• Complain

sejo vga - introduction to uxn programming

Here you can read online sejo vga - introduction to uxn programming full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2022, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

sejo vga introduction to uxn programming
  • Book:
    introduction to uxn programming
  • Author:
  • Genre:
  • Year:
    2022
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

introduction to uxn programming: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "introduction to uxn programming" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

introduction to uxn programming is a beginners, slow-paced and comprehensive guide of the uxntal programming language and the varvara computer.this book will provide you with the basics for getting involved with the uxn ecosystem, one step at a time.it is divided in seven days: the idea is you can follow it along during one week of focus, and then you can be ready to tackle and create the applications youd like!all of it written in a friendly and patient tone, with comprehensive explanations and tips that have helped many uxntal programmers already!

sejo vga: author's other books


Who wrote introduction to uxn programming? Find out the surname, the name of the author of the book and a list of all author's works by series.

introduction to uxn programming — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "introduction to uxn programming" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
introduction to uxn programming
a beginners slow-paced and comprehensive guide of the uxntal programming - photo 1

a beginner's, slow-paced and comprehensive guide of the uxntal programming language and the varvara computer.

by sejo vga

foreword by Devine Lu Linvega

introduction to uxn programming

written and illustrated by sejo vga

foreword by Devine Lu Linvega

published by compudanzas

compudanzas.net

compudanzas@posteo.net

introduction to uxn programming - image 2
license

this publication is licensed under the Peer Production License (2010).

commercial use encouraged for independent and collective/commons-based users.

to view a full copy of this license, see:

Peer Production License

copyfarleft - sejo vga

mexico city, january 2022

version 1.0.1
acknowledgements

this book wouldn't have existed without the love of mel*, the encouragement by Devine Lu Linvega, Andy Alderwick and Lee Tusman, the amazing work by 100R, the supporters of compudanzas, and the inspiration from the Merveilles community.

thank you!

introduction to uxn programming - image 3
foreword

It is with great pleasure that I am responding to the request of a foreword to the first edition of Compudanzas' Uxntal tutorial. The Uxntal language was barely formed, and already Sejo was assembling what was to become the ultimate guide to breaking into that strange programming language. In many ways, the writing of this book was a sort of conversation, in which the documentation of the language directly impacted its evolution.

I am forever grateful for Sejo's work in assembling these clever lessons, they've helped many of today's Uxntal programmers, and I myself have often gone back to the book to refresh my memory. I am certain that it will capture the imagination of its readers, and act as an invitation to Uxn's welcoming community.

- Devine Lu Linvega

December, 2021

introduction

welcome to this beginner's, slow-paced and comprehensive guide of the uxntal programming language and the varvara computer!

this book will provide you with the basics for getting involved with the uxn ecosystem, one step at a time.

in this section we'll introduce what is uxn and why you would want to join its community. we also briefly describe the contents of each section of the book.

let's get started!

why uxn?
The Uxn ecosystem is a personal computing playground, created to host small tools and games, programmable in its own unique assembly language.

100R - uxn

uxn is the core of the varvara virtual computer. it is simple enough to be emulated by many old and new computing platforms, and to be followed by hand.

uxn is programmed in its own special programming language, uxntal.

i encourage you to read the "why create a smol virtual computer" section in the 100R page to get to know more about the story of the project:

100R - uxn

personally, i see in the uxn ecosystem the following features:

  • built at a human-scale
  • built for audiovisual and interactive applications
  • simple architecture and instruction set (only 32 instructions!)
  • offline-first: it works locally and you only need a couple of documentation files to get going
  • practice and experimentation ground for computing within limits
  • ported already to several years old and modern computing platforms

all these concepts sound great to me, and hopefully to you too!

however, i see in it a couple of aspects that may make it seem not too very approachable:

  • its programming language, uxntal, is an assembly language
  • it uses postfix notation (reverse polish notation) and it is inspired by forth machines

the idea of this guide is to explore these two aspects and reveal how they play along to give uxn its power with relatively little complexity.

the days

the guide is divided in seven "days".

the idea is you can follow it along during one week of focus, and then you can be ready to tackle and create the applications you'd like!

day 1: the basics

in this first section we talk about the basics of the uxn computer called varvara, its programming paradigm in its language uxntal, and its architecture.

we also jump right in into our first simple programs to demonstrate fundamental concepts that we will develop further in the following days.

day 2 the screen in this section we start exploring the visual aspects of the - photo 4
day 2: the screen

in this section we start exploring the visual aspects of the varvara computer: we talk about the fundamentals of the screen device so that we can start drawing on it!

we also discuss working with shorts (2-bytes) besides single bytes in uxntal.

day 3 conditional jumps and the keyboardcontroller in the third day we - photo 5
day 3: conditional jumps and the keyboard/controller

in the third day we introduce the use of the controller device in the varvara computer: this allows us to add interactivity to our programs, and to start implementing control flow in uxntal.

we also talk about logic and stack manipulation instructions in uxntal.

day 4 variables and animation loop here we discuss the animation loop of the - photo 6
day 4: variables and animation loop

here we discuss the animation loop of the varvara computer, via its screen device vector!

we also talk about using the program memory as a space for data via "variables", in order to have some persistency of data during the runtime of our programs, and/or in order to save us from complex stack wrangling :)

day 5 the mouse and uxntal goodies here we introduce the varvara mouse device - photo 7
day 5: the mouse and uxntal goodies

here we introduce the varvara mouse device to explore more possible interactions, and we cover the remaining elements of uxntal and uxn: the return stack, the return mode and the keep mode.

we also discuss possible structures to create loops and more complex programs using these resources!

day 6 towards pong almost done here we talk about how we can integrate - photo 8
day 6: towards pong

almost done! here we talk about how we can integrate everything that we have covered in order to create even more complex subroutines and programs for the varvara computer.

we base our discussion in a recreation of the classic pong game!

besides using previous strategies and snippets of code, we cover strategies for drawing and controlling multi-tile sprites, and for checking collisions.

day 7 more devices finally we talk about the devices in the varvara computer - photo 9
day 7: more devices

finally, we talk about the devices in the varvara computer that we haven't covered yet: audio, file, and datetime.

this should be a light and calm end of our journey, as it has to do less with programming logic and more with the input and output conventions in these devices.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «introduction to uxn programming»

Look at similar books to introduction to uxn programming. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «introduction to uxn programming»

Discussion, reviews of the book introduction to uxn programming and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.