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Sofian Audry - Art in the Age of Machine Learning (Leonardo)

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An examination of machine learning art and its practice in new media art and music.
Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.

Sofian Audry: author's other books


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Contents
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Leonardo Roger F Malina Executive Editor Sean Cubitt Editor-in-Chief - photo 1

Leonardo

Roger F. Malina, Executive Editor
Sean Cubitt, Editor-in-Chief

Synthetics: Aspects of Art & Technology in Australia, 1956-1975, Stephen Jones, 2011

Hybrid Cultures: Japanese Media Arts in Dialogue with the West, Yvonne Spielmann, 2012

Walking and Mapping: Artists as Cartographers, Karen ORourke, 2013

The Fourth Dimension and Non-Euclidean Geometry in Modern Art, revised edition, Linda Dalrymple Henderson, 2013

Illusions in Motion: Media Archaeology of the Moving Panorama and Related Spectacles, Erkki Huhtamo, 2013

Relive: Media Art Histories, edited by Sean Cubitt and Paul Thomas, 2013

Re-collection: Art, New Media, and Social Memory, Richard Rinehart and Jon Ippolito, 2014

Biopolitical Screens: Image, Power, and the Neoliberal Brain, Pasi Vliaho, 2014

The Practice of Light: A Genealogy of Visual Technologies from Prints to Pixels, Sean Cubitt, 2014

The Tone of Our Times: Sound, Sense, Economy, and Ecology, Frances Dyson, 2014

The Experience Machine: Stan VanDerBeeks Movie-Drome and Expanded Cinema, Gloria Sutton, 2014

Hanan al-Cinema: Affections for the Moving Image, Laura U. Marks, 2015

Writing and Unwriting (Media) Art History: Erkki Kurenniemi in 2048, edited by Joasia Krysa and Jussi Parikka, 2015

Control: Digitality as Cultural Logic, Seb Franklin, 2015

New Tendencies: Art at the Threshold of the Information Revolution (1961-1978), Armin Medosch, 2016

Screen Ecologies: Art, Media, and the Environment in the Asia-Pacific Region, Larissa Hjorth, Sarah Pink, Kristen Sharp, and Linda Williams, 2016

Pirate Philosophy: For a Digital Posthumanities, Gary Hall, 2016

Social Media Archeology and Poetics, edited by Judy Malloy, 2016

Practicable: From Participation to Interaction in Contemporary Art, edited by Samuel Bianchini and Erik Verhagen, 2016

Machine Art in the Twentieth Century, Andreas Broeckmann, 2016

Here/There: Telepresence, Touch, and Art at the Interface, Kris Paulsen, 2017

Voicetracks: Attuning to Voice in Media and the Arts, Norie Neumark, 2017

Ecstatic Worlds: Media, Utopias, Ecologies, Janine Marchessault, 2017

Interface as Utopia: The Media Art and Activism of Fred Forest, Michael F. Leruth, 2017

Making Sense: Art, Computing, Cognition, and Embodiment, Simon Penny, 2017

Weather as Medium: Towards a Meteorological Art, Janine Randerson, 2018

Laboratory Lifestyles: The Construction of Scientific Fictions, edited by Sandra Kaji-OGrady, Chris L. Smith, and Russell Hughes, 2018

Invisible Colors: The Arts of the Atomic Age, Gabrielle Decamous, 2018

Virtual Menageries: Animals as Mediators in Network Cultures, Jody Berland, 2019

From Fingers to Digits: An Artificial Aesthetic, Ernest Edmonds and Margaret A. Boden, 2019

MATERIAL WITNESS: Media, Forensics, Evidence, Susan Schuppli, 2020

Tactics of Interfacing: Encoding Affect in Art and Technology, Ksenia Fedorova, 2020

Giving Bodies Back to Data: Image-Makers, Bricolage, and Reinvention in Magnetic Resonance Technology, Silvia Casini, 2021

A Biography of the Pixel, Alvy Ray Smith, 2021

Living Books: Experiments in the Posthumanities, Janneke Adema, 2021

Art in the Age of Machine Learning, Sofian Audry, 2021

See http://mitpress.mit.edu for a complete list of titles in this series.

Art in the Age of Machine Learning

Sofian Audry

The MIT Press
Cambridge, Massachusetts
London, England

2021 Massachusetts Institute of Technology

All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.

The MIT Press would like to thank the anonymous peer reviewers who provided comments on drafts of this book. The generous work of academic experts is essential for establishing the authority and quality of our publications. We acknowledge with gratitude the contributions of these otherwise uncredited readers.

Library of Congress Cataloging-in-Publication Data

Names: Audry, Sofian, author.

Title: Art in the age of machine learning / Sofian Audry; foreword by Yoshua Bengio.

Description: Cambridge, Massachusetts: The MIT Press, 2021. | Includes bibliographical references and index.

Identifiers: LCCN 2021000765 | ISBN 9780262046183 (hardcover)

Subjects: LCSH: Computer art. | Art and computers. | Machine learning.

Classification: LCC N7433.8.A93 2021 | DDC 776dc23

LC record available at https://lccn.loc.gov/2021000765

d_r0

To Erin

Contents
List of Figures

Nicolas Baginsky, Aglaopheme, 1992

Components of a machine learning system

Images from Galpagos interactive exhibit, 1997

Komar and Melamid, Americas Most Wanted, 1994

Sample paintings generated by a Creative Adversarial Network (CAN)

Natalia Balska, B-612, 2014

Richard Dawkins, Biomorphs, 1986

William Latham, FormGrow/Mutator Generated Art, 1992/1993

Petra Gemeinboeck and Rob Saunders, Zwischenrume, 2010

Temporal evolution of first-order behaviors

Temporal evolution of an adaptive behavior

Justine Emard, Co(AI)xistence, 2017

Sofia Crespo, Self Acceptance, 2018

Comparison between traditional computer programming and machine learning

Diagram of a genetic algorithm

Stephen Kelly, Open Ended Ensembles (Competitive Coevolution), 2016

Jon McCormack, Eden, 2004

Ruairi Glynn, Performative Ecologies, 2008

Diagram of a multilayer perceptron

Ursula Damm, Memory of Space, 2002

George Legrady, Pockets Full of Memories, 2001

Self-organizing feature map trained on images of black-and-white shapes

Feature map generated by Ben Bogarts Memory Association Machine, 2008

Diagram of a deep neural network with many hidden layers

Example parametric space of simple geometric shapes

Latent space of handwritten digits

Mario Klingemann, Neural Glitch, 2018

Installation view of ReRites by David Jhave Johnston

Laetitia Sonami, Spring Spyre, 2014

Suzanne Kite, Listener, 2018

Sougwen Chung, Drawing Operations #4, 2018

Anna Ridler, Mosaic Virus, 2018

Anna Ridler, Myriad (Tulips), 2018

Stephanie Dinkins, Not the Only One, 2018

Libby Heaney, Euro(re)vision, 2019

Holly Herndon and Jlin, Godmother, 2018

Ben Bogart, Watching (2001: A Space Odyssey), 2018

So Kanno and Takahiro Yamaguchi, Asemic Languages, 2016

Driessens & Verstappen, Spotter #birds Amstelpark, 2018

Memo Akten, Learning to see: We are made of star dust #2, 2017

Series Foreword

Leonardo/International Society for the Arts, Sciences, and Technology (ISAST)

Leonardo, the International Society for the Arts, Sciences, and Technology, and the affiliated French organization Association Leonardo, have some very simple goals:

1.To advocate, document, and make known the work of artists, researchers, and scholars developing the new ways in which the contemporary arts interact with science, technology, and society.

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