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Alexander Nekrasov - Swift Recipes for iOS Developers: Real-Life Code from App Store Apps

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Alexander Nekrasov Swift Recipes for iOS Developers: Real-Life Code from App Store Apps
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Swift Recipes for iOS Developers: Real-Life Code from App Store Apps: summary, description and annotation

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Boost your iOS developer career by learning from real-life examples and start writing code for one of the most successful platforms ever. No matter if youre an experienced developer or just a beginner, youll find something new and something useful for your future projects here.
All of the recipes in this book are taken from real-life commercial projects that have been approved by Apple and published on the App Store. You wont write Hello, world! and similar programs. Instead youll see how to parse different data formats; run JavaScript code right inside your iOS app; and enhance storyboard editor with several simple extensions. Youll make beautiful modern-looking dialogs with blurs, shadows and rounded corners using only a few lines of code, and safely convert data after analyzing text strings. Go on to animate your layout and get your app shored up to crash as little as possible
Each recipe offers a code snippet to copy and paste to your project as a tool to boost your knowledge, as well as, create plug-and-play features. Each of recipe shows the description for each line of code while explaining the logic of it, contains references to documentation, and gives you an opportunity to modify or write something similar that fits your project better.
A good piece of code should not work but also be short, clear, and stable. And that combo will be our priority in these code recipes. Well-written code snippets must run in any environment and be easily transferrable from one project to another. Most of the provided recipes will migrate from one project to another with little to no changes at all, and with years of real-world application have proven themselves to be useful and stable. Dive into the world of iOS development and write clear, functioning, and safe Swift code!
What Youll Learn
  • Parse, convert, and print Swift data
  • Develop stunning UIs quickly
  • Write effective and portable Swift extensions
  • Make your code cleaner and safer

Who This Book Is For
Beginners in iOS development who want to improve their skills with real-life examples. Developers switching to mobile development from other areas. All iOS developers looking for code recipes.

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Swift Recipes for iOS Developers: Real-Life Code from App Store Apps — read online for free the complete book (whole text) full work

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Book cover of Swift Recipes for iOS Developers Alexander Nekrasov Swift - photo 1
Book cover of Swift Recipes for iOS Developers
Alexander Nekrasov
Swift Recipes for iOS Developers
Real-Life Code from App Store Apps
The Apress logo Alexander Nekrasov Moscow Russia ISBN 978-1-4842-8097-3 - photo 2

The Apress logo.

Alexander Nekrasov
Moscow, Russia
ISBN 978-1-4842-8097-3 e-ISBN 978-1-4842-8098-0
https://doi.org/10.1007/978-1-4842-8098-0
Alexander Nekrasov 2022
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC, part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

How to Use This Book

The answer depends on your current level of knowledge on Swift.

If youre new to Swift and iOS/iPadOS platforms, you need to learn the Swift basics first. Make sure you can answer these questions before you dive into this book:
  • What is a class and whats the difference between a class and a struct?

  • How to run one or another branch of code depending on different conditions?

  • How to run the same fragment of code multiple times?

  • What is a nib/xib and a storyboard?

  • How to declare a function or a variable?

  • Whats the difference between let and var?

You know the answers? Then youre good to go!

The simplest way to try Swift code is a Playground. You can create one in Xcode instead of a project. A Playground can contain one or more files; you can declare classes, variables, constants, and functions there. Basically, its the same as a project, except that it wont compile into an executable. In a Swift Playground, you can run code without an iOS device or simulator, and youll see the content of all variables without setting breakpoints.

If youre at the beginning of your Swift learning journey, it will be better for you to type the code instead of copying and pasting it. While typing, youre actively learning.

If you know other programming languages already, it will be much easier. But even if thats not the case, Swift is not a bad option to start with.

If you already know Swift but havent written your own app yet, try to do so. Think of this: Which app would you like to have on your iPhone or iPad? It doesnt matter if such app already exists make your own version of it! You can even publish it on the App Store in the end. Unless you violate some of their rules, theres no problem in it. Make it free, get feedback from users, fix bugs, and upload updates.

You can use recipes from this book without any limitations, but dont forget that programming is more of an art than a science. Modify the code for yourself; make it yours. While its still better to read from beginning to end, its not a requirement. Be creative, find the recipes you need now, and use them. Its important that you understand what you use, and for this reason, each recipe has an explanation.

If youre an experienced developer, you can simply pick code snippets from GitHub. You know what to do. If something doesnt work for you or you know a better way of implementing a feature, send your feedback to swiftrecipes@foxicorn.com . It will be highly appreciated!

Good Code

The purpose of this book is to give you good code snippets that you can use in your projects or modify for your own needs. But what is good code and whats the difference between good and bad code?

Lets imagine that you have a function that compiles, doesnt generate errors or warnings, and works perfectly well in production. Is that good code?
func f1(aaa: Int) -> Int {
var bbb: Int? = aaa
bbb = bbb! + 1
return bbb!
}
What is this code about? If you know Swift, youll figure out that its a simple increment function. But it looks ugly so we can say that this is bad code. Programming is beautiful!
func inc(i: Int) -> Int {
i + 1
}

Looking at the second code snippet, a programmer (including yourself) will tell what it is instantly. And that it will work faster and consume less memory as well. Swift may optimize the first function to work without temporary variables, but it will remain a bad code nonetheless.

Good code must
  • Do the work its supposed to do for all types of arguments. If arguments are not valid for the function, it must be handled correctly.

  • Never cause crashes or other critical situations. If the code cant work, it must throw an exception or return nil.

  • Use as little code as necessary to do its function. Use language constructs only when they make sense.

  • Have names of functions, types, and variables explaining their purpose. Must be readable and understandable by other developers and by yourself if you look at it a year later.

  • Use the minimum required system resources: calculation power, memory, disk space, and network.

  • Be testable. Each function should do one task, and it must be covered with tests.

As you can see, even though the first code snippet works, its not readable, its not optimal, it uses an unnecessary optional variable. For such a small function, it may not be critical, but if the function was at least 1520 lines long, it would end up being nonunderstandable code, and you would end up rewriting it instead of reusing it when you need it in the future.

Well-written code doesnt require many comments. Sometimes, comments are necessary, but the code should be as self-explanatory as possible. If the code is understandable for other programmers without comments, its probably well-written code.

What we called good code here is often called clean code . There are more principles that make your code even better (and often have funny names):
  • DRY (Dont Repeat Yourself). Each function is written once and called from different parts of the code. If the code is not DRY, its WET (Write Every Time, We Enjoy Typing, Waste Everyones Time).

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