Pacchiella - Instant Android Fragmentation Management How-to
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Copyright 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2013
Production Reference: 1160113
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78216-086-1
www.packtpub.com
Author
Gianluca Pacchiella
Reviewers
Rick Boyer
Visar Shehu
Acquisition Editor
Martin Bell
Commissioning Editor
Maria D'souza
Technical Editor
Prasad Dalvi
Copy Editor
Aditya Nair
Project Coordinator
Priya Sharma
Proofreader
Maria Gould
Production Coordinator
Prachali Bhiwandkar
Cover Work
Prachali Bhiwandkar
Cover Image
Sheetal Aute
Gianluca Pacchiella is an Italian developer living in Turin. He has a Master's degree in Physics and a PhD in Mathematics. He started programming in 2000 with some weird web languages (PHP, MySQL, HTML4, and CSS), but soon he was fascinated by real programming on the UNIX systems, and fell in love with C language (and a little bit of assembly).
Some years later, Gianluca bought an Android phone and started to learn everything about it and about embedded systems. Meanwhile, he continued to improve his skills with the web application, using the Python language and the Django framework together with the Nginx web server and the PostgreSQL database.
In his spare time, he tries to learn security concepts and cryptography applied to his projects.
Rick Boyer is an Android developer with over 20 years of programming experience, with a passion for mobile development. Having programmed on different mobile devices, including Windows CE, Windows Phone, and Android, he now focuses solely on Android with his consulting business, NightSky Development. He also runs a LinkedIn forum focusing on developers bringing their apps to the market.
He can be contacted via www.linkedin.com/in/boyerrick, www.NightSkyDev.com, and LinkenIn Android Group at goo.gl/Byilc
.
Visar Shehu has a PhD in Computer Science and is currently employed at the Computer Science department of South East European University in Tetovo, Macedonia. His research interests focus on intelligent web and mobile technologies that aim to integrate statistical and data mining techniques in building adaptable user interfaces and applications. Visar Shehu has been involved in multiple research projects and has authored and co-authored a number of research papers. Besides his academic work, he has also contributed in the development of various information systems ranging from mobile applications, custom-built content management, and learning management systems.
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Smartphones by now entered our li as users and consumers but also as producers of our own contentthis kind of device hasbeen on the market since 1992 (the first was the Simon model by IBM) the big diffusion was driven by Apple's produced 2007 (this year has been released).
Meanwhile another big giant, Google, developed an open source product to be used as internal operating system in mobile devicesdifferen from the leader of the market, this company doesn't constraint to a unique hardware-specific device but allows party compan to use it on cellphones different characteristics. The big advantage was also to be able to sell this device to consumers that don't want to (or can't have) spend much money as the Apple phone. This allowed Android to win the battle of diffusion.
But there is another side to the coin. A variety of devices by different producers means more fragmentation of the underlying system and a non-uniform user experience that can be really disappointing. As programmers, we have to take into account these problems and this book strives to be a useful guideline to solve that problem.
Installing the compatibility package (Must know) , provides Google's primary solution to the backward compatibility problem.
Fragments (Should know) , discusses the fi rst new feature introduced with the new Android release. This recipe also explains how to create the context-adapting UI.
Loader (Should know) , discusses how the smoothness of an Android application is guaranteed using the built-in utilities that allow us to do expensive work in the background.
ActionBar (Should know) , discusses the standard way to create an appealing UI that manages user interactions with our applications.
In order to follow the steps in this book you only need to know the Android platform and be able to compile and install applicationsexamples include the use of the Eclipse IDE but is not mandatory for understanding the steps.
The target audience of this book the programmer that already know how to program the Android platform want to know how write behaving applications that are backward with almost Android ecosystems.
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