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Philipp von von Hilgers - War Games: A History of War on Paper

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Philipp von von Hilgers War Games: A History of War on Paper

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For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitzs tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board--topped table with drawers for game implements. He explains Clausewitzs emphasis on the fog of war and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.

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War Games

War Games

A History of War on Paper

Philipp von Hilgers

translated by Ross Benjamin

The MIT Press
Cambridge, Massachusetts
London, England

Originally published in German by Verlag Ferdinand Schningh GmbH and Wilhelm Fink Verlag GmbH & Co. KG under the title Philipp von Hilgers: Kriegsspiele: Eine Geschichte der Ausnahmezustnde und Unberechenbarkeiten. 2008 Wilhelm Fink Verlag GmbH

English language translation by Ross Benjamin

2012

The translation of this book was funded by Geisteswissenschaften InternationalTranslation Funding for Humanities and Social Sciences from Germany, a joint initiative of the Fritz Thyssen Foundation, the German Federal Foreign Office, and the German Publishers & Booksellers Association.

All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.

For information about special quantity discounts, please email .

Library of Congress Cataloging-in-Publication Data

Hilgers, Philipp von.

War games : a history of war on paper / Philipp von Hilgers ; translated by Ross Benjamin.

p. cm.

Includes bibliographical references and index.

ISBN 978-0-262-01697-1 (hardcover : alk. paper)

ISBN 978-0-262-30037-7 (retail e-book)

1. War gamesHistory. 2. Games of strategy (Mathematics)History. I. Title.

U310.H53 2012

355.4809dc23

2011026383

10 9 8 7 6 5 4 3 2 1

If on Mars there were human beings and they waged war against each other in the way chessmen do on a board, then their headquarters would use the rules of chess for prophesying.

Ludwig Wittgenstein

Preface

Current cultural histories of the game generally exclude two spheres: the battlefield and mathematics. Yet the groundbreaking role of games in these domains could not be more serious and intensive. After the First World War, if not earlier, mathematical and military discourses in Germany not only struggled for the consolidation of their respective fields of operation, but also simultaneously discovered the game as a productive concept. From that point on, the term war games was no longer an odd word combination tantamount to an oxymoron. Rather, it was probably the most effective and fateful concept the twentieth century produced in order to master its crises.

It is not possible to do justice to the concept and the object of the war game without taking into consideration its long, decidedly nonlinear and not always transparent history. As a consequence, the time frame of this study, which begins in the Middle Ages and extends to the Second World War, is quite broad in scope. On the other hand, there is a clear delimitation of the area of investigation: it ranges from the medieval game boardscaptured on parchmentof the German bishoprics, through the spaces of play in the baroque principalities, to the paper map exercises of the German and Third Reich.

A perspective that looks beyond national bordersas is often justified, if only for purposes of comparisonis here largely excluded. Instead of foregrounding relations, this study investigates quite specific constellations. The decision to highlight states of exception solely from German history seems warranted due to the fact thatfrom the beginning of the twentieth century at the latestan unequaled mastery arose there with respect to both war machines and mathematics.

The first two chapters begin with the medieval Battle of Numbers and extend to Leibnizs baroque symbol and machine configurations. They set forth the argument that mathematical and military semiotics could initially coincide entirely with the concept of the game and only gradually underwent a differentiation. Only in this way can it become clear that the divided mathematical and military professions of the twentieth century ultimately remain, at a subterranean level, in thrall to the game as a medium.

In particular, the design of their rule systems must be subjected to a more precise analysis. This analysis by no means excludes an examination of the permeability at the borders of their game concepts and game scenarios. Ultimately, it is also necessary to observe how the highly abstract mathematical game configurations on the one hand and the quite concrete military technical ones on the other hand merge here into the domain of general cultural technical practices.

The middle chapters are devoted to a time distinguished, above all, by Carl von Clausewitzs emphasis on the frictions of war and the fog of war, which prompted him to reject the postulate of general calculability. In so doing, he explicitly outlined a concept of probability closely related to the game, which would first become an epistemological tool of mathematics and physics with thermodynamics. For Clausewitz, there was every reason to keep strategic and mathematical knowledge strictly separate, while traditionaland, in his eyes, outdatedmilitary doctrine still sought to tailor the scattered operations of Napoleons sharpshooters to rigorously geometric formations. Clausewitzs doctrine of a war of contingencies undeniably represents a milestone in the history of science because his analysis affects the concept in ways that go far beyond a philosophy of war. At the same time, however, this underscores the unsettling fact that specific epistemes emerge for the first time and exclusively in war and do not lose their force after its end. Yet one cannot do justice to Clausewitzs claim to generality when one reads him solely against his own temporal horizon, for then Clausewitz would seem to be a mere advocate of hitherto disregarded realities, which war, in his words, is unable to capture on paper. No sooner has Clausewitz formulated this premise than it loses its validity: before long, coordination and formation systems based on signs cease to be limited to the representation of either past or possible future battles and begin to intervene decisively in steering the course of events on the battlefield. The securing of specific living conditions within arranged spaces and time frames thus appears less as a mere question of the correct use of power than as one of the correct use of the power of command. As a result, war on paper is first put into play in an unparalleled fashion. Clausewitzs military doctrine anticipates this development in a theoretical vein, but the power of command is actually implemented for the first time in the medium of the tactical war game. Not least among its consequences, the war game explodes the format of the book, that is, the very medium to which Clausewitz still entrusts his doctrines until his sudden death of cholera.

To this day, the decisive role played by war counselor George Leopold von Reiswitz in the development of this new, semiotic field of operation has not been recognized in the scholarly literature. Also pertinent in this connection is Heinrich von Kleist, whoin the course of the reforms formulated and initiated by Freiherr vom Steinby no means only wrote plays but also engaged in war games.

After the reconstruction of the historical contextwhich encompasses the mathematical and military practices as much as the training in themit will be possible in the final three chapters to focus the general inquiry on a single vanishing point. These chapters pose the question of the domain in which the operations in war and in the realm of numbers converge. That the military and mathematics have always been linked would not be a new claim. However, the lines of connection have hitherto been drawn primarily in the domain of technical achievements. Mathematicians seek to advance such achievements and strategists attempt to make use of them. But if one takes the game as the linking element, it is possible to delineate a space that has not always already been determined by a teleological factor. Rather, the game turns out to be a site from which military and mathematical practices first arise, even before concrete applications are able to justify them. Thus, it is necessary to demonstrate that the mathematical discourse of the 1920s was polarized into formalist and intuitionist positions only on the surface, via the substantiation or rejection of a mathematical metalanguage. Below the surface, however, with the concept of the game, a metalinguistic object had long since prepared a common ground for the controversies.

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