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Selim Arsever - jQuery game development essentials

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jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities.jQuery Game Development Essentials will teach you how to use the environment, language, and framework that youre familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.ApproachWritten as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, youll learn how to create stunning games that look great - without the hassle of learning about a complex game engine in the process.Who this book is forKnowledge of JavaScript and jQuery as well as basic experience with frontend development is all you need to start making games in a matter of hours with this essential guide. Whilst also suitable for those who simply want to start making games with jQuery, its specifically targeted at web developers that want to experiment with and utilize their existing skills.

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jQuery Game Development Essentials

jQuery Game Development Essentials

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2013

Production Reference: 1180413

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-506-0

www.packtpub.com

Cover Image by Selim Arsever (<>)

Credits

Author

Selim Arsever

Reviewers

Samuel Lee Deering

Acquisition Editors

Erol Staveley

Edward Gordon

Lead Technical Editor

Ankita Shashi

Technical Editors

Kirti Pujari

Lubna Shaikh

Copy Editors

Brandt D'Mello

Insiya Morbiwala

Alfida Paiva

Laxmi Subramanian

Project Coordinator

Anugya Khurana

Proofreader

Maria Gould

Indexer

Hemangini Bari

Graphics

Sheetal Aute

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Selim Arsever is a Senior Software Engineer working as a consultant in Switzerland. Over the last 4 years, he has been developing gameQuery (http://gamequeryjs.com), an open source game engine based on jQuery, as well as other JavaScript games and demos. He has been giving several talks on the subject and thinks that there is nothing more interesting than using tools beyond what they were initially intended for. You can follow him on twitter at @SelimArsever.

Thank you to my wife and my son for their patience and support, and to the entire JavaScript community for their passion and openness.

About the Reviewer

Samuel Lee Deering is a Web Developer from England who specializes in JavaScript and jQuery. Sam has built his expertise from a strong programming background, including a Bachelor's degree in Computer Science, and has worked for several high-profile companies such as Flight Centre. Sam has a very strong web presence; he develops modern web apps and has written online publications for renowned websites, such as jQuery Mobile Builder and Smashing Magazine. Sam's main focus is to help improve the Web, and he shares his knowledge with millions on his blog at http://www.jquery4u.com/.

You can find his details on the following websites:

  • Profile picture : http://gravatar.com/samdeering
  • Website : http://samdeering.com
  • Blog : http://jquery4u.com
  • Twitter : @samdeering @jquery4u
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Preface

Writing games is not only fun but also a very good way to learn a technology through and through. Even though HTML and JavaScript weren't conceived to run games, over the last few years, a series of events have occurred to make writing games in JavaScript a viable solution:

  • Performance of browsers' JavaScript engines has improved dramatically, with modern engines being ten times faster than the state of the art engines in 2008
  • jQuery and other similar libraries made working with the DOM as painless as it can be
  • Flash lost a lot of ground due, in part, to its absence on iOS
  • W3C started work on many game-oriented APIs such as canvas, WebGL, and full-screen APIs

Throughout this book, you will make three games and learn a wide array of techniques. You will not only be able to use your own games, but most importantly you will have fun doing so!

What this book covers

, jQuery for Games , provides an in-depth look at jQuery's functions that might be useful for game development.

, Creating Our First Game , implements a simple game with sprites, animation, and preloading.

, Creating Our First Game , with various techniques such as time-out inlining, keyboard polling, and HTML fragments.

, Looking Sideway s, codes a platformer game with tile maps and collision detection.

, Putting Things into Perspective , creates an orthogonal RPG with tile map optimization, sprite occlusion, and better collision detection.

, Looking Sideway s, by adding multiple levels using JSON and AJAX.

, Putting Things into Perspective , to support multiple players on multiple machines.

, Let's Get Social , integrates the platform game with Facebook and Twitter as well as creating a cheat-proof leaderboard.

, Putting Things into Perspective , for mobile devices and touch control.

, Making Some Noise , adds sound effects and music to your game with the audio element, the Web Audio API, or Flash.

What you need for this book

One of the advantages of working with web technologies is that you won't need any complex or costly software to get you started. For strictly client-side games, you will only need your favorite code editor (or even a simple text editor, if you don't mind working without any syntax highlighting). If you haven't chosen any yet, there is plenty of free software around you that you could try, ranging from very old-school, such as VIM (http://www.vim.org/) and Emacs (http://www.gnu.org/software/emacs/) to more modern, such as Eclipse (http://www.eclipse.org/) and Aptana (http://www.aptana.com/), Notepad++ (http://notepad-plus-plus.org/), or Komodo Edit (http://www.activestate.com/komodo-edit). These are only some of the available editors that you can find. For JavaScript, you don't need a very advanced editor, so just use the one you're more familiar with.

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