• Complain

Furht - Handbook of Multimedia for Digital Entertainment and Arts

Here you can read online Furht - Handbook of Multimedia for Digital Entertainment and Arts full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Boston;MA;Dordrecht, year: 2009, publisher: Springer US, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Furht Handbook of Multimedia for Digital Entertainment and Arts
  • Book:
    Handbook of Multimedia for Digital Entertainment and Arts
  • Author:
  • Publisher:
    Springer US
  • Genre:
  • Year:
    2009
  • City:
    Boston;MA;Dordrecht
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Handbook of Multimedia for Digital Entertainment and Arts: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Handbook of Multimedia for Digital Entertainment and Arts" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Furht: author's other books


Who wrote Handbook of Multimedia for Digital Entertainment and Arts? Find out the surname, the name of the author of the book and a list of all author's works by series.

Handbook of Multimedia for Digital Entertainment and Arts — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Handbook of Multimedia for Digital Entertainment and Arts" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Part 1
DIGITAL ENTERTAINMENT TECHNOLOGIES
Borko Furht (ed.) Handbook of Multimedia for Digital Entertainment and Arts 10.1007/978-0-387-89024-1_1 Springer Science+Business Media, LLC 2009
1. Personalized Movie Recommendation
George Lekakos 1
(1)
ELTRUN, the e-Business Center, Department of Management Science and Technology, Athens University of Economics and Business, Athens, Greece
George Lekakos (Corresponding author)
Email:
Matina Charami
Email:
Petros Caravelas
Email:
Abstract
This article proposes a movie recommender system, named MoRe, which follows a hybrid approach that combines content-based and collaborative filtering. MoRs performance is empirically evaluated upon the predictive accuracy of the algorithms as well as other important indicators such as the percentage of items that the system can actually predict (called prediction coverage) and the time required for generating predictions. The remainder of this article is organized as follows. The next section is devoted to the fundamental background of recommender systems describing the main recommendation techniques along with their advantages and limitations. Right after, we illustrate the MoRe system overview and in the section following, we describe in detail the algorithms implemented. The empirical evaluation results are then presented, while the final section provides a discussion about conclusions and future research.
1.1 Introduction
The vast amount of information available on the Internet, coupled with the diversity of user information needs, have urged the development of personalized systems that are capable of distinguishing one user from the other in order to provide content, services and information tailored to individual users. Recommender Systems (RS) form a special category of such personalized systems and aim to predict users preferences based on her previous behavior. Recommender systems emerged in the mid-90s and since they have been used and tested with great success in e-commerce, thus offering a powerful tool to businesses activating in this field by adding extra value to their customers. They have experienced a great success and still continue to efficiently apply on numerous domains such as books, movies, TV program guides, music, news articles and so forth.
Tapestry [] is the most popular and successful example of applying recommender systems in order to provide personalized promotions for a plethora of goods such as books, CDs, DVDs, toys, etc.
Now more than ever, the users continuously face the need to find and choose items of interest among many choices. In order to realize such a task, they usually need help to search and explore or even reduce the available options. Today, there are thousands of websites on the Internet collectively offering an enormous amount of information. Hence, even the easiest task of searching a movie, a song or a restaurant may be transformed to a difficult mission. Towards this direction, search engines and other information retrieval systems return all these items that satisfy a query, usually ranked by a degree of relevance. Thus, the semantics of search engines is characterized by the matching between the posted query and the respective results. On the contrary, recommender systems are characterized by features such as personalized and interesting and hence greatly differentiate themselves form information retrieval systems and search engines. Therefore, recommender systems are intelligent systems that aim to personally guide the potential users inside the underlying field.
The most popular recommendation methods are collaborative filtering (CF) and content-based filtering (CBF). Collaborative filtering is based on the assumption that users who with similar taste can serve as recommenders for each other on unobserved items. On the other hand, content-based filtering considers the previous preferences of the user and upon them it predicts her future behavior. Each method has advantages and shortcomings of its own and is best applied in specific situations. Significant research effort has been devoted to hybrid approaches that use elements of both methods to improve performance and overcome weak points.
The recent advances in digital television and set-top technology with increased storage and processing capabilities enable the application of recommendation technologies in the television domain. For example products currently promoted through broadcasted advertisements to unknown recipients may be recommended to specific viewers who are most likely to respond positively to these messages. In this way recommendation technologies provide unprecedented opportunities to marketers and suppliers with the benefit of promoting goods and services more effectively while reducing viewers advertising clutter caused by the large amount of irrelevant messages [].
This article proposes a movie recommender system, named MoRe, which follows a hybrid approach that combines content-based and collaborative filtering. MoRs performance is empirically evaluated upon the predictive accuracy of the algorithms as well as other important indicators such as the percentage of items that the system can actually predict (called prediction coverage) and the time required for generating predictions. The remainder of this article is organized as follows. The next section is devoted to the fundamental background of recommender systems describing the main recommendation techniques along with their advantages and limitations. Right after, we illustrate the MoRe system overview and in the section following, we describe in detail the algorithms implemented. The empirical evaluation results are then presented, while the final section provides a discussion about conclusions and future research.
1.2 Background Theory
1.2.1 Recommender Systems
As previously mentioned, the objective of recommender systems is to identify which of the information items available are really interesting or likable to individual users. The original idea underlying these systems is based on the observation that people very often rely upon opinions and recommendations from friends, family or associates to make selections or purchase decisions. Motivated by this social approach, recommender systems produce individual recommendations as an output or have the effect of guiding the user in a personalized way to interesting or useful objects in a large space of possible options [].
Hence, recommender systems aim at predicting a users future behavior based on her previous choices and by relying on features that implicitly or explicitly imply preferences. As shown in Figure , the recommendation process usually takes user ratings on observed items and/or item features as input and produces the same output for unobserved items.
Fig 1 A high level representation of a recommender system Many approaches - photo 1
Fig. 1
A high level representation of a recommender system
Many approaches have been designed, implemented and tested on how to process the original input data and produce the final outcome. Still, two of them are the most dominant, successful and widely accepted: collaborative filtering and content-based filtering. Collaborative filtering is the technique that maximally utilizes the social aspect of recommender systems, as similar users, called neighbors, are used in order to generate recommendations for the target user. On the other hand, content-based filtering analyses the content of the items according to some features depending on the domain in order to profile the users according to their preferences.
Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Handbook of Multimedia for Digital Entertainment and Arts»

Look at similar books to Handbook of Multimedia for Digital Entertainment and Arts. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Handbook of Multimedia for Digital Entertainment and Arts»

Discussion, reviews of the book Handbook of Multimedia for Digital Entertainment and Arts and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.