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Jaime Levy - UX Strategy: How to Devise Innovative Digital Products that People Want

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Jaime Levy UX Strategy: How to Devise Innovative Digital Products that People Want
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User experience (UX) strategy requires a careful blend of business strategy and UX design, but until now, there hasnt been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight strategy tools and techniques to help you and your team craft innovative multi-device products that people like to use.

Whether youre an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced strategies that you can use in your work right away. Along with business cases, historical context, and real-world examples throughout, youll also gain different perspectives on the subject through interviews with top strategists.

  • Define and validate your target users through provisional personas and customer discovery techniques
  • Conduct competitive research and analysis to explore a crowded marketplace or an opportunity to create unique value
  • Focus your team on the primary utility and business model of your product by running structured experiments using prototypes
  • Devise UX funnels that increase customer engagement by mapping desired user actions to meaningful metrics

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UX Strategy: How to Devise Innovative Digital Products That People Want
Jaime Levy
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Foreword

When I was 21 years old and taking the train into Manhattan from Brooklyn to fix laser printers and dream of a career in multimedia, I would read about Jaime Levys work hoping that one day I would get to meet her.

In the early 90s, we didnt have the Web, but we did have bulletin board systems (BBS), and new media was evolving fast. Computers had just begun offering built-in modems and CD-ROM drives, but we were a couple of years away from web browsers and broadband.

Jaime got to the digital revolution before all of us, having made a floppy-disk magazine series from 1990 to 1992 WIRED debuted its print magazine in 1993. That same year, she did this crazy interactive press kit for Billy Idol that he distributed with his album Cyberpunk .

At that time, I started a zine called CyberSurfer , my screenname online, and published five issues. The folks at PAPER Magazine gave me a gig writing a column for them called CyberSurfers Sillycon Alley, and I would cover Jaimes work often primarily because she was the only person actually doing work!

She never got rich, but she made great art and followed her vision of what the interactive world should be. In fact, she turned down her chance at being a billionaire as the third co-founder of Razorfish.

In 1996, I hosted a pitching contest called Ready, Set... Pitch! at Josh Harris famous loft for Pseudo.com. Jaime pitched Electronic Hollywood, a studio that would make cartoons and interactive experiences for the Web.

She saw casual games and YouTube a decade before they hit, and before anyone used the terms UX and IA, she was teaching all of us about experience and flows.

Ive been lucky enough to build or invest in over 100 Internet businesses, from Uber to Engadget, and I can tell you that if you want to build a product that changes the world, the first place you should begin is where you are right now in Jaimes hands.

Listen and consider what she says in this book deeply. This is the missing manual for the Lean Startup and Lean UX techniques that youve always wanted.

Nondesigners especially should continue reading, because Jaime takes the time to explain the oftentimes intimidating jargon and processes that designers throw around, effortlessly and clearly for you, the reader.

Late one night, when we were kids in our 20s dreaming about the Internet and what it might become and how to be successful with it, Jaime explained it to me concisely: Its all about the experience.

There is not better advice for building product, or living your life. Its all about the experience.

JASON MCCABE CALACANIS

APRIL 2015

Preface

S TRATEGY IS ABOUT CONNECTING THE DOTS . I T REQUIRES YOU TO LOOK at whats happened in the past and whats going on in the present to make better guesses about the future. People who do strategy need to be inquisitive, objective, and fearless. They need to be risk takers who stalk and kill their prey by going for the throat.

User experience (UX) strategy lies at the intersection of UX design and business strategy. It is a practice that, when done empirically, provides a much better chance of a successful digital product than just crossing your fingers, designing some wireframes, and then writing a bunch of code.

This book presents a solid framework on the practice of UX strategy. It is geared specifically for crafting innovative products and takes you through numerous lightweight techniques that you can use regardless of your work environment. The basic principles of business strategy do not need to be a mystery requiring somebody with an MBA to understand. Strategy, just like design, is something that you can master only by practicing it.

Who Should Read This Book?

This book addresses the large knowledge gap between UX design and business strategy. It was written with the following types of product makers in mind:

Entrepreneurs, digital product managers, and intrapreneurial teams
You want to lead your team visual and UX designers, developers, marketers, and so on to craft a successful product with a killer UX. However, there are limitations on your time, cash, and other resources, and that means focusing your teams efforts on techniques of applied simplicity , or putting the most essential and affordable tools into practice. You understand Lean Startup principles and want to cut corners on research and evaluation, but you also know that you need to make decisions based on a sound strategy. This book will provide you and your team with the necessary lightweight tools for testing value propositions, finding opportunities for creating value in the marketplace, and designing for conversion.
UX/Interaction/UI Designers
Youre frustrated. You feel like you are a cog in the wheel making design deliverables. You want your work to be more innovative and strategically sound, but you arent involved with product definition at a strategic level. You fear that you are hitting a career wall because you dont have a business degree or marketing expertise. This book will teach you how to push back when you find yourself in the following situations:
  • Youre assigned to create a site map and wireframes for a product that you believe is just a rip-off of an existing one. You dont want to spend the next six months reinventing the wheel. This book will show you how to be innovative by systematically cherry-picking from your competitors.
  • You have a stakeholder who is 100 percent certain that his product vision is right, and you are told to implement it as is. You want to do user research to help him deviate from his original vision, but he wont give you the budget. This book will demonstrate different options for being intrapreneurial with or without buy-in.
  • You get handed a massive requirements document for a transactional product and are told to come up with a design that will increase conversion. This book will show you how to break down the stages of engagement and map desired actions to metrics.
Why I Wrote This Book

What has kept me on my toes while being a software designer and practitioner is being a part-time teacher of the evolving discipline of user interface (UI) design and product strategy. Since 1993, I have taught everything from graduate-level courses for engineering students to adult education courses for working professionals who wanted to reposition their career tracks with more marketable skill sets. But there was never a perfect book in any of those situations that gave my students everything they needed. Instead, I was constantly hounded to share my presentation decks, sample documents, and templates. I wrote this book to finally consolidate into one resource everything I know about the practice of UX strategy, which I learned from my work with startups, agencies, and enterprises.

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