available to overcome these challenges. Hopefully, you will sharpen your skills and claim Mah Jongg! more often.

    There are Summaries and Practice exercises at the end of Chapters I and II. They are designed to help you gain confidence in your choices. At the end of the book, a quiz poses questions and situations that you confront in every game. Answer them, applying the ideas discussed in the book which, I hope, will be of value when you play in real situations.

    The quiz appears on Page 69. My answers appear on Page 72 (try not to peek). Have Fun!

    APPENDIX Chinese Mah Jongg vs American Mah Jongg A ll the variations - photo 1 APPENDIX Chinese Mah Jongg vs American Mah Jongg A ll the variations of Mah Jongg - photo 2

    Chinese Mah Jongg vs.
    American Mah Jongg

    A ll the variations of Mah Jongg including the American version are direct - photo 3

    A ll the variations of Mah Jongg, including the American version, are direct descendants of the parent Chinese Mah Jongg. The offspring, while retaining the core of the parent, not surprisingly, are all different. The question then is How does the American version differ from its parent? How is it the same?

    American Mah Jongg is basically a simplified version of the Chinese gamestill as challenging as the original. But in Chinese Mah Jongg, the goal is not just to win. In the Chinese game a winning hand is scored, so the goal is to win with the highest scoring hand possible and to maximize its points.

    A basic Chinese winning hand consists of any three Kongs and any Pair, called Eyes. But it may also contain other combinations of any Pungs, Kongs, Pairs and/or Chows. Chows are runs of numbers in the same Suit2,3,4, 5,6,7, etc.

    The number of points a winning hand can score varies, according to who is the winner (East position gets bonus points for winning), what kind of tiles are used for a winning hand, Dragons, Winds, (called Honor tiles), all odd or even numbers, what combinations (Pungs, Kongs, all Pairs, Chows (worth fewer points than Pungs or Kongs), one Suit (Clear Hand) vs. 2 or more Suits (Mixed Hand). Points are assigned for exposed (melds) vs. concealed combinations the winning hand contains, point values may be doubled or tripled. There are Special hands, and Limit hands that limit the points the hand is worth. The winner adds up all the points he/she can muster and then translates them into money per point, so a winner could potentially be a BIG winner if the hand scores lots of points.

    Being an accountant is a good background to have to play Chinese Mah Jongg.

    Another feature of the Chinese game is that the Flower tiles, called Bonus tiles, are worth extra points, if a player has one or picks one. But they are not included as part of the hand. There are eight of these Bonus tilesdivided into four Flower and four Season tiles. And there are no such things as Jokers or a Charleston. Chinese mah jongg is played with 144 tiles and do not come with racks. The tiles stand upright in front of each player.

    The biggest changes to American Mah Jongg occurred when the National Mah Jongg League created a one size fits all scoring system that set a specific Value for each hand and invented the card, a unique idea, not found in other variations. It limited the number of hands that a player could play, not a rule in the Chinese game. The kinds of handsWinds, Dragons, consecutive numbers, odd, even numbers, etc. were organized into distinct groups (sections) and the League ingeniously devised a logical and simple way to describe the specific combinations required for each hand within each group using color coding. The early Mah Jongg Leagues rules incorporated the eight bonus tiles as part of a hand. The designation of honor tiles was eliminated. And there are no Chows in American Mah Jongg. The first League sets came with upwards of 18 to 22 Flower tiles, some of which were used as Joker. Gradually, Quint, Year hands, Singles and Pairs as well as Equation handsaddition and multiplication, appeared on the card and by the mid-1960s, the number of Flower and designated Joker tiles were fixed at eight each. Strangely, as it turns out, in simplifying the game, the American version is more restrictive than the original.

    Although many of the Chinese games rules and procedures have been modified or eliminated, we still retain much of the parent in the American game. The kinds of handsodds, evens, Wind/Dragon hands, consecutive run, Like numbersare all part of both games. The combinations of Pairs, Pungs, Kongs, one, two and three Suited hands again are in both versions. Building the Wallseen as the Garden Wall, the City Wall, or the Great Wall of China, breaking the Wall, picking 13 tiles for the hand, retaining East as the designated starter with 14 tiles, the rules to Call, the procedure to Expose, the direction of play from the right of East vs. new Walls from the left of East, and many more constraints, all stem from the original. And you still need 14 tiles to win.

    So even though the two games are different, they still are basically the same. Indeed, now you know why we play with eight Flower tiles and four of them are sometimes designated with the Seasons.

    APPENDIX The Genesis of American Mah Jongg I n the decades following - photo 4 APPENDIX The Genesis of American Mah Jongg I n the decades following World War I - photo 5

    The Genesis of
    American Mah Jongg

    I n the decades following World War I American society under went - photo 6

    I n the decades following World War I, American society under went revolutionary changes, economic, political and societal. The stock market exploded upward, the Middle-Class emerged, women got the vote (1920), Prohibition was passed (1922) and then repealed (1933), the Great Depression infected the country and the New Deal was its antidote. The Flapper smoked cigarettes in public, cut her hair, hiked her skirts, and showed a bare back. Jazz and the Charleston were born and Americans became obsessed by the Far Eastthe exotic, mysterious, hidden distant. Food, art, fashion, and literature reflected the fascination for all things Oriental. And nothing represented the exotic East more than the Chinese game, Mah Jongg. Ads for free classes, books, magazines, newspaper articles, clubs, sets, clothes, objects dart, tchokes flooded the marketall about Mah Jongghow to play it, how to dress for it, how to plan the food for your Mah Jongg party. Mah Jongg hit Broadway in 1924 with a song by Eddie Cantor called When Ma is Playing Mah Jongg in a play called Kid Boots, directed by the Great Ziegfeld. By the 1930s every department store worth its salt, had counters overflowing with Mah Jongg sets, displayed at the front of the store so that when a shopper entered, they would be the first thing seen, and, hopefully, purchased. There was even a TV program in the 50s that taught the fundamentals of the game. Mah Jongg players were modern, hip, intellectually superior, and its popularity was legendary.

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