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Aaron Hillegass - Cocoa Programming for OS X. The Big Nerd Ranch Guide

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Aaron Hillegass Cocoa Programming for OS X. The Big Nerd Ranch Guide
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Cocoa Programming for OS X. The Big Nerd Ranch Guide: summary, description and annotation

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Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.

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Cocoa Programming for OS X: The Big Nerd Ranch Guide
by Aaron Hillegass , Adam Preble and Nate Chandler

Copyright 2015 Big Nerd Ranch, LLC.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, contact


Big Nerd Ranch, LLC.
200 Arizona Ave NE
Atlanta, GA 30307
(770) 817-6373
http://www.bignerdranch.com/
book-comments@bignerdranch.com

The 10-gallon hat with propeller logo is a trademark of Big Nerd Ranch, LLC.

Exclusive worldwide distribution of the English edition of this book by


Pearson Technology Group
800 East 96th Street
Indianapolis, IN 46240 USA
http://www.informit.com

The authors and publisher have taken care in writing and printing this book but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

Print ISBN-10 0134076958
Print ISBN-13 978-0134076959

Fifth edition, first printing, April 2015
Release K.5.1.1

Dedication

For Aarons sons, Walden and Otto

For Adams daughters, Aimee and Leah

For Nates nieces and nephews

Acknowledgments

Creating this book required the efforts of many people. We want to thank them for their help. Their contributions have made this a better book than we could have ever written alone.

Thanks to the students who took the Cocoa programming course at the Big Nerd Ranch. They helped us work the kinks out of the exercises and explanations that appear here. Their curiosity inspired us to make the book more comprehensive, and their patience made it possible.

Thank you to all the readers of the first four editions who made such great suggestions on our forums ( http://forums.bignerdranch.com/ ).

Thank you to our technical reviewers, Juan Pablo Claude, Chris Morris, Nick Teissler, Pouria Almassi, and John Gallagher, who made great additions and caught many of our most egregious errors.

Finally, a very big thank you to our support team in writing this book: Liz Holaday, for copy-editing; Chris Loper, whose excellent tool chain made writing this book that much easier; and most of all Susan Loper, whose collaboration helped us write the kind of book we believe this technology deserves.

Table of Contents
Introduction

If you are developing applications for OS X, or are hoping to do so, this book will be your foundation and will help you understand Cocoa, the set of frameworks for developing applications for OS X. You, the developer, are going to love developing for OS X because Cocoa will enable you to write full-featured applications in a more efficient and elegant manner.

About This Book

This book covers the major design patterns of Cocoa and includes an introduction to the Swift language. It will also get you started with the most commonly-used developer tools: Xcode and Instruments . After reading this book, you will understand these major design patterns which will enable you to understand and use Apples documentation a critical part of any Cocoa developers toolkit as well as build your own Cocoa applications from scratch.

This book teaches ideas and provides hands-on exercises that show these ideas in action. Each chapter will guide you through the process of building or adding features to an application.

Often, we will ask you to do something and explain the details or theory afterward. If you are confused, read a little more. Usually, the help you seek will be only a paragraph or two away.

Because of the hands-on nature of the book, it is essential that you do the exercises and not just read the words. Doing the exercises will help build the kind of solid understanding that will enable you to develop on your own when you are finished with this book. You will also learn a great deal from making mistakes, reading error messages, and figuring out what went wrong practical experience you cant get from reading alone. At first, you may want to stick with what we show you, but later in the book when you are more comfortable with the environment, you should feel free to experiment with the exercises and add your own ideas.

Most chapters end with one or two challenge exercises. These exercises are important to do as well. Taking on these challenges gives you the opportunity to test your skills and problem-solve on your own.

You can get help with this book at bignerdranch.com/books , where you will find errata and downloadable solutions for the exercises. You can also post questions and find relevant conversations on the Big Nerd Ranch forums at forums.bignerdranch.com .

We ask that you not use the downloadable solutions as a shortcut for doing the exercises. The act of typing in code has far more impact on your learning than most people realize. By typing the code yourself (and, yes, making mistakes), you will absorb patterns and develop instincts about Cocoa programming, and you will miss out on these benefits if you rely on the solutions or copy and paste the code instead.

There is a lot of code in this book. Through that code, we will introduce you to the idioms of the Cocoa community. Our hope is that by presenting exemplary code, we can help you to become more than a Cocoa developer a stylish Cocoa developer.

Most of the time, Cocoa fulfills the following promise: Common things are easy, and uncommon things are possible. If you find yourself writing many lines of code to do something rather ordinary, you are probably on the wrong track. There is a popular adage in the community which you should bear in mind: Dont fight the framework . Cocoa is opinionated and you will benefit greatly from adapting your way of doing things to its way of doing things.

Prerequisites

This book is written for programmers and assumes that you are familiar with basic programming concepts (like functions, variables, and loops) as well as object-oriented concepts (like classes, objects, and inheritance). If you do not fit this profile, you will find this book tough going. You are not expected to have any experience with Mac programming.

One of the challenges of learning Cocoa programming is learning the Swift language. If you have a basic foundation in programming and know something about objects, you will find learning Swift to be easy. This book includes three chapters to introduce to you to the language. Then you will learn more Swift as you build Cocoa applications throughout the book. If you would prefer a gentler introduction, start with Apples The Swift Programming Language, available in the iBooks store or from developer.apple.com/swift , offers a more gentle introduction. Or, if you can wait until Summer 2015, you can read Swift Programming: The Big Nerd Ranch Guide first.

This is a hands-on book and assumes that you have access to OS X and the developer tools. The book requires OS X Yosemite (10.10) or higher. The exercises are written for Xcode 6.3 and Swift 1.2.

We strongly recommend that you join Apples Mac Developer Program at developer.apple.com/programs . Joining the program gives you access to pre-release versions of Xcode and OS X. These can be very useful when trying to stay ahead of Apples development curve. In addition, you must be a member of the developer program to distribute your apps on the App Store.

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