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Lapinski - Vulkan cookbook work through recipes to unlock the full potential of the next generation graphics API--Vulkan

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Lapinski Vulkan cookbook work through recipes to unlock the full potential of the next generation graphics API--Vulkan
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Work through recipes to unlock the full potential of the next generation graphics APIVulkan

About This Book

  • This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API
    • Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices
    • Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques

      Who This Book Is For

      This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.

      What You Will Learn

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    Title Page Vulkan Cookbook Work through recipes to unlock the full potential - photo 1
    Title Page
    Vulkan Cookbook
    Work through recipes to unlock the full potential of the next generation graphics APIVulkan
    Pawel Lapinski


    BIRMINGHAM - MUMBAI Copyright Vulkan Cookbook Copyright 2017 Packt - photo 2

    BIRMINGHAM - MUMBAI

    Copyright
    Vulkan Cookbook

    Copyright 2017 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: April 2017

    Production reference: 1260417

    Published by Packt Publishing Ltd.
    Livery Place
    35 Livery Street
    Birmingham
    B3 2PB, UK.

    ISBN 978-1-78646-815-4

    www.packtpub.com

    Credits

    Author
    Pawel Lapinski

    Copy Editor
    Safis Editing

    Reviewer
    Chris Forbes

    Project Coordinator
    Ritika Manoj

    CommissioningEditor
    Ashwin Nair

    Proofreader
    Safis Editing

    AcquisitionEditor
    Nitin Dasan

    Indexer
    Tejal Daruwale Soni

    Content Development Editor
    Aditi Gour

    Production Coordinator
    Arvindkumar Gupta

    Technical Editor
    Murtaza Tinwala

    Graphics
    Jason Monteiro

    About the Author

    Pawel Lapinski is a graphics software engineer at Intel Corporation. His professional career started 10 years ago when he and his friends were hired to develop a 3D training/simulation application using C++, OpenGL, and Cg, which was later improved with added head-mounted display support and stereoscopic image generation.

    Since his studies, Pawel has been interested in 3D graphics and especially in the open multiplatform OpenGL library. He wrote a diploma about the Effective usage of vertex and fragment shaders. Since then, he has continued to pursue opportunities to work with 3D graphics and expand his knowledge in the field. He had the opportunity to join a team that was developing one of the biggest CAVElike installations at the Polish Gdansk University of Technology. His responsibility was to prepare 3D visualizations using Unity3D engine and add stereoscopic image generation and support for motion tracking.

    Pawel's whole career has involved working with computer graphics, the OpenGL library, and shaders. However, some time ago, already as a programmer at Intel, he had the opportunity to start working with the Vulkan API when he prepared validation tests for the Vulkan graphics driver. He also prepared a series of tutorials teaching people how to use Vulkan and now he wants to share more of his knowledge in the form of a Vulkan Cookbook.

    Acknowledgments

    This is my first published book and it is a very important moment of my life. Thats why Id like to include quite many people in this special thanks list.

    First and foremost, I want to thank my wife, Agata, my children, and the whole family for all their love, patience, and continuous support.

    I wouldnt have written this book if Mr. Jacek Kuffel hadn't been my language teacher in my primary school. He taught me how important our language is and he also taught me how to express myself with written words. I learned all my love of writing from him.

    My affection for 3D graphics programming started during my studies. It started growing thanks to my thesis supervisor Mariusz Szwoch, Ph.D., and my 3D graphics teacher Jacek Lebiedz, Ph.D. Id like to thank them for their support and help. Without them I would not have started learning OpenGL and, as the next step, the Vulkan API.

    Kind regards and a huge thank you to my team here at Intel Poland. I couldnt have joined a better team or started working with better people. They are not only specialists at what they do, but they are all kind, sincere and warmhearted friends. Id like to thank them for patiently answering my many questions, for sharing their knowledge. And for the great atmosphere that they create every day. Special thanks are required to Slawek, Boguslaw, Adam, Jacek, and to my manager Jan.

    And last but not least the Packt team. Ive always dreamt about writing a book and they not only allowed me to do it, but they helped me realize my dreams, showing their support at every step from the very beginning. Aditi, Murtaza, Nitin, Sachin You are great. It was much easier to write this book with you on my side.

    About the Reviewer

    Chris Forbes works as a software developer for Google, working on Vulkan validation support and other ecosystem components. Previously he has been involved in implementing OpenGL 3 and 4 support in open source graphics drivers for Linux [www.mesa3d.org], as well as rebuilding classic strategy games to run on modern systems [www.openra.net]. He also served as a technical reviewer on Packt's previous Vulkan title, Learning Vulkan.

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