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Sachin Kafle - Learning Python by Building Games: A beginner’s guide to Python programming and game development

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Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL

Key Features
  • Learn game development and Python through a practical, example-driven approach
  • Discover a variety of game development techniques to build games that gradually increase in complexity
  • Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet
Book Description

A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development.

Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. Youll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, youll discover how to create an aesthetic game environment. In addition to this, youll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Pythons turtle module.

By the end of this book, youll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games

What you will learn
  • Explore core Python concepts by understanding Python libraries
  • Build your first 2D game using Python scripting
  • Understand concepts such as decorators and properties in the Python ecosystem
  • Create animations and movements by building a Flappy Bird-like game
  • Design game objects and characters using Pygame, PyOpenGL, and Pymunk
  • Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python
Who this book is for

If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.

Downloading the example code for this ebook: You can download the example code files for this ebook on GitHub at the following link: https://github.com/PacktPublishing/Learning-Python-by-building-games. If you require support please email: customercare@packt.com

Sachin Kafle: author's other books


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Learning Python by Building Games A beginners guide to Python programming - photo 1
Learning Python by Building Games
A beginner's guide to Python programming and game development

Sachin Kafle

BIRMINGHAM - MUMBAI Learning Python by Building Games Copyright 2019 Packt - photo 2

BIRMINGHAM - MUMBAI
Learning Python by Building Games

Copyright 2019 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Amarabha Banerjee
Acquisition Editor: Kajal Bhagure
Content Development Editor: Aamir Ahmed
Senior Editor: Hayden Edwards
Technical Editor: Jinesh Topiwala
Copy Editor: Safis Editing
Project Coordinator: Manthan Patel
Proofreader: Safis Editing
Indexer: Tejal Daruwale Soni
Production Designer: Alishon Mendonsa

First published: October 2019

Production reference: 1111019

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78980-298-6

www.packt.com


Dedicated to mom and dad, for all your love and support.
And, to Sonu and Susaan, for the wonderful memories of growing up.
Sachin Kafle
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Foreword

I have known and worked with Sachin Kafle for more than four years. Sachin is one of the most well-known individuals among Nepal-based cyber and Python experts. In this book, Learning Python by Building Games, Sachin takes you on a learning journey of core and advanced Python programming paradigms with the help of hands-on examples. For more than 15 years, Python has continued to evolve to meet the needs of developers around the world. For the majority of this time, Sachin has been a key team member in initiating projects by creating and reusing modular programs.

In his presentations and examples, Sachin shows you how easy it is to create a wide range of applications/games using different Python libraries, such as Pygame, Pymunk, and PyOpenGL. Sachin has also helped developers to create a game with a taste for AI.

With Learning Python by Building Games, you'll learn the best practices for writing high-quality, reliable, and maintainable code with Python, a general-purpose language. After you have completed Sachin's book, you'll understand how to create and deploy your own mobile/computer games and apps.

Beyond developing apps for desktops and smartphones, you'll learn how to use the Python programming paradigm to accomplish architecture based on AI and simulation.

In Learning Python by Building Games, Sachin encapsulates the knowledge gained through years as an academic specialist and Python developer, a Python cybersecurity analyst, and a passionate advocate. Through his words, step-by-step instructions, screenshots, source code snippets, examples, and links to additional sources of information, you will learn how to continuously enhance your skills and apps.

Become a proficient Python developer and build stunning cross-platform apps with Python.

Prof. Dr. Subarna Shakya

Chairman, Computer Engineering Subject committee, Ministry of Education, National Curriculum Development Center (Nepal)

Contributors
About the author

Sachin Kafle is a computer engineer from Tribhuvan University, Nepal, and a programming instructor currently living in Kathmandu. He is the founder of Bitfourstack Technologies, a software company that provides services including automation for real-time problems in businesses. One of his courses, named Python Game Development, is the best seller on many e-learning websites. His interests lie in software development and integration practices in the areas of computation and quantitative fields of trade. He has been utilizing his expertise in Python, C, Java, and C# by teaching since 2012. He has been a source of motivation to younger people, and even his peers, regardless of their educational background, who are embarking on their journey in programming.

I would like to acknowledge the amazing staff and editorial team at Packt Publishing: without their talent and dedication, this book would not be such a valuable asset. In particular, I would like to thank Aamir Ahmed and Mohammed Yusuf Imaratwale for having faith in this book from the beginning. Adapting Aamir's many insightful comments and suggestions really uplifted the quality of this book, and I am grateful for all the time and effort he put into this book.
I'd also like to thank the technical reviewer, Jose Angel Munoz, and the technical editor, Jinesh Topiwala, for their thorough attention to the programming aspect of this book. Their detailed labels and understanding of target audiences, along with their invaluable comments, greatly improved the clarity of this book.
Finally, a special thanks to all of my students for their support and zeal for having this book published. Your voracity toward learning game development using Python is what inspired me to write this book.
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