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Walton Kendall L. - Imaginary Games

Here you can read online Walton Kendall L. - Imaginary Games full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Washington;Winchester;UK, year: 2011, publisher: O-Books;Zero Books, genre: Art. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Waltons prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a childs game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Waltons prop theory to videogames, board games, collectible card games like Pokmon and Magic: the Gathering, and tabletop role-playing games like Dungeons Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.--;IMAGINARY GAMES; IMAGINARY GAMES; CONTENTS; CONTENTS; Preface; Preface; 1. Games; 1. Games; What is a Game?; What is a Game?; Games and Play; Games and Play; Biology of Play; Biology of Play; Grip and Grind; Grip and Grind; Art as Play; Art as Play; Contriving Uncertainty; Contriving Uncertainty; Interpreting Unpredictability; Interpreting Unpredictability; 2. Imagination; 2. Imagination; The Faculty of Imagination; The Faculty of Imagination; From Hobby Horses to Picasso

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Contemporary culture has eliminated both the concept of the public and the figure of the intellectual. Former public spaces both physical and cultural are now either derelict or colonized by advertising. A cretinous anti-intellectualism presides, cheerled by expensively educated hacks in the pay of multinational corporations who reassure their bored readers that there is no need to rouse themselves from their interpassive stupor. The informal censorship internalized and propagated by the cultural workers of late capitalism generates a banal conformity that the propaganda chiefs of Stalinism could only ever have dreamt of imposing. Zer0 Books knows that another kind of discourse intellectual without being academic, popular without being populist is not only possible: it is already flourishing, in the regions beyond the striplit malls of so-called mass media and the neurotically bureaucratic halls of the academy. Zer0 is committed to the idea of publishing as a making public of the intellectual. It is convinced that in the unthinking, blandly consensual culture in which we live, critical and engaged theoretical reflection is more important than ever before.

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