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Stefan Björnander - C++17 By Example

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C++17 By Example: summary, description and annotation

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Discover the impressive capabilities of C++ and learn the skills you need to implement it in real life

About This Book

  • Leverage the power of C++ language constructs to build effective software
    • Learn about file handling and pointers
    • Build visually appealing GUI by using the power of Qt5
    • Get a deeper understanding of how to program C++ for a specific purpose by implementing a Domain Specific Language

      Who This Book Is For

      This book is for developers who would like to develop software in C++. Basic programming experience would be an added advantage.

      What You Will Learn

    • Create object-oriented hierarchies and how to compile, link, and execute a simple program
    • Implement classes with linked lists, templates, inheritance, operator overloading, and exception handling
    • Efficient file handling and pointer structures
    • Dynamic allocation and deallocation along with marshmallowing
    • Qt features, including menus, toolbars, caret handling, and more
    • Implement a Domain Specific Language in C++

      In Detail

      C++ is a general-purpose programming language built with a bias towards embedded programming and systems programming. Over the years, C++ has evolved and is used to develop software for many different sectors. Given its versatility and robustness, C++is a wonderful language to start your coding journey with. This book covers exciting projects built in C++ that show how to implement the language in different scenarios. While developing these projects, you will not only learn the language constructs but also how you can use C++ to meet your software requirements.

      The book starts with a brief introduction to C++ language constructs where you will learn essential concepts that are required to understand the projects covered in the book. The first module will build a library management system that will teach you how to perform efficient file handling and use pointers in your software. To give you a taste of GUI programming, the next module will build graphical applications using Qt 5. You will then be introduced to game design in C++ and build two interesting games. The final module will teach you how C++ can be used to create a Domain Specific Language.

      After reading this book, you will have mastered core programming concepts in C++, and how to implement them effectively.

      Style and approach

      Core concepts are covered with the help of examples that promote learning by coding.

  • Stefan Björnander: author's other books


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    C17 By Example Practical projects to get you up and running with C17 - photo 1
    C++17 By Example
    Practical projects to get you up and running with C++17
    Stefan Bjrnander

    BIRMINGHAM - MUMBAI C17 By Example Copyright 2018 Packt Publishing All - photo 2

    BIRMINGHAM - MUMBAI
    C++17 By Example

    Copyright 2018 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    Commissioning Editor: Merint Mathew
    Acquisition Editor: Chaitanya Nair
    Content Development Editor: Lawrence Veigas
    Technical Editor: Adhithya Haridas
    Copy Editor: Safis Editing
    Project Coordinator: Prajakta Naik
    Proofreader: Safis Editing
    Indexer: Aishwarya Gangawane
    Graphics: Jisha Chirayil
    Production Coordinator: Deepika Naik

    First published: February 2018

    Production reference: 1220218

    Published by Packt Publishing Ltd.
    Livery Place
    35 Livery Street
    Birmingham
    B3 2PB, UK.

    ISBN 978-1-78839-181-8

    www.packtpub.com

    I dedicate this book to my parents, Ralf and Gunilla, my sister, Catharina, her husband, Magnus, and their sons, Emil and Rasmus.
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    Contributors
    About the author

    Stefan Bjrnander is the author of the books Microsoft Windows C++ and C++ Windows Programming. He holds a Master of Engineering and a Licentiate in Computer Science. He has worked as a software developer and as a teacher in computer science and mathematics for many years.

    About the reviewer

    Mark Elston is a software architect for an automated test equipment company working primarily in the IC and mobile device test world. However, his 30 years of experience includes developing aircraft and missile simulations for the Air Force and Navy, hardware control systems for NASA, and tester operating systems for commercial products. He has also developed several Android applications for fun. His latest passion is delving into the world of functional programming and design.

    I would like to thank my wife for her understanding when I had a chapter to finish reviewing. I would also like to thank the Pack team for giving me the opportunity to work with them on this project. It has been enlightening and entertaining. Finally, I would like to thank the author for taking even my smallest comments into account. It is a pleasure to be part of a project where your input is valued.
    Packt is searching for authors like you

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    Preface

    C++ is a general-purpose programming language built with a bias towards embedded programming and systems programming. Over the years, C++ has evolved and is used to develop software for many different sectors. Given its versatility and robustness, C++ is a wonderful language to start your coding journey with. This book covers exciting projects built in C++ that show how to implement the language in different scenarios. While developing these projects, you will not only learn the language constructs but also how you can use C++ to meet your software requirements.

    In this book, you will study a set of applications written in C++, ranging from abstract datatypes to library management systems, graphical applications, games, and a Domain-Specific Language (DSL).

    Who this book is for

    This book is for developers who would like to develop software in C++. Basic programming experience would be an added advantage.

    What this book covers

    , Getting Started with C++, introduces you to Object-Oriented Programming (OOP) in C++. We start by looking into a simple program that rolls a dice. We write the code, compile, link, and execute the program. We then continue by constructing a simple object-oriented hierarchy, with pointers and dynamic binding. Finally, we create two simple abstract data types: stack and queue. The stack is a set of values ordered in a bottom-to-top manner, where only the top-most value is accessible, while the queue is a traditional queue where we inspect values at the front and add values at the rear.

    , Data Structures and Algorithms, builds on what was learned in the previous chapter, especially the list and set abstract datatypes. We also introduce templates and operator overloading, and we look into linear and binary search algorithms and the insert, select, bubble, merge, and quicksort algorithms.

    , Building a Library Management System, will help you develop a real-world system: a library management system that is made up of books and customers. The books keep track of the customers that have borrowed and reserved them, and the customers keep track of the books they have borrowed and reserved.

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