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Sandy Frank - The Inner Game of Screenwriting: 20 Winning Story Forms

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The perfect blend of theory and step-by-step instructions. Just when you thought there was nothing left to say about screenwriting, along comes Sandy Frank's Inner Game of Screenwriting.

LAWRENCE KONNER, writer on The Sopranos, screenwriter: The Jewel of the Nile, Planet of the Apes, Superman IV: The Quest for Peace, Star Trek VI: The Undiscovered Country

The Inner Game of Screenwriting offers the kind of wisdom writers can understand. Not only does Sandy cast a sharp eye on the emotional aspects of screenplay construction, but he understands what a script really needs in order to be commercial. Invaluable.

JOEL SURNOW, creator: 24

In my job, I read a lot of scripts good, bad, and all things in between. I can honestly say, if you read and heed this book, you will be ahead of the game. Written with tremendous insight and a candor that is rare, Sandy provides practical advice that will benefit the inexperienced or experienced writer. I highly recommend it!

DAVID STAPF, President, CBS Television Studios

Sandy Frank understands and explains screenplay structure better than any other writer I've worked with. His advice has always improved my scripts.

LAWRENCE O'DONNELL, Emmy-winning executive producer and writer of The West Wing, host of The Last Word with Lawrence O'Donnell (MSNBC)

Sandy Frank's The Inner Game of Screenwriting starts by explaining that the writing of scripts can be divided into two components the inner (emotional/character-driven), and outer (plot-driven) games. The premise is that for a film or show to be successful, the inner game must be solid. The interesting thing is, in the book's seven parts, the theory is explained, tested, and even challenged by the author, using generous examples. This is a thorough look at why some films/TV shows (including adaptations, sequels, and remakes), resonate stronger with audiences than others, and how to write these kinds of scripts yourself.

ERIN CORRADO, OneMovieFiveReviews.com

20 WINNING STORY FORMS

SANDY FRANK MICHAEL WIESE PRODUCTIONS Published by Michael Wiese Productions - photo 1

SANDY FRANK

MICHAEL WIESE PRODUCTIONS

Published by Michael Wiese Productions

12400 Ventura Blvd. #1111

Studio City, CA 91604

(818) 379-8799, (818) 986-3408 (FAX)

www.mwp.com

Cover design by Johnny Ink. www.johnnyink.com

Interior design by Jay Anning

Printed by McNaughton & Gunn

Manufactured in the United States of America

Copyright 2011 by Sandy Frank

All rights reserved. No part of this book may be reproduced in any form or by any means without permission in writing from the author, except for the inclusion of brief quotations in a review.

Library of Congress Cataloging-in-Publication Data

Frank, Sandy, 1954

The inner game of screenwriting : 20 winning story forms / Sandy Frank.

p. cm.

ISBN 978-1-61593-061-6

1. Motion picture authorship. 2. Television authorship. I. Title.

PN1996.F73 2011

808.23 dc23

2011017958

Printed on Recycled Stock

To my perfect Pam,
who loved and supported me
every step of the way

CONTENTS

USING THE ENNEAGRAM TO
CONSTRUCT MORPH INNER GAMES

ADAPTATIONS, SEQUELS,
AND REMAKES

Part One
INTRODUCING
THE INNER
GAME OF
SCREENWRITING

This book will introduce the concept of the Inner Game of Screenwriting. It's a big picture theory, describing not the hundred things your screenplay needs, but the single biggest thing a screenplay needs to be successful an Inner Game. It's strategy, not tactics.

This first part of the book will describe the Inner Game of Screenwriting in detail.

CHAPTER ONE
THE INNER GAME
OF SCREENWRITING

H OW CAN YOU USE THIS BOOK? If you're a screenwriter novice or pro you probably picked this book up because you'd like to learn more about writing a screenplay. But why is that? If you're like most screenwriters, you've taken courses and read books on the subject. You may even have gone to college to study it.

So why don't you already know how to do it? Why is screenwriting so hard?

Let's start off with a metaphor. A guy who knows absolutely nothing about golf, has never played it or even seen it, hears that it's a fun game and decides he wants to play. So he goes to a local golf coach and asks for lessons.

The coach is happy to take him on. He tells him that he has boiled the game down to the essentials. Lessons like Keep your head down and Keep your left elbow straight.

The new student dives right in and works and practices harder than anyone ever has. His drives at the range get longer and straighter and his putting gets more accurate. He just keeps getting better and better.

Finally, he goes out on his own to play his first game, and shoots a 160. (If you're unfamiliar with golf, that's really, really bad.)

Why did he do so badly? Not because of anything the coach told him, but because of something the coach didn't tell him that the object of the game is to get the ball into the holes in the fewest number of strokes.

Now that may seem silly, because everyone knows that. But if you think about it, there could be other objectives to hit the ball as high as possible, or to use the clubs in numerical order. Or think about a game you're unfamiliar with, maybe the Japanese game of Go. It's not inconceivable that you could take Go lessons for a while, learning how to make moves, but without learning how you win the game. The point is that the hypothetical golf student never learned his objective, what he was ultimately trying to accomplish.

I sometimes feel that the same is true for us screenwriters we've never been taught exactly what it is we're trying to do. So we write and we write, and sometimes it works out and sometimes it doesn't, but we often don't know why.

Ask screenwriters what they're trying to do when they sit down to start their screenplays, and what kinds of answers would you expect? Some, especially if they're getting paid, will say that they're trying to fill 110 pages with properly formatted description and dialog. I remember years ago, a friend of mine he wasn't a screenwriter, he was a bond trader told me that he had just written a screenplay. At the time I was a television writer thinking about tackling a spec feature, so I asked him how he went about it. His bemused answer: he started typing on page one and stopped when he reached 110. Not exactly the advice I was looking for.

Others might tell you they're trying to tell a good story, but that just changes the question to What's a good feature story? After all, there are plenty of amusing stories I've heard at dinner that wouldn't make good features. There are plenty of gripping news stories that wouldn't, either.

There's a lot of information about screenwriting out there, and we all learn things like: keep the dialog snappy, start scenes late, hit your act breaks around pages 30 and 90. But few authors or teachers explain to us our ultimate goal: what, in simple terms, are we trying to do?

Not because they're trying to keep it a secret, but because they don't know either. After all, if somebody knew really knew what made a screenplay good, wouldn't word get around and then wouldn't every screenplay be pretty good? Instead, even the best screenplays, the ones that actually get bought and shot on film and shown in theaters, are still hit-or-miss. Even a screenwriter who writes one great screenplay can go on to fail at his next. So there's something that remains mysterious about the process.

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