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Li Shen - How to Draw Anime: Practical Guide for Beginners (Anime Drawing by Li Shen Book 1)

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How to Draw Anime :

Practical Guide for Beginners

By Li Shen

Copyright2016 Li Shen

All Rights Reserved

Copyright 2016 by Li Shen.

All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the author, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.

Table of Contents

Disclaimer

While all attempts have been made to verify the information provided in this book, the author does assume any responsibility for errors, omissions, or contrary interpretations of the subject matter contained within. The information provided in this book is for educational and entertainment purposes only. The reader is responsible for his or her own actions and the author does not accept any responsibilities for any liabilities or damages, real or perceived, resulting from the use of this information.

The trademarks that are used are without any consent, and the publication of the trademark is without permission or backing by the trademark owner. All trademarks and brands within this book are for clarifying purposes only and are the owned by the owners themselves, not affiliated with this document.

Introduction

How much are we really aware of Japan, its customs, culture, art and people? Have you ever wondered where and how are created all the fabulous characters in the world of Japanese animation? From where did all this inexhaustible source of imagination and ideas come? If you are interested to know more about anime, then the first chapter of this book will respond to most of your questions.

The remaining chapters of the book "How to Draw Anime" is dedicated entirely to the process of designing anime characters. The step by step instructions you will found in this book will allow you to quickly and in an interesting way master drawing anime young women, girls and handsome anime male protagonist. Six of the seven chapters of the book are drawings explaining how you can create these unusual and inspiring characters using just a pencil and a sketchbook.

The aforementioned is the very essence of this book, meaning you will learn in an easy way by looking at the pictures how to make drawings of anime characters, including:

  • Angry Beauty
  • Anime Girl in Action
  • Anime City Girl
  • Anime Princess
  • Winter Anime Girl
  • Angry Anime Guy
Chapter 1- What is Anime?

Anime is a style of cartoon animation originating from Japan, with a characteristic way of creating characters and backgrounds. While some anime movies are completely hand drawn, computer-assisted in the creation of anime is usual. Stories of anime are usually imagined. Anime is broadcast on television, distributed on media such as VHS or DVD, and via games for consoles or computers. Many anime works were created under the influence of Japanese comics known as manga, and some anime titles are converted into feature films or series.

Anime has many genres, as well as traditional films and series. These genres include adventure, science fiction, children's stories, love stories, medieval fantasy, erotica, horror, action, and drama.

Most anime contains elements from several different genres, as well as variations of themes, and it makes tough sorting several genres. Anime can have a seemingly simple action, but at the same time may contain much more complex, deeper plot, and character development. It is not unusual that anime oriented primarily to action include humor, love, and even sharp social comment. The same may apply to the anime-oriented love stories that may contain strong action elements.

Short history of anime

Moving pictures and other animated features began to emerge during the early twentieth century. Japanese artists and authors have not started to experiment with animation until 1914, primarily because American animation studios began to dominate the market. The participation of Japan in creating the animation was flowing very slowly. One of the reasons was probably the long-standing self-imposed isolation from the rest of the world.

After the war World War II, a man named Osamu Tezuka worked in a factory and was impacted by the early works of Walt Disney. While trying to draw original characters modeled after the Disney style, he has gained great popularity. However, the work that has defined the animation in Japan was a world successful animated series Astro Boy from 1963. His interest in animation crowned him as the creator of the anime and graphic novels, known as manga.

Tezuka and his studio have paved the way to Japanese animation; in the 1970s appeared a change and growth of this form of entertainment. Different trends by various authors began to develop. These trends are passed down through generations and are present in the anime today. Instead of the usual struggle of good against evil, writers have begun to apply the compelling twists and turns and new concepts to make the story more interesting. E.g. anime Lupin III shows the "good" protagonist with a somewhat mischievous personality. Mobile Suit Gundam is a story about the interstellar war between the Earth and its first stellar colonies. From these concepts were born ideas and components for future anime.

During the 1980s, Japanese artist Go Nagai began to create an anime for adults, breaking concept that animation is only for children. From satire to full nudity and sexual engagement, brilliant ideas has attracted the attention of a greater number of fans and admirers of anime. In 1988, he created a work that transcends all boundaries and was deemed to have been ahead of his time.

The film "Akira" is set in an apocalyptic and futuristic Tokyo, where the motorcycle gang faces numerous obstacles as they learn that one member has ominous psychic abilities that can destroy the world. This anime in the eyes of many fans was the trigger for opening the eyes of the true potential of anime movies. In 1995, he made a step towards even better works. Anime "Ghost in the Shell" explored the depths of the human mind, displaying elements of psychological manipulation, conflicts between life and machines.

That same year, two studies have teamed up to create an anime that will be very famous in the animation industry. Gainax and Production IG have been working hard to create the "Neon Genesis Evangelion" . This epic anime series of 26 episodes placed events in the year 2015, where "angels" from a parallel universe come to planet Earth and attacked the human race. As an act of self-defense, bio-mechanical machines were created, called "Evangelion," which are managed by three candidates to defend the planet.

Series itself contains everything its predecessors did not have, at the same time involves a great amount of depth of the characters, and twists in the story, breathtaking action, and historical, scientific and biblical elements. This unique anime led to the emergence of "Eve" phenomenon in Japan and was considered to be highly appreciated by the critics.

Anime, as a medium of escape from reality , allowed the Japanese viewers to sink into worlds that are entirely different, with different cultures and people. Even anime in which the place of events is the Japan of today, unique appearance and character design continues to create a sense that this is something more wild and adventurous than Japan in reality.

The fact that anime characters initially looked like westerns, but acted as Japanese and have Japanese names, helped to create a bond between the characters and the Japanese audience. The Japanese audience was able to see the characters as the Japanese, but with a little more worldliness, freedom and diversity in them.

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