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Mr Kotiyana [Kotiyana] - Java: Start your programming career by learning Java and teach yourself to develop professional applications for desktop PCs such as utilities and games. (The Complete Reference)

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Mr Kotiyana [Kotiyana] Java: Start your programming career by learning Java and teach yourself to develop professional applications for desktop PCs such as utilities and games. (The Complete Reference)
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Copyright 2017 by Mr Kotiyana
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
Table of Contents
1)
1.1 What This Book Is About? 6
1.2 Why Read This Book? 7
1.3 Do I Need to Know Math? 9
1.4 Programming as a Form of Expression 10
1.5 A Brief History of Computer Programming 11
2)
2.1 What is Programming?
2.2 What is Data? 22
2.3 What is Compiler? 24
2.4 What is interpreter? 28
2.5 Programming Environment Setup 30
2.6 Compilation and Execution 33
3)
3.1 Tokens 39
3.2 Writing Java40
3.3 Separator Tokens42
3.4 Operator Tokens44
3.5 Literals 45
4)
4.1 Basic Structure of Java Program48
4.2 The main () Method. 54
4.3 Access Control62
4.4 Package in java64
4.5 The import Keyword68
4.6 Access Modifiers70
5)
5.1 Understanding Variables.78
5.2 Naming Variables. 80
5.3 Types of Variables. 86
5.4 Data Types in Java. 93
5.5 Types95
5.6 Value and Reference Types97
5.7 Strong Typing99
5.8 Understanding floating points. 100
5.9 Keywords 101
5.10 Return Keyword 116
5.11 Are Errors Bad? 118
5.12 Compile Time and Run Time Errors 119
6)
6.1 What are Functions? 122
6.1.1 Parameter Lists
6.1.2 Side Effects
6.1.3 Multiple Arguments
6.2 Code Blocks134
6.3 Logic and Operators 138
7)
7.1 Controlling Execution144
7.2 Loops 151
7.3 Arrays163
8)
8.1 Classes170
8.2 Introduction to Objects173
8.3 Characteristics of OOP180
8.4 An object has an interface182
8.5 An object provides services 191
8.6 The hidden implementation193
8.7 Reusing the implementation200
8.8 Inheritance202
8.9 Polymorphism216
9)
9.1 Error Handling with Exceptions221
9.1.1 Basic exceptions
9.1.2 Catching an exception
9.1.3 Catching any exception
10)
10.1 Thinking in Algorithms.236
10.2 The Big O Notation.249
11)
11.1 Binary Search.
11.2 Bubble Sort 272
11.3 Insertion Sort 275
11.4 Merge Sort.
11.5 Quick Sort. 282
11.6 Selection Sort
11.7 Linked List
)
12.1 What is network programming 307
12.2 Socket Programming 308
12.3 URL Processing 322
13)
13.1 Learning to copy & paste code.334
13.2 Skills self-taught programmers commonly lack.
13.3 Nine ways to become Great Programmer.
13.4 Four Secrets of Great Programmers. 355
13.5 Difference between a programmers, a good Programmer and a great programmer..
14) !
CHAPTER 1 | INTRODUCTION
What This Book is about?
This book was written as an answer for anyone to pick up a programming language and be productive. You will be able to start from scratch without having any previous exposure to any programming language. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Afterward you should be armed with the knowledge required to feel confident in learning more. You should have general computer skills before you get started. After this youll know what it takes to at least look at code without your head spinning.
Why Read This Book?
You could go online and find videos and tutorials to learn; however, there is a distinct disadvantage when it comes to learning things in order and in one place.
Most YouTube or tutorial websites either gloss over a topic or dwell at a turtles pace for an hour on a particular subject. Online content is often brief and doesnt go into much depth on any given topic. It is incomplete or still a work in progress. Youll often find yourself waiting weeks for another video or tutorial to come out.
Most online tutorials for Java are scattered, disordered, and in cohesive. It is difficult to find a good starting point and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the Java programming language. Just so you know, you should find the act of learning exciting. If not, then youll have a hard time continuing through to the end of this book. To learn any new skill, a lot of patience is required.
I remember asking an expert programmer how Id learn to program. He told me to write a compiler. At that time, it seemed rather mean, but now I understand why he said that. It is like telling someone who wants to learn how to drive Formula 1 cars to go compete in a race. In both cases, the learn part was left out of the process of learning. It is very difficult to tell someone who wants to learn to write code where to begin.
However, it all really does start with your preparedness to learn. Your motivation must extend beyond the content of this book. You may also have some preconceived notions about what a programming is.
I cant change that, but you should be willing to change your thoughts on the topic if you make discoveries contrary to your knowledge. Keep an open mind.
Computer artists often believe that programming is a technical subject that is incompatible with art. I find the contrary to be true. Programming is an art, much as literature and design is an art. Programming just has a lot of obscure rules that need to be understood for anything to work.
Do I Need to Know Math?
With complex rules in mind, does programming require the knowledge of complex mathematics? Actually, unless you program mathematical software, only a bit of geometry is nice to have. Most of the examples here use only a tiny bit of math to accomplish their purposes.
Mathematics and programming do overlap quite a lot in their methodology. Math taught in schools provides a single solution. Programming results tend to behave a bit like a math proof, but only the proof isnt just another bit of math. Rather, the proof of your code means that your zombies chase after humans.
A considerable amount of math required has been done for you by the computer. It is just up to you to know what math to use, and then plug in the right variables.
Programming as a Form of Expression
There is a deeper connection between words and meaning in programming. This connection is more mechanical, but flexible at the same time. In relation to a programming language, programmers like to call this expressiveness. When you write words in literature, you infer most if not all of the meaning. When programming inference isnt implied, then youre free to define your own meanings for words and invent words freely.
One common merging of art and code appears within a video game. Anytime characters can react to each other and react to user interaction, which conveys a greater experience. An artist, an animator, or an environment designer should have some ability to convey a richer experience to the audience. A character artist can show a monster to his or her audience; but to really experience the creature, the monster should glare, grunt, and attack in reaction to the audience.
Before You Start your Career in Software Development, I Would Highly Recommend You to Have this Book before Going into Software Development Area:
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