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John Kessenich - OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

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John Kessenich OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

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Complete Coverage of OpenGL 4.5the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

The latest version of todays leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

OpenGL Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

This edition of the best-selling Red Book fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

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OpenGL Programming Guide

Ninth Edition

The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

John Kessenich
Graham Sellers
Dave Shreiner

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Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

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Library of Congress Control Number: 2016939338

Copyright 2017 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/.

ISBN-13: 978-0-13-449549-1
ISBN-10: 0-13-449549-7
Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana.
First printing, July 2016

Praise for previous editions of OpenGL Programming Guide

Wow! This book is basically one-stop shopping for OpenGL information. It is the kind of book that I will be reaching for a lot. Thanks to Dave, Graham, John, and Bill for an amazing effort.

Mike Bailey, professor, Oregon State University

The most recent Red Book parallels the grand tradition of OpenGL; continuous evolution towards ever-greater power and efficiency. The eighth edition contains up-to-the minute information about the latest standard and new features, along with a solid grounding in modern OpenGL techniques that will work anywhere. The Red Book continues to be an essential reference for all new employees at my simulation company. What else can be said about this essential guide? I laughed, I cried, it was much better than CatsIll read it again and again.

Bob Kuehne, president, Blue Newt Software

OpenGL has undergone enormous changes since its inception twenty years ago. This new edition is your practical guide to using the OpenGL of today. Modern OpenGL is centered on the use of shaders, and this edition of the Programming Guide jumps right in, with shaders covered in depth in . It continues in later chapters with even more specifics on everything from texturing to compute shaders. No matter how well you know it or how long youve been doing it, if you are going to write an OpenGL program, you want to have a copy of the OpenGLProgramming Guide handy.

Marc Olano, associate professor, UMBC

If you are looking for the definitive guide to programming with the very latest version of OpenGL, look no further. The authors of this book have been deeply involved in the creation of OpenGL 4.3, and everything you need to know about the cutting edge of this industry-leading API is laid out here in a clear, logical, and insightful manner.

Neil Trevett, president, Khronos Group

To Brenda, Alison, and Noname
JMK

To Chris, J., and Emily
GJAS

To my familyVicki, Bonnie, Bob, Cookie, Goatee, Phantom, Squiggles,
Tuxedo, and Toby
DRS

Contents
Figures
Tables
Examples
About This Guide

The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional s. With OpenGL, you can control computer-graphics technology to produce realistic pictures, or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

What This Guide Contains

This guide contains the following chapters:

, provides a glimpse into what OpenGL can do. It also presents a simple OpenGL program and explains the essential programming details you need to know for the subsequent chapters.

, discusses the major features of the OpenGL Shading Language and SPIR-V, demonstrating how to initialize and use them within an application.

, describes the various methods for rendering geometry using OpenGL, as well as some optimization techniques for making rendering more efficient.

, explains OpenGLs processing of color, including how pixels are processed, how buffers are managed, and rendering techniques focused on pixel processing.

, details the operations for presenting a three-dimensional scene on a two-dimensional computer screen, including the mathematics and shader operations for the various types of geometric projection.

s and imagery for creating realistic, highly detailed three-dimensional models.

, describes simulating illumination effects for computer graphics, focusing on implementing those techniques in programmable shaders.

, details the generation of textures and other surface effects using programmable shaders for increased realism and other rendering effects.

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