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Sathaye - Learning Python application development: take Python beyond scripting to build robust, reusable, and efficient applications

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Sathaye Learning Python application development: take Python beyond scripting to build robust, reusable, and efficient applications
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Take Python beyond scripting to build robust, reusable, and efficient applications About This Book Get to grips with Python techniques that address commonly encountered problems in general application development. Develop, package, and deploy efficient applications in a fun way. All-practical coverage of the major areas of application development, including best practices, exception handling, testing, refactoring, design patterns, performance, and GUI application development. Who This Book Is For Do you know the basics of Python and object oriented programming? Do you want to go an extra mile and learn techniques to make your Python application robust, extensible, and efficient? Then this book is for you. What You Will Learn Build a robust application by handling exceptions. Modularize, package, and release the source distribution. Document the code and implement coding standards. Create automated tests to catch bugs in the early development stage. Identify and re-factor badly written code to improve application life. Detect recurring problems in the code and apply design patterns. Improve code efficiency by identifying performance bottlenecks and fixing them. Develop simple GUI applications using Python. In Detail Python is one of the most widely used dynamic programming languages, supported by a rich set of libraries and frameworks that enable rapid development. But fast paced development often comes with its own baggage that could bring down the quality, performance, and extensibility of an application. This book will show you ways to handle such problems and write better Python applications. From the basics of simple command-line applications, develop your skills all the way to designing efficient and advanced Python apps. Guided by a light-hearted fantasy learning theme, overcome the real-world problems of complex Python development with practical solutions. Beginning with a focus on robustness, packaging, and releasing application code, youll move on to focus on improving application lifetime by making code extensible, reusable, and readable. Get to grips with Python refactoring, design patterns and best practices. Techniques to identify the bottlenecks and improve performance are covered in a series of chapters devoted to performance, before closing with a look at developing Python GUIs. Style and approach The book uses a fantasy game theme as a medium to explain various topics. Specific aspects of application development are explained in different chapters. In each chapter the reader is presented with an interesting problem which is then tackled using hands-on examples with easy-to-follow instructions.

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Learning Python Application Development

Learning Python Application Development

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2016

Production reference: 1290816

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-919-6

www.packtpub.com

Credits

Author

Ninad Sathaye

Reviewer

Will Ware

Commissioning Editor

Priya Singh

Acquisition Editor

Kevin Colaco

Content Development Editor

Deepti Thore

Technical Editors

Kunal Chaudhari

Sunith Shetty

Copy Editor

Zainab Bootwala

Project Coordinator

Shweta H Birwatkar

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Graphics

Abhinash Sahu

Production Coordinator

Melwyn Dsa

Cover Work

Melwyn Dsa

Disclaimers

The names, characters, businesses, places, events, and incidents mentioned in this book are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.

The views and opinions expressed in this book are solely of the author and do not reflect those of author's employer or its clients.

For this book, the cartoons representing imaginary game characters, such as the Dwarf, Knight, Orc, Fairy, Elf, and so on, are created and copyrighted by Packt Publishing.

About the Author

Ninad Sathaye has spent several years of his professional career designing and developing performance-critical engineering applications written in a variety of languages, including Python and C++. He has worked as a software architect in the semiconductor industry, and more recently in the domain of Internet of Things. He holds a master's degree in mechanical engineering.

I would like to thank my wife, Arati, for her creative input on the book's game theme. This book wouldn't have been possible without her continued support. I would also like to express my sincere gratitude to Will Ware for technically reviewing this book. His feedback was valuable and really helped me take this book to the next level! Thank you Deepti, Kunal, Zainab, and the whole Packt Publishing team for your hard work and support. I owe a special thanks to Abhinash Sahu from Packt Publishing for creating the awesome graphics art for all the fictional characters in this book. My sincere thanks to Steve Furkay, Neeshma, and Kevin for their valuable feedback during the initial phase of this book. Finally, I would like to thank my whole family for their encouragement and support!

About the Reviewer

Will Ware is a software engineer in the Boston area. He has worked with embedded systems, mobile phones, and web development. He received degrees in electrical engineering and mathematics from M.I.T. His interests include STEM education and 3D printing.

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To my daughter, Anvita

Preface

Python is one of the most widely used dynamic programming languages. It supports a rich set of libraries and frameworks that enable rapid development. Such fast-paced development often comes with its own baggage that can bring down the overall quality, performance, and extensibility of the application. This book will help you push your Python skill level by teaching you how to build and deploy interesting applications.

Starting with a simple program, the book takes you all the way through designing and developing robust and efficient applications. It touches upon several important topics in an accessible and fun way.

A fantasy theme is used as a vehicle to explain various concepts. During the course of this book, you will meet many fictional game characters. While you learn different topics, these imaginary characters will talk to you, ask questions, and request new features.

Each chapter targets a different aspect of application development. A few initial ones focus on software robustness, packaging, and releasing the application code. The next few chapters are about improving the application's lifetime by making the code extensible, reusable, and readable. You will learn about refactoring, unit testing, design patterns, documentation, and best practices.

Techniques for identifying bottlenecks and improving performance are covered in a series of three chapters devoted to performance. The last chapter introduces you to GUI development.

Important things to note
  • The book uses a fun, text-based game theme as a vehicle to explain various application development aspects. However, the book itself is not about developing game applications!
  • Every chapter will have its own set of Python source files. Although we will talk through most of the code, you should keep the relevant files at hand. See the Downloading the example code section for more details.
  • The following is relevant if you are reading the electronic version of this book. Most of the code illustrated in this book is created as images. Try to use 100% zoom for a better reading experience as these code snapshots should appear crisp at zoom level.
  • The solutions to the exercises (if any) are generally not provided.
  • This book provides several external links (URLs) for further reading. Over time, some of these links might end up being broken. If that ever happens, try searching the web with the appropriate search terms.
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