The Playful Undead and Video Games
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appealthat they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that artificial intelligence routines for zombies are easier to developthe book provides a multidisciplinary and comprehensive look at this cultural phenomenon.
Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and world-building, video game techniques and technology, and mans relation to monsters are closely examined in their relation to zombie video games.
Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.
Stephen J. Webley is a lecturer and researcher in the School of Computing & Digital Technology at Staffordshire University UK. He has had a lifelong obsession with zombie games and the works of George A. Romero, both of which he understands as cultural artefacts that have changed the landscape of contemporary popular culture.
Peter Zackariasson , PhD, associate professor in marketing at University of Gothenburg, has published on different parts of cultural industries. In his two latest edited volumes he has tried to gather a diverse set of texts on the topics: the business of gamification (with Mikolaj Dymek), critically examining the new concept, and arts and business (with Elena Raviola), where these two fields will meet and interact.
Routledge Advances in Game Studies
Understanding Counterplay in Video Games
Alan F. Meades
Video Game Policy
Production, Distribution, and Consumption
Edited by Steven Conway and Jennifer de Winter
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
New Perspectives on the Social Aspects of Digital Gaming
Multiplayer 2
Edited by Rachel Kowert and Thorsten Quandt
Fans and Videogames
Histories, Fandom, Archives
Edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis
Identity and Play in Interactive Digital Media
Ergodic Ontogeny
Sara M. Cole
Videogames, Identity and Digital Subjectivity
Rob Gallagher
Evolutionary Psychology and Digital Games
Digital Hunter-Gatherers
Edited by Johannes Breuer, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange
The Playful Undead and Video Games
Critical Analyses of Zombies and Gameplay
Edited by Stephen J. Webley and Peter Zackariasson
The Playful Undead and Video Games
Critical Analyses of Zombies and Gameplay
Edited by Stephen J. Webley and Peter Zackariasson
First published 2020
by Routledge
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and by Routledge
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Routledge is an imprint of the Taylor & Francis Group, an informa business
2020 Taylor & Francis
The right of Stephen J. Webley and Peter Zackariasson to be identified as the authors of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
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ISBN: 9781138895461 (hbk)
ISBN: 9781315179490 (ebk)
Typeset in Sabon
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Contents
Guide
Matthew Barr is a lecturer in the School of Humanities at the University of Glasgow, where he convenes the game studies course and is the editor of the peer reviewed student game studies journal Press Start . He is also a lecturer at Glasgow Caledonian University, where he teaches on the games development programme. He is the vice chair of British DiGRA and sits on the board of the Scottish chapter of the IGDA.
Dr. Matthew Barton is an English professor at Saint Cloud State University, where he has served on the faculty since 2005 after receiving his PhD in rhetoric and composition from the University of South Florida. His published work includes six books, several articles, reviews in top academic journals, and a feature film documentary, Gameplay: The Story of the Videogame Revolution . He also hosts a YouTube programme called Matt Chat , which features in-depth retrospectives and interviews with luminaries of the video games industry.
Adam Chapman is a senior lecturer at the University of Gothenburg. His research focuses on historical games, i.e. those games that in some way represent, or relate to, discourses about the past. He is the author of Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge, 2016), alongside a number of other publications on the topic of historical games. He is also the founder of the Historical Game Studies Network.
Sven Dwulecki is a PhD candidate at the University of Tbingen and member of the editorial board of the Facta Ficta: Journal of Theory, Narrative & Media (factafictajournal.com). His research is focused on rhetoric of video games and their influence on consumers; in his field of expertise, he combines business and digital rhetoric with an emphasis on marketing strategy, innovation, and the entertainment industry.
Dr. Penny de Byl is CEO of online game development for the education provider Holistic3D and former professor of games, Bond University, Australia, and associate professor of serious games, Breda University, The Netherlands. She is the recipient of university awards for teaching excellence, a Queensland government award for game-based educational experiences, a Unity/Google award for curriculum development, and an Australian Government Citation for University Teaching Excellence.
Michael Epp is an associate professor of English literature and cultural studies at Trent University. He is also the director of Trents Theory, Culture & Politics MA programme and its Cultural Studies PhD programme. He has published on print culture, humour, durability, and war; his current research theorises the relationship between the state, the public, and violent labour.
Dr. Christina Fawcett is a monster theorist with a PhD from the University of Glasgow. She teaches courses in science fiction, fantasy, fairy tales, and horror at the University of Winnipeg. She is a member of the Centre for Research in Cultural Studies (CRiCS) and Centre for Research in Young Peoples Texts and Cultures (CRYTC) at the University of Winnipeg.