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Jim Butcher - Skin Game

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Skin Game: summary, description and annotation

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Butcher is the dean of contemporary urban fantasy.Booklist
Harry Dresden, Chicagos only professional wizard, is about to have a very bad day

Because as Winter Knight to the Queen of Air and Darkness, Harry never knows what the scheming Mab might want him to do. Usually, its something awful.
.
He doesnt know the half of it
Mab has just traded Harrys skills to pay off one of her debts. And now he must help a group of supernatural villainsled by one of Harrys most dreaded and despised enemies, Nicodemus Archleoneto break into the highest-security vault in town, so that they can then access the highest-security vault in the Nevernever.
Its a smash and grab job to recover the literal Holy Grail from the vaults of the greatest treasure hoard in the supernatural worldwhich belongs to the one and only Hades, Lord of the freaking Underworld and generally unpleasant character. Worse, Dresden suspects that there is another game afoot that no one is talking about. And hes dead certain that Nicodemus has no intention of allowing any of his crew to survive the experience. Especially Harry.
Dresdens always been tricky, but hes going to have to up his backstabbing game to survive this messassuming his own allies dont end up killing him before his enemies get the chance

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ALSO BY JIM BUTCHER

THE DRESDEN FILES

STORM FRONT

FOOL MOON

GRAVE PERIL

SUMMER KNIGHT

DEATH MASKS

BLOOD RITES

DEAD BEAT

PROVEN GUILTY

WHITE NIGHT

SMALL FAVOR

TURN COAT

CHANGES

GHOST STORY

COLD DAYS

SIDE JOBS (Anthology)

THE CODEX ALERA

FURIES OF CALDERON

ACADEMS FURY

CURSORS FURY

CAPTAINS FURY

PRINCEPS FURY

FIRST LORDS FURY

J IM B UTCHER

SKIN GAME

A NOVEL OF THE DRESDEN FILES

Skin Game - image 1
ROC

Published by the Penguin Group

Penguin Group (USA) LLC, 375 Hudson Street,

New York, New York 10014

Skin Game - image 2

USA| Canada | UK | Ireland | Australia | New Zealand | India | South Africa | China

penguin.com

A Penguin Random House Company

First published by Roc, an imprint of New American Library,

a division of Penguin Group (USA) LLC

Copyright Jim Butcher, 2014

Penguin supports copyright. Copyright fuels creativity, encourages diverse voices, promotes free speech, and creates a vibrant culture. Thank you for buying an authorized edition of this book and for complying with copyright laws by not reproducing, scanning, or distributing any part of it in any form without permission. You are supporting writers and allowing Penguin to continue to publish books for every reader.

Skin Game - image 3 REGISTERED TRADEMARKMARCA RE GISTRADA

LIBRARY OF CONGRESS CATALOGING- IN-PUBLICATION DATA:

Skin game: a novel of the Dresden files/Jim Butcher.

p. cm.

ISBN 978-0-698-15789-7

1. Dresden, Harry (Fictitious character)Fiction. I. Title.

PS3602.U85S55 2014

813'.6dc23 2013049212

PUBLISHERS NOTE

This is a work of fiction. Names, characters, places, and incidents either are the product of the authors imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.

Version_1

Contents

For Lori, Julie, and Mom.

You guys really came through for me. Thank you.

One

T here was a ticking time bomb inside my head and the one person I trusted to go in and get it out hadnt shown up or spoken to me for more than a year.

Thats a lot of time to start asking yourself questions. Who am I? What have I done with my life?

Who can I trust?

That last one is a doozy. It haunts you in moments of doubt. Sometimes when you wake up at night, you wonder if youve put your faith in the right people. Sometimes when you find yourself alone, for whatever reason, you review every little thing you know about someone, searching your memory for small, subtle things that you may have missed about them.

It makes you scared. It makes you think that maybe youve made some horrible mistakes lately. It drives you to do something, to actonly when youre stuck on an island in the middle of Lake Michigan, youre kind of limited in your choices of exactly what you can do to blow off steam.

Id gone with my usual option. I was running through long tunnels filled with demons and monsters and nightmares, because it was easier than going to the gym.

The tunnels were big, the size of some of the substreets beneath the city of Chicago, their walls made of earth and stone, wound through with things that looked like roots but could not possibly belong to any tree this deep in the earth. Every few yards, more or less at random, there was a mound of luminous pale green quartz crystals. Inside every crystal mound was a recumbent, shadowy form. Some of the mounds held figures no larger than a medium-sized dog. Some of them were the size of houses.

I had just finished climbing over one of the huge mounds and was sprinting toward the next, the first in a series of three mounds more or less the size of my deceased Volkswagen.

Parkour! I shouted, and leapt, hitting the top of the mound with my hands and vaulting over it. I landed on the far side, dropped into a forward roll over one shoulder, and came up running.

Parkour! I shouted at the next mound, putting one hand down as I leapt, using it to guide my body up to the horizontal at the same level as my head, clearing the next mound, landing, and staying on the move.

Parkour! I screamed again at the third, and simply dove over it in a long arc. The idea was to clear it, land on my hands, drop into a smooth roll, and come up running again, but it didnt work out that way. I misjudged the dive, my foot caught a crystal, and I belly flopped and planted my face in the dirt on the far side of the mound.

I lay there on the ground for a moment, getting back the wind Id knocked out of myself. Taking a fall wasnt a big deal. God knows, Ive done it enough. I rolled over onto my back and groaned. Harry, youve got way too much time on your hands.

My voice echoed through the tunnel, number seven of thirteen.

Parkour, said a distant echo.

I shook my head, pushed myself up, and started walking out. Walking through one of the tunnels beneath the island of Demonreach was always an experience. When I ran, I went by the mounds pretty quick.

When I walked, the prisoners trapped inside them had time to talk to me.

Let me fulfill your every desire, crooned a silken voice in my head as I went by one.

Blood and power, riches and strength, I can give you all that youpromised the next.

One day, mortal, I will be free and suck the marrow from your bones, snarled another.

Bow down in fear and horror before me!

Loathe me, let me devour you, and I will make real your dreams.

Release me or I will destroy you!

Go to sleep. Go to sleep. Sleep and let me inside you...

Bloodpaindeathbloodfleshbloodpaindeath...

BLARGLE SLORG NOTH HARGHLE FTHAGN!

You know.

The usual.

I skirted around a fairly small mound whose occupant had simply sent me a mental picture that had kept me up for a couple of nights the last time I walked by, and passed one of the last mounds before the exit.

As I walked by, the mounds occupant projected a mental sigh and an unmistakable image of a man rolling his eyes. Ah. A new one.

I paused and studied the mound. As a rule, I didnt communicate with the prisoners. If you were locked up under Demonreach, you were a nightmare the likes of which few people could really understandimmortal, savage, and probably foaming-at-the-mouth, hair-on-fire crazy to boot.

But... Id been locked up almost as well as the prisoners for months, trapped on the island and in the caverns beneath. There wasnt a lot of choice. Until I got the thing in my head out again, only the island had the power to keep it in check. I had visitors sometimes, but the winter months were dangerous on Lake Michigan, both because of the weather and because of the ice, and spring had only barely begun to touch the world again. It had been a while since Id seen anyone.

So I eyed the mound, one about the size of a coffin, and said, Whats your problem?

You, obviously, replied the occupant. Do you even know what the word stasis means? It means nothing is happening. You standing here, walking by, talking to me, for Gods sake, buggers that up entirely, the way you novices always do. What was the phrase? Ah, yes. Piss off.

I lifted my eyebrows. To date, every single prisoner who had tried to communicate with me had been pretty obviously playing to get out, or else howling nuts. This guy just sounded... British.

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