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Lawrence Watt-Evans - Book of Silence

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Lawrence Watt-Evans Book of Silence

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Lawrence Watt-Evans

Book of Silence

CHAPTER ONE

The last caravan had departed ten days before, and the next was not expected for at least a fortnight. Skelleth's market lay still and almost empty in the watery sunlight of early spring. No merchants or farmers disturbed its silence, though a few loafers and strolling pedestrians were in sight. On the east side of the square, the door of the new Baron's house was closed, indicating that its occupants were not to be disturbed. Garth, one of only two overmen still in Skelleth, sat in the King's Inn, staring out the window at the lifeless market, with nothing to distract him from his own sour mood and gloomy thoughts.

No news had come down from the Northern Waste since the last snows had melted. That meant that Garth had received no word of his family, nor a report about his latest petition to the City Council of Ordunin, asking that his sentence of banishment from the Waste be revoked. He was still an exile from his homeland, stranded in Skelleth for lack of anywhere better to go.

From the overman's point of view, Skelleth was not a particularly pleasant place to dwell, but it did have certain advantages. First, it was on the border, the closest human habitation to his native city of Ordunin; therefore, his family could visit him more easily here than elsewhere, and his petitions and letters to the Council could be delivered more quickly.

Second, he was on good terms with the local rulers. Saram, Baron of Skelleth, before being elevated to his present position, had been the closest thing Garth had to a human friend. The Baroness Frima was the only other person who might possibly be considered for that title; Garth had brought her to Skelleth himself, after rescuing her from a sacrificial altar in her native city of Dsarra. It was he who had introduced Frima to her husband.

Furthermore, the Treasurer and Minister of Trade was the former master trader, Galt of Ordunin, the only other overman still in Skelleth. Garth had brought him down from the Waste to aid in opening trade between Skelleth and Ordunin. That trade was flourishing now, despite the fact that Galt, like Garth, was under sentence of exile.

Third, although the local populace did not, in general, like or trust Garth, it had learned to accept his presence. The people of other human towns might not be so accommodating. Three centuries had passed since the Racial Wars between human and overman had dwindled away to nothing, but hatred, Garth knew, could linger long after its cause was forgotten.

Fourth, at least at the moment, Skelleth was at peace-and that was an increasingly rare distinction. Although the news from the lands to the south and east and west tended to be muddled and sometimes contradictory, Garth knew well that most of the world was at war. No one, including the Eramman barons themselves, seemed to have a clear idea which side any given baron was on in any given war; yet by all accounts, that uncertainty had not impeded the fighting one whit. The greater wars provided the excuse for settling old border squabbles or for simple raiding and looting. The civil war in Eramma, begun almost three years earlier when the Baron of Sland rebelled against the High King at Kholis and declared him to be a false king and foul usurper, had settled down into an apathetic lack of cooperation after Sland had been defeated in a long and messy battle. The war between Eramma and Orun, which had been launched by the opportunistic King of Orun in hopes of taking advantage of Eramma's seeming dissolution, appeared to have reached a bloody stalemate along a front somewhere to the southeast of Skelleth. Despite the justification of an ancient border dispute, the war was not popular in Orun and had created such discontent that there were now rumors of impending civil war in that land as well.

Vague reports came in of wars in the western realm of Nekutta, though no one seemed to know who was fighting whom, and no word at all reached Skelleth from Mara, Amag, Tadumuri, Yesh, or the other lands of the far south.

A possible fifth reason for Garth to stay was a result of the fact that Skelleth was peaceful and in a far happier state under Saram than it had ever been under his predecessor. With so many of the world's trade routes disrupted by war and insurrection, Skelleth's very worthlessness had helped to make it a center of commerce. No conqueror in his right mind would bother with so desolate a piece of land, so far from all the traditional caravan roads; that left Saram and his patchwork government free to pursue untraditional trade wholeheartedly and unhindered. The merchants of Skelleth, with their lord's active encouragement, dealt impartially with the men of Eramma, the overmen of the Northern Waste, and the mixed society of the Yprian Coast. With no assets but peace, a willingness to trade, and a manageable location, the town had grown prosperous for the first time in mortal memory.

It had also, in Garth's opinion, grown placid and boring.

No one else seemed to share his feeling. Galt was too busy buying and selling, planning new routes and new methods, or setting prices and taxes and tariffs to be bored. He had become far wealthier than any other overman since the Racial Wars, yet he appeared interested only in expanding trade, enriching the treasury, and acquiring still greater wealth.

Saram seemed content to enjoy the rewards of his new position as Baron while others did the work. He held elaborate feasts to greet every new envoy or caravan master, dressing himself in fine furs and embroidery-overman work, imported from Ordunin-and growing steadily plumper, thus losing the trim fighting form he had had when he served as a lieutenant in the guard under the last hereditary Baron of Skelleth.

Frima didn't appear to mind her husband's added weight. She had arrived in Skelleth with nothing; even the clothes on her back had been borrowed from Garth. She had been no one of importance, a tinker's daughter who worshipped the nightgoddess Tema and was kidnapped by the rival cult of Sai, goddess of pain. Garth had rescued her and brought her to Skelleth against her will, leaving Dsarra, long the greatest city of Nekutta, devastated by fire and plague. He had not wanted the inconvenience of caring for her and had turned her over to Saram. That had led to their marriage, and thus to her present position as Baroness. She seemed far more grateful to Saram, who had taken her in, than to Garth, who had saved her life. Though she still treated Garth as a friend, her primary interests in life now were pleasing Saram and enjoying their sudden wealth. Despite certain disappointments-her only child so far, a son, had been born dead-she was happy. She did not find her new station at all tedious or boring.

The other humans of the village might have been bored, but Garth ignored them entirely. They, in turn, avoided him for the most part. They could not forget that it was Garth who had murdered the old Baron some thirty months earlier, Garth who had led a company of overmen in the sacking and burning of the village. Men, women, and children had died. All the Baron's guardsmen had perished except the disgraced Saram, who had been removed from the guard for refusing to kill Garth in a previous confrontation. It had been this elimination of all other candidates, rather than any real qualifications for the job, that had made Saram the new Baron of Skelleth.

Galt had gradually been accepted and forgiven; his part in the battle had been small, and his trader's expertise had so benefited the village since its reconstruction that he was now something of a hero. Garth, however, remained an outcast.

At first there had been others among the surviving overmen who had chosen to stay in Skelleth after its destruction, and even after the rebuilding had been completed, but they had gradually drifted away with the passing months. Some had returned home to the Northern Waste and been pardoned for their part in the attack, though the Council steadfastly refused to pardon Galt and Garth, the two supposed leaders. A few had gone to explore the Yprian Coast and had not returned. One had been sent a special envoy to the court of the High King at Kholis, whom Skelleth's government still recognized as the rightful lord of all Eramma.

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